..
base
Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them.
2017-02-27 22:46:17 -06:00
classIcons
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
componentEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
convexEditor
Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them.
2017-02-27 22:46:17 -06:00
datablockEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
debugger
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
decalEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
editorClasses
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
forestEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
gui
Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used.
2017-02-27 15:29:35 -06:00
guiEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
levels
Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them.
2017-02-27 22:46:17 -06:00
materialEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
meshRoadEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
missionAreaEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
navEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
particleEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
physicsTools
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
resources
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
riverEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
roadEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
shapeEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
worldEditor
Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them.
2017-02-27 22:46:17 -06:00
main.cs
Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them.
2017-02-27 22:46:17 -06:00