Torque3D/Engine/source/forest
AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements
# Conflicts:
#	Engine/source/T3D/assets/assetImporter.cpp
#	Engine/source/forest/forestItem.cpp
2021-10-11 20:11:27 -05:00
..
editor Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
glsl Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
hlsl Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
ts Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
forest.cpp wrap to remove ambiguity 2021-08-09 22:24:20 -05:00
forest.h uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
forestCell.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
forestCell.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCellBatch.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCellBatch.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCollision.cpp uninitialized variables-collision 2020-05-11 14:33:59 -05:00
forestCollision.h uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
forestDataFile.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
forestDataFile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestItem.cpp Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
forestItem.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
forestRender.cpp shadow caching 2015-10-13 18:12:19 -05:00
forestWindAccumulator.cpp more unused variable cleanups 2016-10-16 14:41:34 -05:00
forestWindAccumulator.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestWindEmitter.cpp Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction 2018-07-12 15:42:51 -05:00
forestWindEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestWindMgr.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
forestWindMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windDeformation.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windDeformation.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00