Torque3D/Engine/source/T3D/components
2016-06-06 21:20:00 -05:00
..
animation Fixes several minor initialization issues that were causing problems with deletion/management of components and entities. 2016-05-31 12:51:23 -05:00
camera Fixes several minor initialization issues that were causing problems with deletion/management of components and entities. 2016-05-31 12:51:23 -05:00
collision Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 2016-05-29 00:58:02 -05:00
game Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 2016-05-29 00:58:02 -05:00
physics Fixes several minor initialization issues that were causing problems with deletion/management of components and entities. 2016-05-31 12:51:23 -05:00
render The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 2016-06-06 21:20:00 -05:00
component.cpp Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 2016-06-02 22:40:29 -05:00
component.h Additional casing fixes. 2016-05-26 01:39:06 -05:00
coreInterfaces.h Adds Component, the various main component classes and their interfaces. 2016-05-14 00:00:02 -05:00