Torque3D/Engine/source/scene
AzaezelX 5ffa3b81f1 dial back nullPtr usage
while it still remains a good idea to port as many NULL compares and assignments over to nullPtr as feasable, we do still need to sort out how to better support scripted empty, false, and zero assigns for things like objectIDs.

this means we'll need to both fully convert the backend of the parser to support that kind of thing, but also alter most if not all exisiting NULLs. up to and including things like SAFE_DELETE. while that's certainly feasable, given there's aproximatel 400 nullptr assigns/checks prior to this commit, and roughly 1800 of the prior, if it terminates in a script call and not an aip one direct, we'll be dialing that back until such time as fork fully fopcused on converting and resolving any lingering mismatches is completed.
2025-12-29 17:45:09 -06:00
..
culling Remove dead code comment 2023-09-26 12:03:51 -05:00
mixin virtuals removed 2024-03-18 18:13:00 +00:00
zones build fixes missed by copy over 2025-05-12 11:50:14 +01:00
fogStructs.h Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
pathManager.cpp rest of virtuals removed 2024-03-18 18:40:22 +00:00
pathManager.h Adds handling to the path manager so it can deal with both looping and non-looping paths 2020-11-02 23:26:50 -06:00
reflectionManager.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
reflectionManager.h Fix for Issue #124 for CustomMaterial Refraction 2012-11-08 16:00:52 -05:00
reflectionMatHook.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
reflectionMatHook.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
reflector.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
reflector.h Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
sceneCameraState.cpp Remove projection offset, add the hmd head matrix. Also tidy up a few things. 2016-09-11 22:42:42 +01:00
sceneCameraState.h Remove projection offset, add the hmd head matrix. Also tidy up a few things. 2016-09-11 22:42:42 +01:00
sceneContainer.cpp * Fixes description for a few Scene methods 2024-02-03 23:42:26 -06:00
sceneContainer.h Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck 2023-11-10 02:50:13 -06:00
sceneManager.cpp fix bounds box display 2022-07-24 00:14:19 -05:00
sceneManager.h Optimize container bin lookups 2023-09-26 12:03:51 -05:00
sceneObject.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
sceneObject.h Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00
sceneObjectLightingPlugin.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.h Fix for link error when building with clang-cl 2015-03-04 19:25:11 -05:00
sceneQueryUtil.h warnings cleanup 2024-03-14 08:28:11 +00:00
sceneRenderState.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
sceneRenderState.h shift capturing from a globalMacro to a sceneRenderstate S32 2024-04-16 13:51:41 -05:00
sceneSpace.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneSpace.h virtuals removed 2024-03-18 18:13:00 +00:00
sceneTracker.cpp Optimize container bin lookups 2023-09-26 12:03:51 -05:00
sceneTracker.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sgUtil.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sgUtil.h rest of the implementation 2024-07-28 14:35:34 +01:00
simPath.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
simPath.h Path class augs 2025-02-24 17:10:23 -06:00