Torque3D/Templates/Full
OTHGMars 98c22d0f1b Sequence timing options.
This commit deals with the problem that the keyframe timestamps are not standardized. Seconds, milliseconds and ticks are used depending on the import format. There is no metadata or property that specifies the format used, so the option is exposed to the user as part of the import options gui.
2019-04-22 06:52:59 -04:00
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buildFiles Preliminary IPV6 Support 2016-10-25 19:09:02 +01:00
game Sequence timing options. 2019-04-22 06:52:59 -04:00
source Preliminary IPV6 Support 2016-10-25 19:09:02 +01:00
web/source Full Template for ticket #1 2012-09-19 11:54:25 -04:00
cleanShaders.bat Full Template for ticket #1 2012-09-19 11:54:25 -04:00
cleanShaders.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
DeleteCachedDTSs.bat Full Template for ticket #1 2012-09-19 11:54:25 -04:00
DeleteCachedDTSs.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
DeleteDSOs.bat Full Template for ticket #1 2012-09-19 11:54:25 -04:00
DeleteDSOs.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
DeletePrefs.bat Full Template for ticket #1 2012-09-19 11:54:25 -04:00
DeletePrefs.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
generateProjects.bat Full Template for ticket #1 2012-09-19 11:54:25 -04:00
generateProjects.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
thumb.png Full Template for ticket #1 2012-09-19 11:54:25 -04:00