Torque3D/Engine/source/platformWin32/threads/thread.cpp

209 lines
6.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platformWin32/platformWin32.h"
#include "platform/threads/thread.h"
#include "platform/threads/semaphore.h"
#include "platform/platformIntrinsics.h"
#include "core/util/safeDelete.h"
#include <process.h> // [tom, 4/20/2006] for _beginthread()
ThreadManager::MainThreadId ThreadManager::smMainThreadId;
//-----------------------------------------------------------------------------
// Thread data
//-----------------------------------------------------------------------------
class PlatformThreadData
{
public:
ThreadRunFunction mRunFunc;
void* mRunArg;
Thread* mThread;
HANDLE mThreadHnd;
Semaphore mGateway;
U32 mThreadID;
U32 mDead;
PlatformThreadData()
{
mRunFunc = NULL;
mRunArg = 0;
mThread = 0;
mThreadHnd = 0;
mThreadID = 0;
mDead = false;
};
};
//-----------------------------------------------------------------------------
// Static Functions/Methods
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Function: ThreadRunHandler
// Summary: Calls Thread::run() with the thread's specified run argument.
// Neccesary because Thread::run() is provided as a non-threaded
// way to execute the thread's run function. So we have to keep
// track of the thread's lock here.
static U32 __stdcall ThreadRunHandler(void * arg)
{
PlatformThreadData* mData = reinterpret_cast<PlatformThreadData*>(arg);
mData->mThreadID = GetCurrentThreadId();
ThreadManager::addThread(mData->mThread);
mData->mThread->run(mData->mRunArg);
ThreadManager::removeThread(mData->mThread);
bool autoDelete = mData->mThread->autoDelete;
mData->mThreadHnd = NULL; // mark as dead
dCompareAndSwap( mData->mDead, false, true );
mData->mGateway.release(); // don't access data after this.
if( autoDelete )
delete mData->mThread; // Safe as we own the data.
_endthreadex( 0 );
return 0;
}
//-----------------------------------------------------------------------------
// Constructor/Destructor
//-----------------------------------------------------------------------------
Thread::Thread(ThreadRunFunction func /* = 0 */, void *arg /* = 0 */, bool start_thread /* = true */, bool autodelete /*= false*/)
: autoDelete( autodelete )
{
AssertFatal( !start_thread, "Thread::Thread() - auto-starting threads from ctor has been disallowed since the run() method is virtual" );
mData = new PlatformThreadData;
mData->mRunFunc = func;
mData->mRunArg = arg;
mData->mThread = this;
}
Thread::~Thread()
{
stop();
if( isAlive() )
join();
SAFE_DELETE(mData);
}
//-----------------------------------------------------------------------------
// Public Methods
//-----------------------------------------------------------------------------
void Thread::start( void* arg )
{
AssertFatal( !mData->mThreadHnd,
"Thread::start() - thread already started" );
// cause start to block out other pthreads from using this Thread,
// at least until ThreadRunHandler exits.
mData->mGateway.acquire();
// reset the shouldStop flag, so we'll know when someone asks us to stop.
shouldStop = false;
mData->mDead = false;
if( !mData->mRunArg )
mData->mRunArg = arg;
mData->mThreadHnd = (HANDLE)_beginthreadex(0, 0, ThreadRunHandler, mData, 0, 0);
}
bool Thread::join()
{
mData->mGateway.acquire();
AssertFatal( !isAlive(), "Thread::join() - thread still alive after join" );
mData->mGateway.release(); // release for further joins
return true;
}
void Thread::run(void *arg /* = 0 */)
{
if(mData->mRunFunc)
mData->mRunFunc(arg);
}
bool Thread::isAlive()
{
return ( !mData->mDead );
}
U32 Thread::getId()
{
return mData->mThreadID;
}
void Thread::_setName( const char* name )
{
#if defined( TORQUE_DEBUG ) && defined( TORQUE_COMPILER_VISUALC ) && defined( TORQUE_OS_WIN )
// See http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
#define MS_VC_EXCEPTION 0x406D1388
#pragma pack(push,8)
typedef struct tagTHREADNAME_INFO
{
DWORD dwType; // Must be 0x1000.
LPCSTR szName; // Pointer to name (in user addr space).
DWORD dwThreadID; // Thread ID (-1=caller thread).
DWORD dwFlags; // Reserved for future use, must be zero.
} THREADNAME_INFO;
#pragma pack(pop)
Sleep(10);
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = name;
info.dwThreadID = getId();
info.dwFlags = 0;
__try
{
RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info );
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
}
#endif
}
U32 ThreadManager::getCurrentThreadId()
{
return GetCurrentThreadId();
}
bool ThreadManager::compare(U32 threadId_1, U32 threadId_2)
{
return (threadId_1 == threadId_2);
}