mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
287 lines
8.9 KiB
C++
287 lines
8.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "interior/mirrorSubObject.h"
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#include "interior/interiorInstance.h"
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#include "interior/interior.h"
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#include "materials/materialList.h"
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#include "core/stream/stream.h"
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#include "scene/sgUtil.h"
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IMPLEMENT_CONOBJECT(MirrorSubObject);
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ConsoleDocClass( MirrorSubObject,
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"@deprecated Dysfunctional"
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"@internal"
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);
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//--------------------------------------------------------------------------
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MirrorSubObject::MirrorSubObject()
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{
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mTypeMask = StaticObjectType;
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mInitialized = false;
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mWhite = NULL;
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}
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MirrorSubObject::~MirrorSubObject()
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{
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delete mWhite;
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mWhite = NULL;
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}
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//--------------------------------------------------------------------------
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void MirrorSubObject::initPersistFields()
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{
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Parent::initPersistFields();
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//
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}
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//--------------------------------------------------------------------------
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/*
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void MirrorSubObject::renderObject(SceneRenderState* state, SceneRenderImage* image)
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{
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}
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*/
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//--------------------------------------------------------------------------
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void MirrorSubObject::transformModelview(const U32 portalIndex, const MatrixF& oldMV, MatrixF* pNewMV)
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{
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AssertFatal(isInitialized() == true, "Error, we should have been initialized by this point!");
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AssertFatal(portalIndex == 0, "Error, we only have one portal!");
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*pNewMV = oldMV;
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pNewMV->mul(mReflectionMatrix);
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}
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//--------------------------------------------------------------------------
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void MirrorSubObject::transformPosition(const U32 portalIndex, Point3F& ioPosition)
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{
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AssertFatal(isInitialized() == true, "Error, we should have been initialized by this point!");
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AssertFatal(portalIndex == 0, "Error, we only have one portal!");
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mReflectionMatrix.mulP(ioPosition);
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}
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//--------------------------------------------------------------------------
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bool MirrorSubObject::computeNewFrustum(const U32 portalIndex,
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const Frustum &oldFrustum,
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const F64 nearPlane,
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const F64 farPlane,
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const RectI& oldViewport,
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F64 *newFrustum,
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RectI& newViewport,
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const bool flippedMatrix)
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{
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AssertFatal(isInitialized() == true, "Error, we should have been initialized by this point!");
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AssertFatal(portalIndex == 0, "Error, mirrortests only have one portal!");
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Interior* interior = getInstance()->getDetailLevel(mDetailLevel);
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static Vector<SGWinding> mirrorWindings;
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mirrorWindings.setSize(surfaceCount);
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for (U32 i = 0; i < surfaceCount; i++) {
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SGWinding& rSGWinding = mirrorWindings[i];
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const Interior::Surface& rSurface = interior->mSurfaces[surfaceStart + i];
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U32 fanIndices[32];
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U32 numFanIndices = 0;
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interior->collisionFanFromSurface(rSurface, fanIndices, &numFanIndices);
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for (U32 j = 0; j < numFanIndices; j++)
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rSGWinding.points[j] = interior->mPoints[fanIndices[j]].point;
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rSGWinding.numPoints = numFanIndices;
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}
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MatrixF finalModelView;
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finalModelView.mul(getSOTransform());
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finalModelView.scale(getSOScale());
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return sgComputeNewFrustum(oldFrustum, nearPlane, farPlane,
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oldViewport,
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mirrorWindings.address(), mirrorWindings.size(),
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finalModelView,
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newFrustum, newViewport,
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flippedMatrix);
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}
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//--------------------------------------------------------------------------
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void MirrorSubObject::openPortal(const U32 portalIndex,
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SceneRenderState* pCurrState,
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SceneRenderState* pParentState)
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{
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}
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//--------------------------------------------------------------------------
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void MirrorSubObject::closePortal(const U32 portalIndex,
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SceneRenderState* pCurrState,
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SceneRenderState* pParentState)
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{
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}
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//--------------------------------------------------------------------------
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void MirrorSubObject::getWSPortalPlane(const U32 portalIndex, PlaneF* pPlane)
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{
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AssertFatal(portalIndex == 0, "Error, mirrortests only have one portal!");
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Interior* interior = getInstance()->getDetailLevel(mDetailLevel);
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const Interior::Surface& rSurface = interior->mSurfaces[surfaceStart];
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PlaneF temp = interior->getPlane(rSurface.planeIndex);
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if (Interior::planeIsFlipped(rSurface.planeIndex))
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temp.neg();
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mTransformPlane(getSOTransform(), getSOScale(), temp, pPlane);
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}
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//--------------------------------------------------------------------------
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U32 MirrorSubObject::getSubObjectKey() const
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{
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return InteriorSubObject::MirrorSubObjectKey;
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}
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bool MirrorSubObject::_readISO(Stream& stream)
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{
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AssertFatal(isInitialized() == false, "Error, should not be initialized here!");
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if (Parent::_readISO(stream) == false)
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return false;
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stream.read(&mDetailLevel);
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stream.read(&mZone);
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stream.read(&mAlphaLevel);
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stream.read(&surfaceCount);
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stream.read(&surfaceStart);
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stream.read(&mCentroid.x);
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stream.read(&mCentroid.y);
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stream.read(&mCentroid.z);
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return true;
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}
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bool MirrorSubObject::_writeISO(Stream& stream) const
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{
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if (Parent::_writeISO(stream) == false)
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return false;
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stream.write(mDetailLevel);
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stream.write(mZone);
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stream.write(mAlphaLevel);
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stream.write(surfaceCount);
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stream.write(surfaceStart);
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stream.write(mCentroid.x);
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stream.write(mCentroid.y);
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stream.write(mCentroid.z);
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return true;
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}
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bool MirrorSubObject::renderDetailDependant() const
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{
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return true;
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}
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U32 MirrorSubObject::getZone() const
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{
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return mZone;
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}
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void MirrorSubObject::setupTransforms()
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{
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mInitialized = true;
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// This is really bad, but it's just about the only good place for this...
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if (getInstance()->isClientObject() && mWhite == NULL)
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mWhite = new GFXTexHandle("special/whiteAlpha0", &GFXDefaultStaticDiffuseProfile, avar("%s() - mWhite (line %d)", __FUNCTION__, __LINE__));
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Interior* interior = getInstance()->getDetailLevel(mDetailLevel);
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const Interior::Surface& rSurface = interior->mSurfaces[surfaceStart];
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PlaneF plane = interior->getPlane(rSurface.planeIndex);
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if (Interior::planeIsFlipped(rSurface.planeIndex))
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plane.neg();
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Point3F n(plane.x, plane.y, plane.z);
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Point3F q = n;
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q *= -plane.d;
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MatrixF t(true);
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t.scale(getSOScale());
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t.mul(getSOTransform());
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t.mulV(n);
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t.mulP(q);
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F32* ra = mReflectionMatrix;
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ra[0] = 1.0f - 2.0f*(n.x*n.x); ra[1] = 0.0f - 2.0f*(n.x*n.y); ra[2] = 0.0f - 2.0f*(n.x*n.z); ra[3] = 0.0f;
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ra[4] = 0.0f - 2.0f*(n.y*n.x); ra[5] = 1.0f - 2.0f*(n.y*n.y); ra[6] = 0.0f - 2.0f*(n.y*n.z); ra[7] = 0.0f;
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ra[8] = 0.0f - 2.0f*(n.z*n.x); ra[9] = 0.0f - 2.0f*(n.z*n.y); ra[10] = 1.0f - 2.0f*(n.z*n.z); ra[11] = 0.0f;
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Point3F qnn = n * mDot(n, q);
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ra[12] = qnn.x * 2.0f;
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ra[13] = qnn.y * 2.0f;
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ra[14] = qnn.z * 2.0f;
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ra[15] = 1.0f;
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// Now, the GGems series (as of v1) uses row vectors (arg)
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mReflectionMatrix.transpose();
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}
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void MirrorSubObject::noteTransformChange()
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{
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setupTransforms();
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Parent::noteTransformChange();
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}
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InteriorSubObject* MirrorSubObject::clone(InteriorInstance* instance) const
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{
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MirrorSubObject* pClone = new MirrorSubObject;
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pClone->mDetailLevel = mDetailLevel;
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pClone->mZone = mZone;
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pClone->mAlphaLevel = mAlphaLevel;
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pClone->mCentroid = mCentroid;
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pClone->surfaceCount = surfaceCount;
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pClone->surfaceStart = surfaceStart;
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pClone->mInteriorInstance = instance;
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return pClone;
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}
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