Torque3D/Templates/BaseGame/game/data/ui/guis
2020-12-03 19:58:51 -06:00
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chooseLevelDlg.cs Adds script function to access full path of the level asset's preview image file 2020-10-13 18:44:42 -05:00
chooseLevelDlg.gui Updates the BaseGame UI theme to be more legible and visually consistent. 2020-07-23 00:22:15 -05:00
controlsMenuSetting.taml Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
guiMusicPlayer.cs Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
guiMusicPlayer.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
IODropdownDlg.ed.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
joinServerMenu.cs Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
joinServerMenu.gui Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
loadingGui.gui Updates the BaseGame UI theme to be more legible and visually consistent. 2020-07-23 00:22:15 -05:00
mainMenu.cs Updated names of some of the input images to match the names of the inputs to simplify lookups 2020-07-23 16:26:38 -05:00
mainMenu.gui Updates the BaseGame UI theme to be more legible and visually consistent. 2020-07-23 00:22:15 -05:00
messageBoxDlg.gui Updated names of some of the input images to match the names of the inputs to simplify lookups 2020-07-23 16:26:38 -05:00
netGraphGui.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
optionsDlg.gui Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
optionsMenu.cs Implements new shape fadeout and lighting fade/max lights/shadows pref options into the options menu 2020-09-24 22:49:05 -05:00
optionsMenu.gui Adjusts guiGameListMenuCtrl.cpp to handle Left and Right keys to adjust options, which simultaneously fixes the 'jiggle' issue on the options menu of the BaseGame base UI 2020-10-25 02:51:52 -05:00
pauseMenu.cs Adds handling so the pause menu has a button to exit the editor as a quick shortcut 2020-12-03 19:58:51 -06:00
pauseMenu.gui Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active. 2020-11-21 02:35:05 -06:00
profiler.cs Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
profiler.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
RecordingsDlg.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
remapConfirmDlg.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
remapDlg.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
startupGui.cs Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
startupGui.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00