Torque3D/Engine/source/gfx/gl/tGL/tGL.h
Hein-Pieter van Braam eadd77272d Add @Azaezel's exception for Win32
"This chunk causes issues on the win8.1/non-SDL side."
2015-07-30 22:18:01 +02:00

36 lines
1.6 KiB
C

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef T_GL_H
#define T_GL_H
#include "GL/glew.h"
#if defined (TORQUE_OS_WIN)
// This doesn't work on Mesa drivers.
#define gglHasExtension(EXTENSION) GLEW_##EXTENSION
#else
// Slower but reliably detects extensions on Mesa.
#define gglHasExtension(EXTENSION) glewGetExtension("GL_" # EXTENSION)
#endif
#endif