mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
52 lines
2 KiB
C++
52 lines
2 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _SDL_CURSORCONTROLLER_H_
|
|
#define _SDL_CURSORCONTROLLER_H_
|
|
|
|
#include "windowManager/platformCursorController.h"
|
|
|
|
class PlatformCursorControllerSDL : public PlatformCursorController
|
|
{
|
|
public:
|
|
PlatformCursorControllerSDL( PlatformWindow *owner ) :
|
|
PlatformCursorController( owner )
|
|
{
|
|
pushCursor( PlatformCursorController::curArrow );
|
|
};
|
|
|
|
virtual void setCursorPosition( S32 x, S32 y );
|
|
virtual void getCursorPosition( Point2I &point );
|
|
virtual void setCursorVisible( bool visible );
|
|
virtual bool isCursorVisible();
|
|
|
|
void setCursorShape( U32 cursorID );
|
|
void setCursorShape( const UTF8 *fileName, bool reload );
|
|
|
|
U32 getDoubleClickTime();
|
|
S32 getDoubleClickWidth();
|
|
S32 getDoubleClickHeight();
|
|
};
|
|
|
|
|
|
#endif
|