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https://github.com/TorqueGameEngines/Torque3D.git
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68 lines
2 KiB
C#
68 lines
2 KiB
C#
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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singleton Material(OctahedronMat)
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{
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mapTo = "green";
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diffuseMap[0] = "camera";
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translucent = "1";
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translucentBlendOp = "LerpAlpha";
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emissive = "0";
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castShadows = "0";
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colorMultiply[0] = "0 1 0 1";
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};
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singleton Material(SimpleConeMat)
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{
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mapTo = "blue";
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diffuseMap[0] = "blue";
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translucent = "0";
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emissive = "1";
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castShadows = "0";
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};
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//--- camera.dts MATERIALS BEGIN ---
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singleton Material(CameraMat)
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{
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mapTo = "pasted__phongE1";
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diffuseMap[0] = "camera";
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diffuseColor[0] = "0 0.627451 1 1";
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specular[0] = "1 1 1 1";
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specularPower[0] = 211;
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pixelSpecular[0] = 1;
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emissive[0] = 1;
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doubleSided = 1;
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translucent = true;
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translucentBlendOp = "LerpAlpha";
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castShadows = false;
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materialTag0 = "Miscellaneous";
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};
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//--- camera.dts MATERIALS END ---
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