Torque3D/Engine/source/materials
Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912
Reordering initialization methods #1912
2017-04-26 01:11:51 -05:00
..
baseMaterialDefinition.h shadow caching 2015-10-13 18:12:19 -05:00
baseMatInstance.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
baseMatInstance.h Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
customMaterialDefinition.cpp Fix preprocessor directive 2015-02-25 21:12:01 +01:00
customMaterialDefinition.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialDefinition.cpp won't need that any more after this 2016-03-20 16:51:24 -05:00
materialDefinition.h won't need that any more after this 2016-03-20 16:51:24 -05:00
materialFeatureData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialFeatureData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialFeatureTypes.cpp Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
materialFeatureTypes.h Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
materialList.cpp Fix use-after-delete 2014-12-11 19:09:02 -05:00
materialList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialManager.cpp Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
materialManager.h Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
materialParameters.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matInstance.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
matInstance.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
matInstanceHook.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matInstanceHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matStateHint.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matStateHint.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matTextureTarget.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
matTextureTarget.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
miscShdrDat.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
processedCustomMaterial.cpp shadow caching 2015-10-13 18:12:19 -05:00
processedCustomMaterial.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
processedFFMaterial.cpp cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
processedFFMaterial.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
processedMaterial.cpp Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
processedMaterial.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
processedShaderMaterial.cpp Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
processedShaderMaterial.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
sceneData.h Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
shaderData.cpp Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
shaderData.h Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 2014-11-08 17:50:37 +01:00
shaderMaterialParameters.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderMaterialParameters.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00