mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
535 lines
15 KiB
C++
535 lines
15 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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/// @file
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/// Library-wide input events
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///
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/// All external events are converted into system events, which are defined
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/// in this file.
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///
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#ifndef _EVENT_H_
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#define _EVENT_H_
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#include "platform/types.h"
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#include "platform/input/IInputDevice.h"
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#include "core/util/journal/journaledSignal.h"
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#include "core/util/tSingleton.h"
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#include "core/util/tDictionary.h"
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#include "core/tSimpleHashTable.h"
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#define AddInputVirtualMap( description, type, code ) \
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INPUTMGR->addVirtualMap( #description, type, code );
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/// @defgroup input_constants Input system constants
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/// @{
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/// Input event constants:
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typedef U32 InputObjectInstances;
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enum InputObjectInstancesEnum
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{
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KEY_NULL = 0x000, ///< Invalid KeyCode
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KEY_BACKSPACE = 0x001,
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KEY_TAB = 0x002,
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KEY_RETURN = 0x003,
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KEY_CONTROL = 0x004,
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KEY_ALT = 0x005,
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KEY_SHIFT = 0x006,
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KEY_PAUSE = 0x007,
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KEY_CAPSLOCK = 0x008,
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KEY_ESCAPE = 0x009,
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KEY_SPACE = 0x00a,
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KEY_PAGE_DOWN = 0x00b,
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KEY_PAGE_UP = 0x00c,
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KEY_END = 0x00d,
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KEY_HOME = 0x00e,
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KEY_LEFT = 0x00f,
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KEY_UP = 0x010,
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KEY_RIGHT = 0x011,
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KEY_DOWN = 0x012,
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KEY_PRINT = 0x013,
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KEY_INSERT = 0x014,
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KEY_DELETE = 0x015,
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KEY_HELP = 0x016,
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KEY_0 = 0x017,
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KEY_1 = 0x018,
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KEY_2 = 0x019,
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KEY_3 = 0x01a,
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KEY_4 = 0x01b,
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KEY_5 = 0x01c,
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KEY_6 = 0x01d,
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KEY_7 = 0x01e,
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KEY_8 = 0x01f,
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KEY_9 = 0x020,
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KEY_A = 0x021,
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KEY_B = 0x022,
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KEY_C = 0x023,
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KEY_D = 0x024,
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KEY_E = 0x025,
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KEY_F = 0x026,
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KEY_G = 0x027,
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KEY_H = 0x028,
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KEY_I = 0x029,
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KEY_J = 0x02a,
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KEY_K = 0x02b,
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KEY_L = 0x02c,
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KEY_M = 0x02d,
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KEY_N = 0x02e,
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KEY_O = 0x02f,
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KEY_P = 0x030,
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KEY_Q = 0x031,
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KEY_R = 0x032,
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KEY_S = 0x033,
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KEY_T = 0x034,
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KEY_U = 0x035,
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KEY_V = 0x036,
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KEY_W = 0x037,
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KEY_X = 0x038,
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KEY_Y = 0x039,
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KEY_Z = 0x03a,
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KEY_TILDE = 0x03b,
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KEY_MINUS = 0x03c,
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KEY_EQUALS = 0x03d,
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KEY_LBRACKET = 0x03e,
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KEY_RBRACKET = 0x03f,
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KEY_BACKSLASH = 0x040,
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KEY_SEMICOLON = 0x041,
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KEY_APOSTROPHE = 0x042,
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KEY_COMMA = 0x043,
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KEY_PERIOD = 0x044,
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KEY_SLASH = 0x045,
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KEY_NUMPAD0 = 0x046,
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KEY_NUMPAD1 = 0x047,
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KEY_NUMPAD2 = 0x048,
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KEY_NUMPAD3 = 0x049,
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KEY_NUMPAD4 = 0x04a,
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KEY_NUMPAD5 = 0x04b,
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KEY_NUMPAD6 = 0x04c,
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KEY_NUMPAD7 = 0x04d,
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KEY_NUMPAD8 = 0x04e,
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KEY_NUMPAD9 = 0x04f,
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KEY_MULTIPLY = 0x050,
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KEY_ADD = 0x051,
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KEY_SEPARATOR = 0x052,
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KEY_SUBTRACT = 0x053,
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KEY_DECIMAL = 0x054,
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KEY_DIVIDE = 0x055,
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KEY_NUMPADENTER = 0x056,
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KEY_F1 = 0x057,
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KEY_F2 = 0x058,
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KEY_F3 = 0x059,
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KEY_F4 = 0x05a,
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KEY_F5 = 0x05b,
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KEY_F6 = 0x05c,
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KEY_F7 = 0x05d,
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KEY_F8 = 0x05e,
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KEY_F9 = 0x05f,
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KEY_F10 = 0x060,
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KEY_F11 = 0x061,
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KEY_F12 = 0x062,
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KEY_F13 = 0x063,
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KEY_F14 = 0x064,
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KEY_F15 = 0x065,
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KEY_F16 = 0x066,
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KEY_F17 = 0x067,
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KEY_F18 = 0x068,
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KEY_F19 = 0x069,
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KEY_F20 = 0x06a,
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KEY_F21 = 0x06b,
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KEY_F22 = 0x06c,
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KEY_F23 = 0x06d,
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KEY_F24 = 0x06e,
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KEY_NUMLOCK = 0x06f,
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KEY_SCROLLLOCK = 0x070,
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KEY_LCONTROL = 0x071,
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KEY_RCONTROL = 0x072,
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KEY_LALT = 0x073,
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KEY_RALT = 0x074,
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KEY_LSHIFT = 0x075,
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KEY_RSHIFT = 0x076,
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KEY_WIN_LWINDOW = 0x077,
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KEY_WIN_RWINDOW = 0x078,
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KEY_WIN_APPS = 0x079,
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KEY_OEM_102 = 0x080,
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KEY_MAC_OPT = 0x090,
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KEY_MAC_LOPT = 0x091,
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KEY_MAC_ROPT = 0x092,
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KEY_BUTTON0 = 0x0100,
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KEY_BUTTON1 = 0x0101,
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KEY_BUTTON2 = 0x0102,
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KEY_BUTTON3 = 0x0103,
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KEY_BUTTON4 = 0x0104,
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KEY_BUTTON5 = 0x0105,
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KEY_BUTTON6 = 0x0106,
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KEY_BUTTON7 = 0x0107,
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KEY_BUTTON8 = 0x0108,
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KEY_BUTTON9 = 0x0109,
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KEY_BUTTON10 = 0x010A,
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KEY_BUTTON11 = 0x010B,
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KEY_BUTTON12 = 0x010C,
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KEY_BUTTON13 = 0x010D,
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KEY_BUTTON14 = 0x010E,
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KEY_BUTTON15 = 0x010F,
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KEY_BUTTON16 = 0x0110,
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KEY_BUTTON17 = 0x0111,
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KEY_BUTTON18 = 0x0112,
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KEY_BUTTON19 = 0x0113,
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KEY_BUTTON20 = 0x0114,
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KEY_BUTTON21 = 0x0115,
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KEY_BUTTON22 = 0x0116,
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KEY_BUTTON23 = 0x0117,
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KEY_BUTTON24 = 0x0118,
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KEY_BUTTON25 = 0x0119,
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KEY_BUTTON26 = 0x011A,
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KEY_BUTTON27 = 0x011B,
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KEY_BUTTON28 = 0x011C,
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KEY_BUTTON29 = 0x011D,
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KEY_BUTTON30 = 0x011E,
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KEY_BUTTON31 = 0x011F,
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KEY_BUTTON32 = 0x0120,
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KEY_BUTTON33 = 0x0121,
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KEY_BUTTON34 = 0x0122,
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KEY_BUTTON35 = 0x0123,
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KEY_BUTTON36 = 0x0124,
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KEY_BUTTON37 = 0x0125,
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KEY_BUTTON38 = 0x0126,
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KEY_BUTTON39 = 0x0127,
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KEY_BUTTON40 = 0x0128,
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KEY_BUTTON41 = 0x0129,
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KEY_BUTTON42 = 0x012A,
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KEY_BUTTON43 = 0x012B,
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KEY_BUTTON44 = 0x012C,
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KEY_BUTTON45 = 0x012D,
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KEY_BUTTON46 = 0x012E,
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KEY_BUTTON47 = 0x012F,
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KEY_ANYKEY = 0xfffe,
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/// Joystick event codes.
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SI_XPOV = 0x204,
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SI_YPOV = 0x205,
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SI_UPOV = 0x206,
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SI_DPOV = 0x207,
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SI_LPOV = 0x208,
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SI_RPOV = 0x209,
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SI_XAXIS = 0x20B,
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SI_YAXIS = 0x20C,
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SI_ZAXIS = 0x20D,
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SI_RXAXIS = 0x20E,
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SI_RYAXIS = 0x20F,
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SI_RZAXIS = 0x210,
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SI_SLIDER = 0x211,
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SI_XPOV2 = 0x212,
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SI_YPOV2 = 0x213,
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SI_UPOV2 = 0x214,
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SI_DPOV2 = 0x215,
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SI_LPOV2 = 0x216,
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SI_RPOV2 = 0x217,
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XI_CONNECT = 0x300,
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XI_THUMBLX = 0x301,
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XI_THUMBLY = 0x302,
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XI_THUMBRX = 0x303,
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XI_THUMBRY = 0x304,
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XI_LEFT_TRIGGER = 0x305,
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XI_RIGHT_TRIGGER = 0x306,
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/*XI_DPAD_UP = 0x307,
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XI_DPAD_DOWN = 0x308,
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XI_DPAD_LEFT = 0x309,
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XI_DPAD_RIGHT = 0x310,*/
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XI_START = 0x311,
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XI_BACK = 0x312,
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XI_LEFT_THUMB = 0x313,
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XI_RIGHT_THUMB = 0x314,
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XI_LEFT_SHOULDER = 0x315,
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XI_RIGHT_SHOULDER = 0x316,
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XI_A = 0x317,
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XI_B = 0x318,
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XI_X = 0x319,
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XI_Y = 0x320,
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INPUT_DEVICE_PLUGIN_CODES_START = 0x400,
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};
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/// Input device types
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typedef U32 InputDeviceTypes;
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enum InputDeviceTypesEnum
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{
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UnknownDeviceType,
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MouseDeviceType,
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KeyboardDeviceType,
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JoystickDeviceType,
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GamepadDeviceType,
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XInputDeviceType,
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NUM_INPUT_DEVICE_TYPES,
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INPUT_DEVICE_PLUGIN_DEVICES_START = NUM_INPUT_DEVICE_TYPES,
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};
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/// Device Event Action Types
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enum InputActionType
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{
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/// Button was depressed.
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SI_MAKE = 0x01,
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/// Button was released.
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SI_BREAK = 0x02,
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/// An axis moved.
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SI_MOVE = 0x03,
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/// A key repeat occurred. Happens in between a SI_MAKE and SI_BREAK.
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SI_REPEAT = 0x04,
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/// A value of some type. Matched with SI_FLOAT or SI_INT.
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SI_VALUE = 0x05,
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};
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///Device Event Types
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enum InputEventType
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{
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SI_UNKNOWN = 0x01,
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SI_BUTTON = 0x02, // Button press/release
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SI_POV = 0x03, // Point of View hat
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SI_AXIS = 0x04, // Axis in range -1.0..1.0
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SI_POS = 0x05, // Absolute position value (Point3F)
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SI_ROT = 0x06, // Absolute rotation value (QuatF)
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SI_INT = 0x07, // Integer value (S32)
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SI_FLOAT = 0x08, // Float value (F32)
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SI_KEY = 0x0A, // Keyboard key
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};
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/// Wildcard match used by the input system.
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#define SI_ANY 0xff
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// Modifier Keys
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enum InputModifiers
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{
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/// shift and ctrl are the same between platforms.
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SI_LSHIFT = BIT(0),
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SI_RSHIFT = BIT(1),
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SI_SHIFT = (SI_LSHIFT|SI_RSHIFT),
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SI_LCTRL = BIT(2),
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SI_RCTRL = BIT(3),
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SI_CTRL = (SI_LCTRL|SI_RCTRL),
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/// win altkey, mapped to mac cmdkey.
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SI_LALT = BIT(4),
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SI_RALT = BIT(5),
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SI_ALT = (SI_LALT|SI_RALT),
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/// mac optionkey
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SI_MAC_LOPT = BIT(6),
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SI_MAC_ROPT = BIT(7),
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SI_MAC_OPT = (SI_MAC_LOPT|SI_MAC_ROPT),
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/// modifier keys used for common operations
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#if defined(TORQUE_OS_MAC)
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SI_COPYPASTE = SI_ALT,
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SI_MULTISELECT = SI_ALT,
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SI_RANGESELECT = SI_SHIFT,
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SI_PRIMARY_ALT = SI_MAC_OPT, ///< Primary key used for toggling into alternates of commands.
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SI_PRIMARY_CTRL = SI_ALT, ///< Primary key used for triggering commands.
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#else
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SI_COPYPASTE = SI_CTRL,
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SI_MULTISELECT = SI_CTRL,
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SI_RANGESELECT = SI_SHIFT,
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SI_PRIMARY_ALT = SI_ALT,
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SI_PRIMARY_CTRL = SI_CTRL,
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#endif
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/// modfier key used in conjunction w/ arrow keys to move cursor to next word
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#if defined(TORQUE_OS_MAC)
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SI_WORDJUMP = SI_MAC_OPT,
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#else
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SI_WORDJUMP = SI_CTRL,
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#endif
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/// modifier key used in conjunction w/ arrow keys to move cursor to beginning / end of line
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SI_LINEJUMP = SI_ALT,
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/// modifier key used in conjunction w/ home & end to jump to the top or bottom of a document
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#if defined(TORQUE_OS_MAC)
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SI_DOCJUMP = SI_ANY,
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#else
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SI_DOCJUMP = SI_CTRL,
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#endif
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};
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/// @}
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/// Generic input event.
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struct InputEventInfo
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{
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InputEventInfo()
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{
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deviceInst = 0;
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fValue = 0.f;
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fValue2 = 0.f;
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fValue3 = 0.f;
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fValue4 = 0.f;
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iValue = 0;
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deviceType = (InputDeviceTypes)0;
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objType = (InputEventType)0;
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ascii = 0;
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objInst = (InputObjectInstances)0;
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action = (InputActionType)0;
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modifier = (InputModifiers)0;
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}
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/// Device instance: joystick0, joystick1, etc
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U32 deviceInst;
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/// Value typically ranges from -1.0 to 1.0, but doesn't have to.
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/// It depends on the context.
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F32 fValue;
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/// Extended float values (often used for absolute rotation Quat)
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F32 fValue2;
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F32 fValue3;
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F32 fValue4;
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/// Signed integer value
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S32 iValue;
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/// What was the action? (MAKE/BREAK/MOVE)
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InputActionType action;
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InputDeviceTypes deviceType;
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InputEventType objType;
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InputObjectInstances objInst;
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/// ASCII character code if this is a keyboard event.
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U16 ascii;
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/// Modifiers to action: SI_LSHIFT, SI_LCTRL, etc.
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InputModifiers modifier;
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inline void postToSignal(InputEvent &ie)
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{
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ie.trigger(deviceInst, fValue, fValue2, fValue3, fValue4, iValue, deviceType, objType, ascii, objInst, action, modifier);
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}
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};
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class Point3F;
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class QuatF;
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/// Handles input device plug-ins
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class InputEventManager
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{
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public:
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struct VirtualMapData
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{
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StringTableEntry desc;
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InputEventType type;
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InputObjectInstances code;
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};
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public:
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InputEventManager();
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virtual ~InputEventManager();
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/// Get the next device type code
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U32 getNextDeviceType();
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/// Get the next device action code
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U32 getNextDeviceCode();
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void registerDevice(IInputDevice* device);
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void unregisterDevice(IInputDevice* device);
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/// Check if the given device name is a registered device.
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/// The given name can optionally include an instance number on the end.
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bool isRegisteredDevice(const char* name);
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/// Check if the given device type is a registered device.
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bool isRegisteredDevice(U32 type);
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/// Same as above but also provides the found device type and actual
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// device name length. Used by ActionMap::getDeviceTypeAndInstance()
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bool isRegisteredDeviceWithAttributes(const char* name, U32& deviceType, U32&nameLen);
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/// Returns the name of a registered device given its type
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const char* getRegisteredDeviceName(U32 type);
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void start();
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void stop();
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void process();
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// Add to the virtual map table
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void addVirtualMap(const char* description, InputEventType type, InputObjectInstances code);
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// Find a virtual map entry based on the text description
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VirtualMapData* findVirtualMap(const char* description);
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// Find a virtual map entry's description based on the action code
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const char* findVirtualMapDescFromCode(U32 code);
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/// Build an input event based on a single iValue
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void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, S32 iValue);
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/// Build an input event based on a single fValue
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void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, F32 fValue);
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/// Build an input event based on a Point3F
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void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, Point3F& pValue);
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/// Build an input event based on a QuatF
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void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, QuatF& qValue);
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/// Build an input event based on a AngAxisF
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void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, AngAxisF& qValue);
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protected:
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U32 mNextDeviceTypeCode;
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U32 mNextDeviceCode;
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Vector<IInputDevice*> mDeviceList;
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// Holds description to VirtualMapData struct
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SimpleHashTable<VirtualMapData> mVirtualMap;
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// Used to look up a description based on a VirtualMapData.code
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HashTable<U32, VirtualMapData> mActionCodeMap;
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protected:
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void buildVirtualMap();
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public:
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// For ManagedSingleton.
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static const char* getSingletonName() { return "InputEventManager"; }
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};
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/// Returns the InputEventManager singleton.
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#define INPUTMGR ManagedSingleton<InputEventManager>::instance()
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#endif
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