Torque3D/Templates/BaseGame/game/data/ui/UI.cs
Areloch bc27125e90 Initial pass to rework and cleanup the main UI interface
Implements interface buttons that react to input type and visually display keybinds
Updates the T3D icon and splash screen
2020-05-20 17:19:52 -05:00

106 lines
2.8 KiB
C#

// The general flow of a gane - server's creation, loading and hosting clients, and then destruction is as follows:
// First, a client will always create a server in the event that they want to host a single player
// game. Torque3D treats even single player connections as a soft multiplayer game, with some stuff
// in the networking short-circuited to sidestep around lag and packet transmission times.
// initServer() is called, loading the default server scripts.
// After that, if this is a dedicated server session, initDedicated() is called, otherwise initClient is called
// to prep a playable client session.
// When a local game is started - a listen server - via calling StartGame() a server is created and then the client is
// connected to it via createAndConnectToLocalServer().
function UI::onCreate( %this )
{
}
function UI::onDestroy( %this )
{
}
function UI::initServer(%this){}
function UI::onCreateGameServer(%this){}
function UI::onDestroyGameServer(%this){}
function UI::initClient(%this)
{
//Load UI stuff
//we need to load this because some of the menu profiles use the sounds here
//exec("./datablocks/guiSounds.cs");
//Profiles
exec("./scripts/profiles.cs");
exec("./scripts/menu.keybinds.cs");
//Now gui files
exec("./guis/guiGamepadButton.cs");
exec("./guis/guiGamepadButton.gui");
exec("./guis/mainMenu.cs");
exec("./guis/mainMenu.gui");
exec("./guis/chooseLevelDlg.gui");
exec("./guis/chooseLevelDlg.cs");
exec("./guis/joinServerMenu.gui");
exec("./guis/joinServerMenu.cs");
exec("./guis/loadingGui.gui");
exec("./guis/optionsMenu.cs");
exec("./guis/optionsMenu.gui");
exec("./guis/pauseMenu.gui");
exec("./guis/pauseMenu.cs");
exec("./guis/remapDlg.gui");
exec("./guis/remapConfirmDlg.gui");
exec("./guis/profiler.gui");
exec("./guis/profiler.cs");
exec("./guis/netGraphGui.gui");
exec("./guis/RecordingsDlg.gui");
//exec("./guis/FileDialog.gui");
//exec("./guis/FileDialog.cs");
exec("./guis/guiMusicPlayer.gui");
exec("./guis/guiMusicPlayer.cs");
exec("./guis/startupGui.gui");
exec("./guis/startupGui.cs");
// Load Editor Dialogs
exec("./guis/messageBoxDlg.gui");
//Load scripts
exec("./scripts/optionsList.cs");
exec("./scripts/displayMenu.cs");
exec("./scripts/graphicsMenu.cs");
exec("./scripts/controlsMenu.cs");
exec("./scripts/audioMenu.cs");
exec("./scripts/messageBoxes.cs");
exec("./scripts/help.cs");
exec("./scripts/cursors.cs");
exec("./guis/menuGraphics.gui");
exec("./guis/menuGraphics.cs");
//exec("./scripts/menu.keybinds.cs");
//exec("./scripts/GuiTreeViewCtrl.cs");
loadStartup();
//menuMoveMap.push();
}
function UI::onCreateClientConnection(%this){}
function UI::onDestroyClientConnection(%this){}