mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
247 lines
6.4 KiB
C++
247 lines
6.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "interior/interiorResObjects.h"
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#include "core/stream/stream.h"
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#include "math/mathIO.h"
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//--------------------------------------------------------------------------
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//--------------------------------------
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//
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void InteriorDict::read(Stream &stream)
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{
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U32 sz;
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stream.read(&sz);
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setSize(sz);
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for(U32 i = 0; i < sz; i++)
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{
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InteriorDictEntry e;
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stream.readString(e.name);
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stream.readString(e.value);
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(*this)[i] = e;
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}
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}
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void InteriorDict::write(Stream &stream) const
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{
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U32 sz = size();
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stream.write(sz);
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for(U32 i = 0; i < sz; i++)
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{
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stream.writeString((*this)[i].name);
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stream.writeString((*this)[i].value);
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}
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}
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bool InteriorResTrigger::read(Stream& stream)
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{
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U32 i, size;
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stream.readString(mName);
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mDataBlock = stream.readSTString();
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mDictionary.read(stream);
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// Read the polyhedron
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stream.read(&size);
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mPolyhedron.pointList.setSize(size);
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for (i = 0; i < mPolyhedron.pointList.size(); i++)
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mathRead(stream, &mPolyhedron.pointList[i]);
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stream.read(&size);
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mPolyhedron.planeList.setSize(size);
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for (i = 0; i < mPolyhedron.planeList.size(); i++)
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mathRead(stream, &mPolyhedron.planeList[i]);
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stream.read(&size);
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mPolyhedron.edgeList.setSize(size);
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for (i = 0; i < mPolyhedron.edgeList.size(); i++) {
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Polyhedron::Edge& rEdge = mPolyhedron.edgeList[i];
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stream.read(&rEdge.face[0]);
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stream.read(&rEdge.face[1]);
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stream.read(&rEdge.vertex[0]);
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stream.read(&rEdge.vertex[1]);
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}
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// And the offset
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mathRead(stream, &mOffset);
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return (stream.getStatus() == Stream::Ok);
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}
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bool InteriorResTrigger::write(Stream& stream) const
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{
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U32 i;
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stream.writeString(mName);
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stream.writeString(mDataBlock);
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mDictionary.write(stream);
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// Write the polyhedron
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stream.write(mPolyhedron.pointList.size());
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for (i = 0; i < mPolyhedron.pointList.size(); i++)
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mathWrite(stream, mPolyhedron.pointList[i]);
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stream.write(mPolyhedron.planeList.size());
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for (i = 0; i < mPolyhedron.planeList.size(); i++)
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mathWrite(stream, mPolyhedron.planeList[i]);
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stream.write(mPolyhedron.edgeList.size());
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for (i = 0; i < mPolyhedron.edgeList.size(); i++) {
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const Polyhedron::Edge& rEdge = mPolyhedron.edgeList[i];
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stream.write(rEdge.face[0]);
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stream.write(rEdge.face[1]);
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stream.write(rEdge.vertex[0]);
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stream.write(rEdge.vertex[1]);
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}
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// And the offset
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mathWrite(stream, mOffset);
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return (stream.getStatus() == Stream::Ok);
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}
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InteriorPathFollower::InteriorPathFollower()
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{
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VECTOR_SET_ASSOCIATION( mTriggerIds );
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VECTOR_SET_ASSOCIATION( mWayPoints );
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mName = "";
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mPathIndex = 0;
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mOffset.set(0, 0, 0);
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}
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InteriorPathFollower::~InteriorPathFollower()
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{
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}
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bool InteriorPathFollower::read(Stream& stream)
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{
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mName = stream.readSTString();
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mDataBlock = stream.readSTString();
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stream.read(&mInteriorResIndex);
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mathRead(stream, &mOffset);
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mDictionary.read(stream);
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U32 numTriggers;
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stream.read(&numTriggers);
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mTriggerIds.setSize(numTriggers);
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for (U32 i = 0; i < mTriggerIds.size(); i++)
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stream.read(&mTriggerIds[i]);
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U32 numWayPoints;
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stream.read(&numWayPoints);
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mWayPoints.setSize(numWayPoints);
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for(U32 i = 0; i < numWayPoints; i++)
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{
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mathRead(stream, &mWayPoints[i].pos);
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mathRead(stream, &mWayPoints[i].rot);
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stream.read(&mWayPoints[i].msToNext);
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stream.read(&mWayPoints[i].smoothingType);
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}
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stream.read(&mTotalMS);
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return (stream.getStatus() == Stream::Ok);
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}
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bool InteriorPathFollower::write(Stream& stream) const
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{
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stream.writeString(mName);
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stream.writeString(mDataBlock);
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stream.write(mInteriorResIndex);
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mathWrite(stream, mOffset);
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mDictionary.write(stream);
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stream.write(mTriggerIds.size());
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for (U32 i = 0; i < mTriggerIds.size(); i++)
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stream.write(mTriggerIds[i]);
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stream.write(U32(mWayPoints.size()));
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for (U32 i = 0; i < mWayPoints.size(); i++) {
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mathWrite(stream, mWayPoints[i].pos);
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mathWrite(stream, mWayPoints[i].rot);
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stream.write(mWayPoints[i].msToNext);
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stream.write(mWayPoints[i].smoothingType);
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}
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stream.write(mTotalMS);
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return (stream.getStatus() == Stream::Ok);
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}
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AISpecialNode::AISpecialNode()
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{
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mName = "";
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mPos.set(0, 0, 0);
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}
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AISpecialNode::~AISpecialNode()
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{
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}
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bool AISpecialNode::read(Stream& stream)
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{
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mName = stream.readSTString();
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mathRead(stream, &mPos);
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return (stream.getStatus() == Stream::Ok);
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}
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bool AISpecialNode::write(Stream& stream) const
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{
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stream.writeString(mName);
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mathWrite(stream, mPos);
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return (stream.getStatus() == Stream::Ok);
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}
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ItrGameEntity::ItrGameEntity()
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{
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mDataBlock = "";
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mGameClass = "";
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mPos.set(0, 0, 0);
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}
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ItrGameEntity::~ItrGameEntity()
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{
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}
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bool ItrGameEntity::read(Stream& stream)
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{
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mDataBlock = stream.readSTString();
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mGameClass = stream.readSTString();
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mathRead(stream, &mPos);
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mDictionary.read(stream);
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return (stream.getStatus() == Stream::Ok);
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}
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bool ItrGameEntity::write(Stream& stream) const
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{
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stream.writeString(mDataBlock);
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stream.writeString(mGameClass);
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mathWrite(stream, mPos);
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mDictionary.write(stream);
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return (stream.getStatus() == Stream::Ok);
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}
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