mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
while it still remains a good idea to port as many NULL compares and assignments over to nullPtr as feasable, we do still need to sort out how to better support scripted empty, false, and zero assigns for things like objectIDs. this means we'll need to both fully convert the backend of the parser to support that kind of thing, but also alter most if not all exisiting NULLs. up to and including things like SAFE_DELETE. while that's certainly feasable, given there's aproximatel 400 nullptr assigns/checks prior to this commit, and roughly 1800 of the prior, if it terminates in a script call and not an aip one direct, we'll be dialing that back until such time as fork fully fopcused on converting and resolving any lingering mismatches is completed.
1138 lines
31 KiB
C++
1138 lines
31 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "console/simSet.h"
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#include "core/stringTable.h"
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#include "console/console.h"
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#include "console/engineAPI.h"
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#include "core/stream/fileStream.h"
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#include "sim/actionMap.h"
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#include "core/fileObject.h"
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#include "console/consoleInternal.h"
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#include "console/engineAPI.h"
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#include "platform/profiler.h"
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#include "console/typeValidators.h"
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#include "core/frameAllocator.h"
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#include "math/mMathFn.h"
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IMPLEMENT_CONOBJECT_CHILDREN( SimSet );
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IMPLEMENT_CONOBJECT( SimGroup );
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ConsoleDocClass( SimSet,
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"@brief A collection of SimObjects.\n\n"
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"It is often necessary to keep track of an arbitrary set of SimObjects. "
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"For instance, Torque's networking code needs to not only keep track of "
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"the set of objects which need to be ghosted, but also the set of objects "
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"which must <i>always</i> be ghosted. It does this by working with two "
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"sets. The first of these is the RootGroup (which is actually a SimGroup) "
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"and the second is the GhostAlwaysSet, which contains objects which must "
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"always be ghosted to the client.\n\n"
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"Some general notes on SimSets:\n\n"
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"- Membership is not exclusive. A SimObject may be a member of multiple "
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"SimSets.\n\n"
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"- A SimSet does not destroy subobjects when it is destroyed.\n\n"
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"- A SimSet may hold an arbitrary number of objects.\n\n"
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"@ingroup Console\n"
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"@ingroup Scripting"
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);
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ConsoleDocClass( SimGroup,
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"@brief A collection of SimObjects that are owned by the group.\n\n"
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"A SimGroup is a stricter form of SimSet. SimObjects may only be a member "
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"of a single SimGroup at a time. The SimGroup will automatically enforce "
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"the single-group-membership rule (ie. adding an object to a SimGroup will "
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"cause it to be removed from its current SimGroup, if any).\n\n"
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"Deleting a SimGroup will also delete all SimObjects in the SimGroup.\n\n"
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"@tsexample\n"
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"// Create a SimGroup for particle emitters\n"
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"new SimGroup(Emitters)\n"
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"{\n"
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" canSaveDynamicFields = \"1\";\n\n"
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" new ParticleEmitterNode(CrystalEmmiter) {\n"
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" active = \"1\";\n"
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" emitter = \"dustEmitter\";\n"
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" velocity = \"1\";\n"
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" dataBlock = \"GenericSmokeEmitterNode\";\n"
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" position = \"-61.6276 2.1142 4.45027\";\n"
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" rotation = \"1 0 0 0\";\n"
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" scale = \"1 1 1\";\n"
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" canSaveDynamicFields = \"1\";\n"
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" };\n\n"
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" new ParticleEmitterNode(Steam1) {\n"
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" active = \"1\";\n"
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" emitter = \"SlowSteamEmitter\";\n"
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" velocity = \"1\";\n"
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" dataBlock = \"GenericSmokeEmitterNode\";\n"
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" position = \"-25.0458 1.55289 2.51308\";\n"
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" rotation = \"1 0 0 0\";\n"
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" scale = \"1 1 1\";\n"
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" canSaveDynamicFields = \"1\";\n"
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" };\n"
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"};\n\n"
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"@endtsexample\n\n"
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"@ingroup Console\n"
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"@ingroup Scripting"
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);
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IMPLEMENT_CALLBACK( SimSet, onObjectAdded, void, ( SimObject* object ), ( object ),
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"Called when an object is added to the set.\n"
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"@param object The object that was added." );
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IMPLEMENT_CALLBACK( SimSet, onObjectRemoved, void, ( SimObject* object ), ( object ),
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"Called when an object is removed from the set.\n"
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"@param object The object that was removed." );
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//=============================================================================
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// SimSet.
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//=============================================================================
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// MARK: ---- SimSet ----
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//-----------------------------------------------------------------------------
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SimSet::SimSet()
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{
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VECTOR_SET_ASSOCIATION(mObjectList);
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mMutex = Mutex::createMutex();
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}
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//-----------------------------------------------------------------------------
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SimSet::~SimSet()
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{
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Mutex::destroyMutex( mMutex );
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}
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//-----------------------------------------------------------------------------
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void SimSet::addObject( SimObject* obj )
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{
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// Prevent SimSet being added to itself.
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if( obj == this )
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return;
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lock();
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const bool added = mObjectList.pushBack( obj );
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if( added )
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deleteNotify( obj );
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unlock();
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if( added )
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{
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getSetModificationSignal().trigger( SetObjectAdded, this, obj );
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if( obj->isProperlyAdded() )
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onObjectAdded_callback( obj );
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}
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}
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//-----------------------------------------------------------------------------
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void SimSet::removeObject( SimObject* obj )
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{
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lock();
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const bool removed = mObjectList.remove( obj );
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if( removed )
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clearNotify( obj );
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unlock();
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if( removed )
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{
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getSetModificationSignal().trigger( SetObjectRemoved, this, obj );
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if( obj->isProperlyAdded() )
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onObjectRemoved_callback( obj );
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}
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}
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//-----------------------------------------------------------------------------
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void SimSet::pushObject( SimObject* obj )
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{
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if( obj == this )
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return;
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lock();
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bool added = mObjectList.pushBackForce( obj );
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if( added )
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deleteNotify( obj );
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unlock();
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if( added )
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{
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getSetModificationSignal().trigger( SetObjectAdded, this, obj );
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if( obj->isProperlyAdded() )
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onObjectAdded_callback( obj );
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}
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}
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//-----------------------------------------------------------------------------
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void SimSet::popObject()
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{
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if(mObjectList.empty() )
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{
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AssertWarn(false, "Stack underflow in SimSet::popObject");
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return;
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}
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lock();
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SimObject* object = mObjectList.last();
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mObjectList.pop_back();
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clearNotify( object );
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unlock();
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getSetModificationSignal().trigger( SetObjectRemoved, this, object );
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if( object->isProperlyAdded() )
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onObjectRemoved_callback( object );
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}
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//-----------------------------------------------------------------------------
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void SimSet::scriptSort( const String &scriptCallbackFn )
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{
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lock();
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mObjectList.scriptSort( scriptCallbackFn );
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unlock();
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}
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//-----------------------------------------------------------------------------
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void SimSet::callOnChildren( const String &method, S32 argc, ConsoleValue argv[], bool executeOnChildGroups )
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{
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S32 targc = argc;
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for( iterator i = begin(); i != end(); i++ )
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{
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SimObject *childObj = static_cast<SimObject*>(*i);
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// Prep the arguments for the console exec...
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// // Make sure and leave args[1] empty.
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ConsoleValue args[21] = { };
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args[0].setStringTableEntry(method.c_str());
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for (S32 arg = 0; arg < targc; arg++)
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args[arg + 2].setString(argv[arg].getString());
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if( childObj->isMethod( method.c_str() ) )
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Con::execute(childObj, targc + 2, args);
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if( executeOnChildGroups )
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{
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SimSet* childSet = dynamic_cast<SimSet*>(*i);
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if ( childSet )
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childSet->callOnChildren( method, targc, argv, executeOnChildGroups );
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}
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}
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}
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//-----------------------------------------------------------------------------
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U32 SimSet::sizeRecursive()
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{
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U32 count = 0;
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for ( iterator i = begin(); i != end(); i++ )
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{
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count++;
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SimSet* childSet = dynamic_cast<SimSet*>(*i);
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if ( childSet )
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count += childSet->sizeRecursive();
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}
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return count;
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}
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//-----------------------------------------------------------------------------
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bool SimSet::reOrder( SimObject *obj, SimObject *target )
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{
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MutexHandle handle;
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handle.lock(mMutex);
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iterator itrS, itrD;
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if ( (itrS = find(begin(),end(),obj)) == end() )
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{
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// object must be in list
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return false;
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}
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if ( obj == target )
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{
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// don't reorder same object but don't indicate error
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return true;
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}
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if ( !target )
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{
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// if no target, then put to back of list
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// don't move if already last object
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if ( itrS != (end()-1) )
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{
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// remove object from its current location and push to back of list
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mObjectList.erase(itrS);
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mObjectList.push_back(obj);
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}
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}
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else
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{
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// if target, insert object in front of target
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if ( (itrD = find(begin(),end(),target)) == end() )
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// target must be in list
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return false;
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mObjectList.erase(itrS);
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// once itrS has been erased, itrD won't be pointing at the
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// same place anymore - re-find...
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itrD = find(begin(),end(),target);
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mObjectList.insert(itrD, obj);
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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void SimSet::onDeleteNotify(SimObject *object)
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{
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removeObject(object);
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Parent::onDeleteNotify(object);
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}
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//-----------------------------------------------------------------------------
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void SimSet::onRemove()
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{
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MutexHandle handle;
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handle.lock( mMutex );
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if( !mObjectList.empty() )
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{
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mObjectList.sortId();
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// This backwards iterator loop doesn't work if the
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// list is empty, check the size first.
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for( SimObjectList::iterator ptr = mObjectList.end() - 1;
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ptr >= mObjectList.begin(); ptr -- )
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clearNotify( *ptr );
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}
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handle.unlock();
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Parent::onRemove();
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}
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//-----------------------------------------------------------------------------
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void SimSet::write(Stream &stream, U32 tabStop, U32 flags)
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{
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MutexHandle handle;
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handle.lock(mMutex);
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// export selected only?
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if((flags & SelectedOnly) && !isSelected())
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{
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for(U32 i = 0; i < size(); i++)
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(*this)[i]->write(stream, tabStop, flags);
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return;
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}
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stream.writeTabs( tabStop );
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char buffer[ 2048 ];
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const U32 bufferWriteLen = dSprintf( buffer, sizeof( buffer ), "new %s(%s) {\r\n", getClassName(), getName() && !( flags & NoName ) ? getName() : "" );
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stream.write( bufferWriteLen, buffer );
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writeFields( stream, tabStop + 1 );
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if(size())
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{
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stream.write(2, "\r\n");
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for(U32 i = 0; i < size(); i++)
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{
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SimObject* child = ( *this )[ i ];
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if( child->getCanSave() )
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child->write(stream, tabStop + 1, flags);
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}
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}
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stream.writeTabs(tabStop);
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stream.write(4, "};\r\n");
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}
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//-----------------------------------------------------------------------------
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void SimSet::clear()
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{
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lock();
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while( !empty() )
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popObject();
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unlock();
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getSetModificationSignal().trigger( SetCleared, this, NULL );
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}
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//-----------------------------------------------------------------------------
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//UNSAFE
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void SimSet::deleteAllObjects()
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{
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lock();
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while( !empty() )
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{
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SimObject* object = mObjectList.last();
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mObjectList.pop_back();
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object->deleteObject();
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}
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unlock();
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}
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//-----------------------------------------------------------------------------
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SimObject* SimSet::findObject( SimObject* object )
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{
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bool found = false;
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lock();
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for( SimSet::iterator iter = begin(); iter != end(); ++ iter )
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if( *iter == object )
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{
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found = true;
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break;
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}
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unlock();
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if( found )
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return object;
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return NULL;
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}
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//-----------------------------------------------------------------------------
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SimObject* SimSet::findObject( const char *namePath )
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{
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// find the end of the object name
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S32 len;
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for(len = 0; namePath[len] != 0 && namePath[len] != '/'; len++)
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;
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StringTableEntry stName = StringTable->lookupn(namePath, len);
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if(!stName)
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return NULL;
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lock();
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for(SimSet::iterator i = begin(); i != end(); i++)
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{
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if((*i)->getName() == stName)
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{
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unlock();
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if(namePath[len] == 0)
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return *i;
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return (*i)->findObject(namePath + len + 1);
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}
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}
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unlock();
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return NULL;
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}
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//-----------------------------------------------------------------------------
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SimObject* SimSet::findObjectByInternalName(StringTableEntry internalName, bool searchChildren)
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{
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iterator i;
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for (i = begin(); i != end(); i++)
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{
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SimObject *childObj = static_cast<SimObject*>(*i);
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if(childObj->getInternalName() == internalName)
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return childObj;
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else if (searchChildren)
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{
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SimSet* childSet = dynamic_cast<SimSet*>(*i);
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if (childSet)
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{
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SimObject* found = childSet->findObjectByInternalName(internalName, searchChildren);
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if (found) return found;
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}
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}
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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SimObject* SimSet::findObjectByLineNumber(const char* fileName, S32 declarationLine, bool searchChildren)
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{
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if (!fileName)
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return NULL;
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if (declarationLine < 0)
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return NULL;
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StringTableEntry fileEntry = StringTable->insert(fileName);
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for (iterator i = begin(); i != end(); i++)
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{
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SimObject *childObj = static_cast<SimObject*>(*i);
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if(childObj->getFilename() == fileEntry && childObj->getDeclarationLine() == declarationLine)
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return childObj;
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else if (searchChildren)
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{
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SimSet* childSet = dynamic_cast<SimSet*>(*i);
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if (childSet)
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{
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SimObject* found = childSet->findObjectByLineNumber(fileName, declarationLine, searchChildren);
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if (found)
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return found;
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}
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}
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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SimObject* SimSet::getRandom()
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{
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if (size() > 0)
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return mObjectList[mRandI(0, size() - 1)];
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return NULL;
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}
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//-----------------------------------------------------------------------------
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SimSet* SimSet::clone()
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{
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// Clone the set object.
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SimObject* object = Parent::clone();
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SimSet* set = dynamic_cast< SimSet* >( object );
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if( !set )
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{
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object->deleteObject();
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return NULL;
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}
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// Add all object in the set.
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for( iterator iter = begin(); iter != end(); ++ iter )
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set->addObject( *iter );
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return set;
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}
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//-----------------------------------------------------------------------------
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inline void SimSetIterator::Stack::push_back(SimSet* set)
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{
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increment();
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last().set = set;
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last().itr = set->begin();
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}
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//-----------------------------------------------------------------------------
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SimSetIterator::SimSetIterator(SimSet* set)
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{
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VECTOR_SET_ASSOCIATION(stack);
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if (!set->empty())
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stack.push_back(set);
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}
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//-----------------------------------------------------------------------------
|
|
|
|
SimObject* SimSetIterator::operator++()
|
|
{
|
|
SimSet* set;
|
|
if ((set = dynamic_cast<SimSet*>(*stack.last().itr)) != 0)
|
|
{
|
|
if (!set->empty())
|
|
{
|
|
stack.push_back(set);
|
|
return *stack.last().itr;
|
|
}
|
|
}
|
|
|
|
while (++stack.last().itr == stack.last().set->end())
|
|
{
|
|
stack.pop_back();
|
|
if (stack.empty())
|
|
return 0;
|
|
}
|
|
return *stack.last().itr;
|
|
}
|
|
|
|
//=============================================================================
|
|
// SimGroup.
|
|
//=============================================================================
|
|
// MARK: ---- SimGroup ----
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
SimGroup::~SimGroup()
|
|
{
|
|
for( iterator itr = begin(); itr != end(); itr ++ )
|
|
mNameDictionary.remove(*itr);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void SimGroup::_addObject( SimObject* obj, bool forcePushBack )
|
|
{
|
|
// Make sure we aren't adding ourself. This isn't the most robust check
|
|
// but it should be good enough to prevent some self-foot-shooting.
|
|
if( obj == this )
|
|
{
|
|
Con::errorf( "SimGroup::addObject - (%d) can't add self!", getIdString() );
|
|
return;
|
|
}
|
|
|
|
if( obj->getGroup() == this )
|
|
return;
|
|
|
|
lock();
|
|
|
|
obj->incRefCount();
|
|
|
|
if( obj->getGroup() )
|
|
obj->getGroup()->removeObject( obj );
|
|
|
|
if( forcePushBack ? mObjectList.pushBack( obj ) : mObjectList.pushBackForce( obj ) )
|
|
{
|
|
mNameDictionary.insert( obj );
|
|
obj->mGroup = this;
|
|
|
|
obj->onGroupAdd();
|
|
|
|
getSetModificationSignal().trigger( SetObjectAdded, this, obj );
|
|
if( obj->isProperlyAdded() )
|
|
onObjectAdded_callback( obj );
|
|
}
|
|
else
|
|
obj->decRefCount();
|
|
|
|
unlock();
|
|
|
|
// SimObjects will automatically remove them from their group
|
|
// when deleted so we don't hook up a delete notification.
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void SimGroup::addObject( SimObject* obj )
|
|
{
|
|
_addObject( obj );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void SimGroup::removeObject( SimObject* obj )
|
|
{
|
|
lock();
|
|
_removeObjectNoLock( obj );
|
|
unlock();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void SimGroup::_removeObjectNoLock( SimObject* obj )
|
|
{
|
|
if( obj->mGroup == this )
|
|
{
|
|
obj->onGroupRemove();
|
|
|
|
mNameDictionary.remove( obj );
|
|
mObjectList.remove( obj );
|
|
obj->mGroup = 0;
|
|
|
|
getSetModificationSignal().trigger( SetObjectRemoved, this, obj );
|
|
if( obj->isProperlyAdded() )
|
|
onObjectRemoved_callback( obj );
|
|
obj->decRefCount();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void SimGroup::pushObject( SimObject* object )
|
|
{
|
|
_addObject( object, true );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void SimGroup::popObject()
|
|
{
|
|
MutexHandle handle;
|
|
handle.lock( mMutex );
|
|
|
|
if(mObjectList.empty() )
|
|
{
|
|
AssertWarn( false, "SimGroup::popObject - Stack underflow" );
|
|
return;
|
|
}
|
|
|
|
SimObject* object = mObjectList.last();
|
|
mObjectList.pop_back();
|
|
|
|
object->onGroupRemove();
|
|
object->mGroup = NULL;
|
|
|
|
clearNotify( object );
|
|
mNameDictionary.remove( object );
|
|
|
|
getSetModificationSignal().trigger( SetObjectAdded, this, object );
|
|
if( object->isProperlyAdded() )
|
|
onObjectRemoved_callback( object );
|
|
|
|
object->decRefCount();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void SimGroup::onRemove()
|
|
{
|
|
lock();
|
|
if( !mObjectList.empty() )
|
|
{
|
|
mObjectList.sortId();
|
|
clear();
|
|
}
|
|
SimObject::onRemove();
|
|
unlock();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void SimGroup::clear()
|
|
{
|
|
lock();
|
|
while( size() > 0 )
|
|
{
|
|
SimObject* object = mObjectList.last();
|
|
object->onGroupRemove();
|
|
|
|
mObjectList.pop_back();
|
|
mNameDictionary.remove( object );
|
|
object->mGroup = 0;
|
|
|
|
getSetModificationSignal().trigger( SetObjectRemoved, this, object );
|
|
if( object->isProperlyAdded() )
|
|
onObjectRemoved_callback( object );
|
|
|
|
if( engineAPI::gUseConsoleInterop )
|
|
object->deleteObject();
|
|
else
|
|
object->decRefCount();
|
|
}
|
|
unlock();
|
|
|
|
getSetModificationSignal().trigger( SetCleared, this, NULL );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
SimObject *SimGroup::findObject(const char *namePath)
|
|
{
|
|
// find the end of the object name
|
|
S32 len;
|
|
for(len = 0; namePath[len] != 0 && namePath[len] != '/'; len++)
|
|
;
|
|
|
|
StringTableEntry stName = StringTable->lookupn(namePath, len);
|
|
if(!stName)
|
|
return NULL;
|
|
|
|
SimObject *root = mNameDictionary.find( stName );
|
|
if( !root )
|
|
return NULL;
|
|
|
|
if(namePath[len] == 0)
|
|
return root;
|
|
|
|
return root->findObject(namePath + len + 1);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
SimGroup* SimGroup::clone()
|
|
{
|
|
// Skip SimSet::clone since we do not want to steal the child objects
|
|
// from this group.
|
|
|
|
SimObject* object = SimObject::clone();
|
|
SimGroup* group = dynamic_cast< SimGroup* >( object );
|
|
if( !group )
|
|
{
|
|
object->deleteObject();
|
|
return NULL;
|
|
}
|
|
|
|
return group;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
SimGroup* SimGroup::deepClone()
|
|
{
|
|
// Clone the group object.
|
|
|
|
SimObject* object = Parent::deepClone();
|
|
SimGroup* group = dynamic_cast< SimGroup* >( object );
|
|
if( !group )
|
|
{
|
|
object->deleteObject();
|
|
return NULL;
|
|
}
|
|
|
|
// Clone all child objects.
|
|
|
|
for( iterator iter = begin(); iter != end(); ++ iter )
|
|
group->addObject( ( *iter )->deepClone() );
|
|
|
|
return group;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
bool SimGroup::processArguments(S32, ConsoleValue *argv)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
SimObject* SimGroup::getObject(const S32& index)
|
|
{
|
|
if (index < 0 || index >= size())
|
|
{
|
|
Con::errorf("Set::getObject - index out of range.");
|
|
return NULL;
|
|
}
|
|
|
|
return (*this)[index];
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
|
|
SimObject* SimGroupIterator::operator++()
|
|
{
|
|
SimGroup* set;
|
|
if ((set = dynamic_cast<SimGroup*>(*stack.last().itr)) != 0)
|
|
{
|
|
if (!set->empty())
|
|
{
|
|
stack.push_back(set);
|
|
return *stack.last().itr;
|
|
}
|
|
}
|
|
|
|
while (++stack.last().itr == stack.last().set->end())
|
|
{
|
|
stack.pop_back();
|
|
if (stack.empty())
|
|
return 0;
|
|
}
|
|
return *stack.last().itr;
|
|
}
|
|
|
|
//=============================================================================
|
|
// API.
|
|
//=============================================================================
|
|
// MARK: ---- API ----
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineMethod( SimSet, listObjects, void, (),,
|
|
"Dump a list of all objects contained in the set to the console." )
|
|
{
|
|
object->lock();
|
|
SimSet::iterator itr;
|
|
for(itr = object->begin(); itr != object->end(); itr++)
|
|
{
|
|
SimObject *obj = *itr;
|
|
if (obj == NULL) continue;
|
|
bool isSet = dynamic_cast<SimSet *>(obj) != 0;
|
|
const char *name = obj->getName();
|
|
if(name)
|
|
Con::printf(" %d,\"%s\": %s %s", obj->getId(), name,
|
|
obj->getClassName(), isSet ? "(g)":"");
|
|
else
|
|
Con::printf(" %d: %s %s", obj->getId(), obj->getClassName(),
|
|
isSet ? "(g)" : "");
|
|
}
|
|
object->unlock();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineStringlyVariadicMethod( SimSet, add, void, 3, 0,
|
|
"( SimObject objects... ) Add the given objects to the set.\n"
|
|
"@param objects The objects to add to the set." )
|
|
{
|
|
for(S32 i = 2; i < argc; i++)
|
|
{
|
|
SimObject *obj = Sim::findObject( argv[ i ] );
|
|
if(obj)
|
|
object->addObject( obj );
|
|
else
|
|
Con::printf("Set::add: Object \"%s\" doesn't exist to add to %s", (const char*)argv[ i ], object->getName() );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineStringlyVariadicMethod( SimSet, remove, void, 3, 0,
|
|
"( SimObject objects... ) Remove the given objects from the set.\n"
|
|
"@param objects The objects to remove from the set." )
|
|
{
|
|
for(S32 i = 2; i < argc; i++)
|
|
{
|
|
SimObject *obj = Sim::findObject(argv[i]);
|
|
object->lock();
|
|
if(obj && object->find(object->begin(),object->end(),obj) != object->end())
|
|
object->removeObject(obj);
|
|
else
|
|
Con::printf("Set::remove: Object \"%s\" does not exist in set %s", (const char*)argv[i], object->getName());
|
|
object->unlock();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineMethod( SimSet, clear, void, (),,
|
|
"Remove all objects from the set." )
|
|
{
|
|
object->clear();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//UNSAFE; don't want this in the new API
|
|
DefineEngineMethod( SimSet, deleteAllObjects, void, (), , "() Delete all objects in the set." )
|
|
{
|
|
object->deleteAllObjects();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineMethod( SimSet, getRandom, SimObject*, (),,
|
|
"Return a random object from the set.\n"
|
|
"@return A randomly selected object from the set or -1 if the set is empty." )
|
|
{
|
|
return object->getRandom();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineStringlyVariadicMethod( SimSet, callOnChildren, void, 3, 0,
|
|
"( string method, string args... ) Call a method on all objects contained in the set.\n\n"
|
|
"@param method The name of the method to call.\n"
|
|
"@param args The arguments to the method.\n\n"
|
|
"@note This method recurses into all SimSets that are children to the set.\n\n"
|
|
"@see callOnChildrenNoRecurse" )
|
|
{
|
|
object->callOnChildren( (const char*)argv[2], argc - 3, argv + 3 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineStringlyVariadicMethod( SimSet, callOnChildrenNoRecurse, void, 3, 0,
|
|
"( string method, string args... ) Call a method on all objects contained in the set.\n\n"
|
|
"@param method The name of the method to call.\n"
|
|
"@param args The arguments to the method.\n\n"
|
|
"@note This method does not recurse into child SimSets.\n\n"
|
|
"@see callOnChildren" )
|
|
{
|
|
object->callOnChildren( (const char*)argv[2], argc - 3, argv + 3, false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineMethod( SimSet, reorderChild, void, ( SimObject* child1, SimObject* child2 ),,
|
|
"Make sure child1 is ordered right before child2 in the set.\n"
|
|
"@param child1 The first child. The object must already be contained in the set.\n"
|
|
"@param child2 The second child. The object must already be contained in the set." )
|
|
{
|
|
SimObject* pObject = child1;
|
|
SimObject* pTarget = child2;
|
|
|
|
if(pObject && pTarget)
|
|
{
|
|
object->reOrder(pObject,pTarget);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineMethod( SimSet, getCount, S32, (),,
|
|
"Get the number of objects contained in the set.\n"
|
|
"@return The number of objects contained in the set." )
|
|
{
|
|
return object->size();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DEFINE_CALLIN( fnSimSet_getCountRecursive, getCountRecursive, SimSet, U32, ( SimSet* set ),,,
|
|
"Get the number of direct and indirect child objects contained in the set.\n"
|
|
"@return The number of objects contained in the set as well as in other sets contained directly or indirectly in the set." )
|
|
{
|
|
return set->sizeRecursive();
|
|
}
|
|
|
|
DefineEngineMethod( SimSet, getFullCount, S32, (), , "() Get the number of direct and indirect child objects contained in the set.\n"
|
|
"@return The number of objects contained in the set as well as in other sets contained directly or indirectly in the set." )
|
|
{
|
|
return object->sizeRecursive();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineMethod( SimSet, getObject, SimObject*, ( U32 index ),,
|
|
"Get the object at the given index.\n"
|
|
"@param index The object index.\n"
|
|
"@return The object at the given index or -1 if index is out of range." )
|
|
{
|
|
if( index < 0 || index >= object->size() )
|
|
{
|
|
Con::errorf( "Set::getObject - index out of range." );
|
|
return NULL;
|
|
}
|
|
|
|
return ( *object )[ index ];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineMethod( SimSet, getObjectIndex, S32, ( SimObject* obj ),,
|
|
"Return the index of the given object in this set.\n"
|
|
"@param obj The object for which to return the index. Must be contained in the set.\n"
|
|
"@return The index of the object or -1 if the object is not contained in the set." )
|
|
{
|
|
if( !obj )
|
|
return -1;
|
|
|
|
object->lock();
|
|
S32 count = 0;
|
|
for( SimSet::iterator i = object->begin(); i != object->end(); i++)
|
|
{
|
|
if( *i == obj )
|
|
{
|
|
object->unlock();
|
|
return count;
|
|
}
|
|
|
|
++count;
|
|
}
|
|
object->unlock();
|
|
|
|
return -1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineMethod( SimSet, isMember, bool, ( SimObject* obj ),,
|
|
"Test whether the given object belongs to the set.\n"
|
|
"@param obj The object.\n"
|
|
"@return True if the object is contained in the set; false otherwise." )
|
|
{
|
|
if( !obj )
|
|
return false;
|
|
|
|
return ( object->find( object->begin(), object->end(), obj ) != object->end() );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineMethod( SimSet, findObjectByInternalName, SimObject*, ( const char* internalName, bool searchChildren ), ( false ),
|
|
"Find an object in the set by its internal name.\n"
|
|
"@param internalName The internal name of the object to look for.\n"
|
|
"@param searchChildren If true, SimSets contained in the set will be recursively searched for the object.\n"
|
|
"@return The object with the given internal name or 0 if no match was found.\n" )
|
|
{
|
|
StringTableEntry pcName = StringTable->insert( internalName );
|
|
return object->findObjectByInternalName( pcName, searchChildren );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineMethod( SimSet, bringToFront, void, ( SimObject* obj ),,
|
|
"Make the given object the first object in the set.\n"
|
|
"@param obj The object to bring to the frontmost position. Must be contained in the set." )
|
|
{
|
|
if( obj )
|
|
object->bringObjectToFront( obj );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineMethod( SimSet, pushToBack, void, ( SimObject* obj ),,
|
|
"Make the given object the last object in the set.\n"
|
|
"@param obj The object to bring to the last position. Must be contained in the set." )
|
|
{
|
|
if( obj )
|
|
object->pushObjectToBack( obj );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineMethod( SimSet, sort, void, ( const char * callbackFunction ), , "( string callbackFunction ) Sort the objects in the set using the given comparison function.\n"
|
|
"@param callbackFunction Name of a function that takes two object arguments A and B and returns -1 if A is less, 1 if B is less, and 0 if both are equal." )
|
|
{
|
|
object->scriptSort( callbackFunction );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineMethod( SimSet, acceptsAsChild, bool, ( SimObject* obj ),,
|
|
"Test whether the given object may be added to the set.\n"
|
|
"@param obj The object to test for potential membership.\n"
|
|
"@return True if the object may be added to the set, false otherwise." )
|
|
{
|
|
if( !obj )
|
|
return false;
|
|
|
|
return object->acceptsAsChild( obj );
|
|
}
|