Torque3D/Engine/source/T3D/assets/SoundAssetInspectors.h
marauder2k7 5d85664b40 Change GuiProfile to use Sound Asset
-Added SoundAssetInspector to bypass circular issue
-Added SoundAsset to GuiTypes
2022-08-29 23:40:51 +01:00

32 lines
696 B
C++

#pragma once
#include "Soundasset.h"
#ifndef _GUI_INSPECTOR_TYPES_H_
#include "gui/editor/guiInspectorTypes.h"
#endif
#ifdef TORQUE_TOOLS
class GuiInspectorTypeSoundAssetPtr : public GuiInspectorTypeFileName
{
typedef GuiInspectorTypeFileName Parent;
public:
GuiBitmapButtonCtrl* mEditButton;
DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
static void consoleInit();
virtual GuiControl* constructEditControl();
virtual bool updateRects();
};
class GuiInspectorTypeSoundAssetId : public GuiInspectorTypeSoundAssetPtr
{
typedef GuiInspectorTypeSoundAssetPtr Parent;
public:
DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetId);
static void consoleInit();
};
#endif