mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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71 lines
2.8 KiB
C++
71 lines
2.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2014 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifdef TORQUE_TESTS_ENABLED
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#include "testing/unitTesting.h"
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#include "math/mPolyhedron.h"
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FIXTURE(Polyhedron)
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{
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protected:
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Vector<PlaneF> planes;
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virtual void SetUp()
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{
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// Build planes for a unit cube centered at the origin.
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// Note that the normals must be facing inwards.
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planes.push_back(PlaneF(Point3F(-0.5f, 0.f, 0.f ), Point3F( 1.f, 0.f, 0.f)));
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planes.push_back(PlaneF(Point3F( 0.5f, 0.f, 0.f ), Point3F(-1.f, 0.f, 0.f)));
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planes.push_back(PlaneF(Point3F( 0.f, -0.5f, 0.f ), Point3F( 0.f, 1.f, 0.f)));
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planes.push_back(PlaneF(Point3F( 0.f, 0.5f, 0.f ), Point3F( 0.f, -1.f, 0.f)));
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planes.push_back(PlaneF(Point3F( 0.f, 0.f, -0.5f), Point3F( 0.f, 0.f, 1.f)));
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planes.push_back(PlaneF(Point3F( 0.f, 0.f, 0.5f), Point3F( 0.f, 0.f, -1.f)));
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}
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};
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TEST_FIX(Polyhedron, BuildFromPlanes)
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{
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// Turn planes into a polyhedron.
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Polyhedron p1;
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p1.buildFromPlanes(PlaneSetF(planes.address(), planes.size()));
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// Check if we got a cube back.
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EXPECT_EQ(p1.getNumPoints(), 8);
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EXPECT_EQ(p1.getNumPlanes(), 6);
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EXPECT_EQ(p1.getNumEdges(), 12);
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// Add extra plane that doesn't contribute a new edge.
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Vector<PlaneF> planes2 = planes;
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planes2.push_back( PlaneF( Point3F( 0.5f, 0.5f, 0.5f ), Point3F( -1.f, -1.f, -1.f ) ) );
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// Turn them into another polyhedron.
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Polyhedron p2;
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p2.buildFromPlanes(PlaneSetF(planes2.address(), planes2.size()));
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// Check if we got a cube back.
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EXPECT_EQ(p2.getNumPoints(), 8);
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EXPECT_EQ(p2.getNumPlanes(), 6);
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EXPECT_EQ(p2.getNumEdges(), 12);
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}
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#endif
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