Torque3D/Engine/source/gfx/gl
Areloch c9a63d63cf Updated ToolsGuiTextPadProile to comply to editor theme
Further tweaks/reorg to UI module
Implemented cubemap array scaling on GL so it doesn't crash when texture quality is lowered
2019-09-29 07:51:43 -05:00
..
sdl linux followup work by tim 2019-08-21 03:12:54 -05:00
tGL Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
util Add OpenGL support. 2014-11-08 20:21:50 +01:00
win32 Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
gfxGLAppleFence.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxGLAppleFence.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLCardProfiler.cpp linux followup work by tim 2019-08-21 03:12:54 -05:00
gfxGLCardProfiler.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxGLCircularVolatileBuffer.h Merge pull request #1599 from JeffProgrammer/glprofiling 2016-05-24 01:26:39 -05:00
gfxGLCubemap.cpp Updated ToolsGuiTextPadProile to comply to editor theme 2019-09-29 07:51:43 -05:00
gfxGLCubemap.h ongoing WIP of openGL cubemap arrays. 2019-04-26 01:57:07 -05:00
gfxGLDevice.cpp linux followup work by tim 2019-08-21 03:12:54 -05:00
gfxGLDevice.h linux followup work by tim 2019-08-21 03:12:54 -05:00
gfxGLDeviceProfiler.cpp linux followup work by tim 2019-08-21 03:12:54 -05:00
gfxGLEnumTranslate.cpp Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
gfxGLEnumTranslate.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLOcclusionQuery.cpp Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxGLOcclusionQuery.h Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxGLPrimitiveBuffer.cpp Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
gfxGLPrimitiveBuffer.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLShader.cpp linux followup work by tim 2019-08-21 03:12:54 -05:00
gfxGLShader.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
gfxGLStateBlock.cpp linux followup work by tim 2019-08-21 03:12:54 -05:00
gfxGLStateBlock.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLStateCache.h GL work 2019-04-15 23:11:18 -05:00
gfxGLTextureManager.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
gfxGLTextureManager.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLTextureObject.cpp linux followup work by tim 2019-08-21 03:12:54 -05:00
gfxGLTextureObject.h OpenGL: Mipmaps for GFXGLCubemap. 2014-12-26 21:03:54 +01:00
gfxGLTextureTarget.cpp Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
gfxGLTextureTarget.h Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
gfxGLUtils.h GL work 2019-04-15 23:11:18 -05:00
gfxGLVertexAttribLocation.h Add a workaround for the 16 vertex attribute limit on nvidia gl 2016-08-21 01:43:30 +01:00
gfxGLVertexBuffer.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
gfxGLVertexBuffer.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLVertexDecl.cpp Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
gfxGLVertexDecl.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLWindowTarget.cpp WIP updated UI 2019-05-09 00:11:49 -05:00
gfxGLWindowTarget.h WIP updated UI 2019-05-09 00:11:49 -05:00