..
GLSL
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
2019-04-29 19:40:22 -05:00
HLSL
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
2019-04-29 19:40:22 -05:00
conditionerFeature.cpp
Fix GLSL out fragment shader color.
2014-11-30 05:32:40 +01:00
conditionerFeature.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
featureMgr.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
featureMgr.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
featureSet.cpp
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
2016-02-21 15:10:58 +10:00
featureSet.h
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
2016-02-21 15:10:58 +10:00
featureType.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
featureType.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
langElement.cpp
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
langElement.h
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
shaderComp.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
shaderComp.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
shaderDependency.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shaderDependency.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shaderFeature.cpp
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
shaderFeature.h
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
shaderGen.cpp
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
shaderGen.h
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
2017-07-24 00:40:27 -05:00
shaderGenVars.cpp
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
2019-05-02 00:05:12 -05:00
shaderGenVars.h
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
2019-05-02 00:05:12 -05:00
shaderOp.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shaderOp.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00