Torque3D/Engine/source/materials/customMaterialDefinition.h
marauder2k7 efbe5e90f5 virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00

79 lines
2.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _CUSTOMMATERIALDEFINITION_H_
#define _CUSTOMMATERIALDEFINITION_H_
#ifndef _MATERIALDEFINITION_H_
#include "materials/materialDefinition.h"
#endif
class ShaderData;
class GFXStateBlockData;
//**************************************************************************
// Custom Material
//**************************************************************************
class CustomMaterial : public Material
{
typedef Material Parent;
public:
enum CustomConsts
{
MAX_PASSES = 8,
NUM_FALLBACK_VERSIONS = 2,
};
FileName mTexFilename[MAX_TEX_PER_PASS];
String mSamplerNames[MAX_TEX_PER_PASS];
String mOutputTarget;
Material* mFallback;
bool mForwardLit;
F32 mVersion; // 0 = legacy, 1 = DX 8.1, 2 = DX 9.0
bool mRefract;
ShaderData* mShaderData;
CustomMaterial();
const GFXStateBlockData* getStateBlockData() const;
//
// SimObject interface
//
bool onAdd() override;
void onRemove() override;
//
// ConsoleObject interface
//
static void initPersistFields();
DECLARE_CONOBJECT(CustomMaterial);
protected:
U32 mMaxTex;
String mShaderDataName;
U32 mFlags[MAX_TEX_PER_PASS];
GFXStateBlockData* mStateBlockData;
void _mapMaterial() override;
};
#endif