Torque3D/Engine/source/shaderGen/HLSL
2019-11-01 19:29:31 -05:00
..
accuFeatureHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
accuFeatureHLSL.h cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
bumpHLSL.cpp Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 2019-10-03 23:46:53 -05:00
bumpHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
customFeatureHLSL.cpp Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00
customFeatureHLSL.h Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00
depthHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
depthHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
paraboloidHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
paraboloidHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderCompHLSL.cpp More cats and cpys in files that xcode doesn't see 2018-03-07 01:13:56 -05:00
shaderCompHLSL.h Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
shaderFeatureHLSL.cpp cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes 2019-10-23 14:59:29 -05:00
shaderFeatureHLSL.h Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 2019-10-03 23:46:53 -05:00
shaderGenHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
shaderGenHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderGenHLSLInit.cpp shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) 2019-11-01 19:29:31 -05:00