mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
91 lines
2.7 KiB
C++
91 lines
2.7 KiB
C++
//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _VT_VTIMELINECONTROL_H_
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#define _VT_VTIMELINECONTROL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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#ifndef _VT_VCONTROLLER_H_
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#include "Verve/Core/VController.h"
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#endif
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//-----------------------------------------------------------------------------
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class VTimeLineControl : public GuiControl
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{
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typedef GuiControl Parent;
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public:
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struct sSelection
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{
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bool Active;
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S32 StartTime;
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S32 EndTime;
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};
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bool mIsController;
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VController *mController;
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S32 mDurationOffset;
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sSelection mSelection;
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public:
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VTimeLineControl( void );
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static void initPersistFields( void );
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// Mouse.
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virtual void onMouseDown( const GuiEvent &pEvent );
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virtual void onMouseUp( const GuiEvent &pEvent );
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virtual void onMouseDragged( const GuiEvent &pEvent );
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virtual void onRightMouseDown( const GuiEvent &pEvent );
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void onMouseEvent( const char *pEventName, const GuiEvent &pEvent );
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// Rendering.
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void onPreRender( void );
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void onRender( Point2I offset, const RectI &updateRect );
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// Console Declaration.
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DECLARE_CONOBJECT( VTimeLineControl );
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public:
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S32 toTime( const S32 &pPoint );
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S32 toPoint( const S32 &pTime );
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void updateDuration( void );
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};
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//-----------------------------------------------------------------------------
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#endif // _VT_VTIMELINECONTROL_H_
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