Torque3D/Templates/BaseGame/game
OTHGMars 98c22d0f1b Sequence timing options.
This commit deals with the problem that the keyframe timestamps are not standardized. Seconds, milliseconds and ticks are used depending on the import format. There is no metadata or property that specifies the format used, so the option is exposed to the user as part of the import options gui.
2019-04-22 06:52:59 -04:00
..
core Moved VR module from core to a regular module, as not all games are necessarily going to use VR. 2018-09-19 16:03:58 -05:00
data Clear out old core structure before adding the new module-ified structure. 2018-09-02 03:50:31 -05:00
tools Sequence timing options. 2019-04-22 06:52:59 -04:00
main.cs.in Updated the main.cs.in file to account for core module-ification. 2018-09-02 04:49:58 -05:00
runTests.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
Template.torsion.exports Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00