mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
1410 lines
41 KiB
C++
1410 lines
41 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "gui/worldEditor/editTSCtrl.h"
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#include "console/consoleTypes.h"
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#include "console/engineAPI.h"
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#include "T3D/gameBase/gameConnection.h"
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#include "gui/worldEditor/editor.h"
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#include "gui/core/guiCanvas.h"
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#include "terrain/terrData.h"
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#include "T3D/missionArea.h"
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#include "gfx/primBuilder.h"
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#include "gfx/gfxDrawUtil.h"
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#include "gfx/gfxTransformSaver.h"
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#include "gfx/gfxDebugEvent.h"
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#include "scene/sceneManager.h"
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#include "scene/sceneRenderState.h"
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#include "renderInstance/renderBinManager.h"
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#include "T3D/Scene.h"
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IMPLEMENT_CONOBJECT(EditTSCtrl);
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ConsoleDocClass( EditTSCtrl,
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"@brief 3D view control used specifically by Torque 3D's editors.\n\n"
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"For Torque 3D editors only, not for actual game development\n\n"
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"@ingroup Editors\n"
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"@internal"
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);
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Point3F EditTSCtrl::smCamPos;
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MatrixF EditTSCtrl::smCamMatrix;
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bool EditTSCtrl::smCamOrtho = false;
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F32 EditTSCtrl::smCamNearPlane;
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F32 EditTSCtrl::smCamFOV = 75.0f;
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F32 EditTSCtrl::smVisibleDistanceScale = 1.0f;
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U32 EditTSCtrl::smSceneBoundsMask = EnvironmentObjectType | TerrainObjectType | WaterObjectType | CameraObjectType;
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Point3F EditTSCtrl::smMinSceneBounds = Point3F(500.0f, 500.0f, 500.0f);
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EditTSCtrl::EditTSCtrl()
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{
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mGizmoProfile = NULL;
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mGizmo = NULL;
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mRenderMissionArea = true;
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mMissionAreaFillColor.set(255,0,0,20);
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mMissionAreaFrameColor.set(255,0,0,128);
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mMissionAreaHeightAdjust = 5.0f;
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mConsoleFrameColor.set(255,0,0,255);
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mConsoleFillColor.set(255,0,0,120);
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mConsoleSphereLevel = 1;
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mConsoleCircleSegments = 32;
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mConsoleLineWidth = 1;
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mRightMousePassThru = true;
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mMiddleMousePassThru = true;
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mConsoleRendering = false;
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mDisplayType = DisplayTypePerspective;
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mOrthoFOV = 50.0f;
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mOrthoCamTrans.set(0.0f, 0.0f, 0.0f);
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mIsoCamAngle = mDegToRad(45.0f);
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mIsoCamRot = EulerF(0, 0, 0);
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mRenderGridPlane = true;
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mGridPlaneOriginColor = ColorI(255, 255, 255, 100);
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mGridPlaneColor = ColorI(102, 102, 102, 100);
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mGridPlaneMinorTickColor = ColorI(51, 51, 51, 100);
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mGridPlaneMinorTicks = 9;
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mGridPlaneSize = 1.0f;
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mGridPlaneSizePixelBias = 10.0f;
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mLastMousePos.set(0, 0);
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mAllowBorderMove = false;
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mMouseMoveBorder = 20;
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mMouseMoveSpeed = 0.1f;
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mLastBorderMoveTime = 0;
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mLeftMouseDown = false;
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mRightMouseDown = false;
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mMiddleMouseDown = false;
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mMiddleMouseTriggered = false;
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mMouseLeft = false;
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mLastMouseClamping = false;
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mBlendSB = NULL;
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}
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EditTSCtrl::~EditTSCtrl()
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{
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mBlendSB = NULL;
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}
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//------------------------------------------------------------------------------
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bool EditTSCtrl::onAdd()
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{
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if(!Parent::onAdd())
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return(false);
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// give all derived access to the fields
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setModStaticFields(true);
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GFXStateBlockDesc blenddesc;
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blenddesc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
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mBlendSB = GFX->createStateBlock( blenddesc );
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if ( !mGizmoProfile )
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{
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Con::errorf( "EditTSCtrl::onadd - gizmoProfile was not assigned, cannot create control!" );
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return false;
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}
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mGizmo = new Gizmo();
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mGizmo->setProfile( mGizmoProfile );
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mGizmo->registerObject();
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return true;
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}
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void EditTSCtrl::onRemove()
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{
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Parent::onRemove();
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if ( mGizmo )
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mGizmo->deleteObject();
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}
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void EditTSCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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// Perform possible mouse border move...
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if(mAllowBorderMove && smCamOrtho && !mLeftMouseDown && !mRightMouseDown && !mMouseLeft)
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{
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Point2I ext = getExtent();
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U32 current = Platform::getRealMilliseconds();
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bool update = false;
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F32 movex = 0.0f;
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F32 movey = 0.0f;
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Point2I localMouse = globalToLocalCoord(mLastMousePos);
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if(localMouse.x <= mMouseMoveBorder || localMouse.x >= ext.x - mMouseMoveBorder)
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{
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if(mLastBorderMoveTime != 0)
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{
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U32 dt = current - mLastBorderMoveTime;
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if(localMouse.x <= mMouseMoveBorder)
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{
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movex = mMouseMoveSpeed * dt;
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}
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else
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{
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movex = -mMouseMoveSpeed * dt;
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}
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}
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update = true;
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}
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if(localMouse.y <= mMouseMoveBorder || localMouse.y >= ext.y - mMouseMoveBorder)
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{
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if(mLastBorderMoveTime != 0)
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{
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U32 dt = current - mLastBorderMoveTime;
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if(localMouse.y <= mMouseMoveBorder)
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{
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movey = mMouseMoveSpeed * dt;
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}
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else
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{
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movey = -mMouseMoveSpeed * dt;
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}
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}
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update = true;
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}
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if(update)
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{
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mLastBorderMoveTime = current;
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calcOrthoCamOffset(movex, movey);
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}
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else
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{
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mLastBorderMoveTime = 0;
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}
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}
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updateGuiInfo();
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Parent::onRender(offset, updateRect);
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}
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//------------------------------------------------------------------------------
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void EditTSCtrl::initPersistFields()
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{
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addGroup( "Grid" );
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addField( "gridSize", TypeF32, Offset( mGridPlaneSize, EditTSCtrl ) );
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addField( "gridColor", TypeColorI, Offset( mGridPlaneColor, EditTSCtrl ) );
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addField( "gridOriginColor", TypeColorI, Offset( mGridPlaneOriginColor, EditTSCtrl ) );
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addField( "gridMinorTickColor", TypeColorI, Offset( mGridPlaneMinorTickColor, EditTSCtrl ) );
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addField( "renderOrthoGrid", TypeBool, Offset( mRenderGridPlane, EditTSCtrl ),
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"Whether to render the grid in orthographic axial projections." );
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addField( "renderOrthoGridPixelBias", TypeF32, Offset( mGridPlaneSizePixelBias, EditTSCtrl ),
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"Grid patch pixel size below which to switch to coarser grid resolutions." );
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endGroup( "Grid" );
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addGroup("Mission Area");
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addField("renderMissionArea", TypeBool, Offset(mRenderMissionArea, EditTSCtrl));
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addField("missionAreaFillColor", TypeColorI, Offset(mMissionAreaFillColor, EditTSCtrl));
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addField("missionAreaFrameColor", TypeColorI, Offset(mMissionAreaFrameColor, EditTSCtrl));
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addField("missionAreaHeightAdjust", TypeF32, Offset(mMissionAreaHeightAdjust, EditTSCtrl),
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"How high above and below the terrain to render the mission area bounds." );
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endGroup("Mission Area");
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addGroup("BorderMovement");
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addField("allowBorderMove", TypeBool, Offset(mAllowBorderMove, EditTSCtrl));
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addField("borderMovePixelSize", TypeS32, Offset(mMouseMoveBorder, EditTSCtrl));
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addField("borderMoveSpeed", TypeF32, Offset(mMouseMoveSpeed, EditTSCtrl));
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endGroup("BorderMovement");
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addGroup("Misc");
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addField("consoleFrameColor", TypeColorI, Offset(mConsoleFrameColor, EditTSCtrl));
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addField("consoleFillColor", TypeColorI, Offset(mConsoleFillColor, EditTSCtrl));
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addField("consoleSphereLevel", TypeS32, Offset(mConsoleSphereLevel, EditTSCtrl));
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addField("consoleCircleSegments", TypeS32, Offset(mConsoleCircleSegments, EditTSCtrl));
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addField("consoleLineWidth", TypeS32, Offset(mConsoleLineWidth, EditTSCtrl));
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addField("gizmoProfile", TYPEID< GizmoProfile >(), Offset(mGizmoProfile, EditTSCtrl));
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endGroup("Misc");
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Parent::initPersistFields();
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}
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void EditTSCtrl::consoleInit()
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{
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Con::addVariable("pref::WorldEditor::visibleDistanceScale", TypeF32, &EditTSCtrl::smVisibleDistanceScale, "Scale factor for the visible render distance.\n"
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"@ingroup ");
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Con::addVariable("pref::WorldEditor::cameraFOV", TypeF32, &EditTSCtrl::smCamFOV, "Field of view for editor's perspective camera, in degrees.\n"
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"@ingroup ");
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Con::setIntVariable( "$EditTsCtrl::DisplayTypeTop", DisplayTypeTop);
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Con::setIntVariable( "$EditTsCtrl::DisplayTypeBottom", DisplayTypeBottom);
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Con::setIntVariable( "$EditTsCtrl::DisplayTypeFront", DisplayTypeFront);
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Con::setIntVariable( "$EditTsCtrl::DisplayTypeBack", DisplayTypeBack);
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Con::setIntVariable( "$EditTsCtrl::DisplayTypeLeft", DisplayTypeLeft);
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Con::setIntVariable( "$EditTsCtrl::DisplayTypeRight", DisplayTypeRight);
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Con::setIntVariable( "$EditTsCtrl::DisplayTypePerspective", DisplayTypePerspective);
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Con::setIntVariable( "$EditTsCtrl::DisplayTypeIsometric", DisplayTypeIsometric);
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}
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//------------------------------------------------------------------------------
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bool EditTSCtrl::resize(const Point2I& newPosition, const Point2I& newExtent)
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{
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if (!Parent::resize(newPosition, newExtent))
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return false;
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// Notify the scripts
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if (isMethod("onResize"))
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Con::executef(this, "onResize", newPosition, newExtent);
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return true;
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}
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//------------------------------------------------------------------------------
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void EditTSCtrl::make3DMouseEvent(Gui3DMouseEvent & gui3DMouseEvent, const GuiEvent & event)
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{
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(GuiEvent&)(gui3DMouseEvent) = event;
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gui3DMouseEvent.mousePoint = event.mousePoint;
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if(!smCamOrtho)
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{
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// get the eye pos and the mouse vec from that...
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Point3F screenPoint((F32)gui3DMouseEvent.mousePoint.x, (F32)gui3DMouseEvent.mousePoint.y, 1.0f);
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Point3F wp;
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unproject(screenPoint, &wp);
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gui3DMouseEvent.pos = smCamPos;
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gui3DMouseEvent.vec = wp - smCamPos;
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gui3DMouseEvent.vec.normalizeSafe();
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}
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else
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{
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// get the eye pos and the mouse vec from that...
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Point3F screenPoint((F32)gui3DMouseEvent.mousePoint.x, (F32)gui3DMouseEvent.mousePoint.y, 0.0f);
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Point3F np, fp;
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unproject(screenPoint, &np);
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gui3DMouseEvent.pos = np;
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smCamMatrix.getColumn( 1, &(gui3DMouseEvent.vec) );
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}
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}
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//------------------------------------------------------------------------------
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TerrainBlock* EditTSCtrl::getActiveTerrain()
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{
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// Find a terrain block
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SimSet* scopeAlwaysSet = Sim::getGhostAlwaysSet();
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for(SimSet::iterator itr = scopeAlwaysSet->begin(); itr != scopeAlwaysSet->end(); itr++)
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{
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TerrainBlock* block = dynamic_cast<TerrainBlock*>(*itr);
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if( block )
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return block;
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}
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return NULL;
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}
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//------------------------------------------------------------------------------
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void EditTSCtrl::setDisplayType( S32 type )
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{
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mDisplayType = type;
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// Disable middle-mouse pass-thru in ortho views so we can
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// use the middle mouse button for navigation.
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mMiddleMousePassThru = !isOrthoDisplayType();
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if( mGizmo )
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{
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// Disable gizmo's grid plane in the isometric views since
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// they will render with the grid from EditTSCtrl. Also disable
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// the move grid as it doesn't make sense in ortho views.
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if( type != DisplayTypePerspective )
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{
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mGizmo->setGridPlaneEnabled( false );
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mGizmo->setMoveGridEnabled( false );
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}
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else
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{
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mGizmo->setGridPlaneEnabled( true );
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mGizmo->setMoveGridEnabled( true );
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}
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}
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}
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//------------------------------------------------------------------------------
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void EditTSCtrl::getCursor(GuiCursor *&cursor, bool &visible, const GuiEvent &event)
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{
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make3DMouseEvent(mLastEvent, event);
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get3DCursor(cursor, visible, mLastEvent);
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}
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void EditTSCtrl::get3DCursor(GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event)
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{
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TORQUE_UNUSED(event);
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cursor = NULL;
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visible = false;
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}
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void EditTSCtrl::onMouseUp(const GuiEvent & event)
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{
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mLeftMouseDown = false;
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make3DMouseEvent(mLastEvent, event);
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on3DMouseUp(mLastEvent);
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}
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void EditTSCtrl::onMouseDown(const GuiEvent & event)
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{
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mLeftMouseDown = true;
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mLastBorderMoveTime = 0;
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make3DMouseEvent(mLastEvent, event);
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on3DMouseDown(mLastEvent);
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setFirstResponder();
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}
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void EditTSCtrl::onMouseMove(const GuiEvent & event)
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{
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make3DMouseEvent(mLastEvent, event);
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on3DMouseMove(mLastEvent);
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mLastMousePos = event.mousePoint;
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}
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void EditTSCtrl::onMouseDragged(const GuiEvent & event)
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{
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make3DMouseEvent(mLastEvent, event);
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on3DMouseDragged(mLastEvent);
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}
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void EditTSCtrl::onMouseEnter(const GuiEvent & event)
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{
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mMouseLeft = false;
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make3DMouseEvent(mLastEvent, event);
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on3DMouseEnter(mLastEvent);
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}
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void EditTSCtrl::onMouseLeave(const GuiEvent & event)
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{
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mMouseLeft = true;
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mLastBorderMoveTime = 0;
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make3DMouseEvent(mLastEvent, event);
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on3DMouseLeave(mLastEvent);
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}
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void EditTSCtrl::onRightMouseDown(const GuiEvent & event)
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{
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// always process the right mouse event first...
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mRightMouseDown = true;
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mLastBorderMoveTime = 0;
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make3DMouseEvent(mLastEvent, event);
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on3DRightMouseDown(mLastEvent);
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if(!mLeftMouseDown && mRightMousePassThru && mProfile->mCanKeyFocus)
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{
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GuiCanvas *pCanvas = getRoot();
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if( !pCanvas )
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return;
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PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
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if( !pWindow )
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return;
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PlatformCursorController *pController = pWindow->getCursorController();
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if( !pController )
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return;
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// ok, gotta disable the mouse
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// script functions are lockMouse(true); Canvas.cursorOff();
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pWindow->setMouseLocked(true);
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pCanvas->setCursorON( false );
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if(mDisplayType != DisplayTypePerspective)
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{
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mouseLock();
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mLastMousePos = event.mousePoint;
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pCanvas->setForceMouseToGUI(true);
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mLastMouseClamping = pCanvas->getClampTorqueCursor();
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pCanvas->setClampTorqueCursor(false);
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}
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if(mDisplayType == DisplayTypeIsometric)
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{
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// Store the screen center point on the terrain for a possible rotation
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TerrainBlock* activeTerrain = getActiveTerrain();
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if( activeTerrain )
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{
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F32 extx, exty;
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if(event.modifier & SI_SHIFT)
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{
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extx = F32(event.mousePoint.x);
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exty = F32(event.mousePoint.y);
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}
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else
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{
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extx = getExtent().x * 0.5;
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exty = getExtent().y * 0.5;
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}
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Point3F sp(extx, exty, 0.0f); // Near plane projection
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Point3F start;
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unproject(sp, &start);
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Point3F end = start + mLastEvent.vec * 4000.0f;
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Point3F tStartPnt, tEndPnt;
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activeTerrain->getTransform().mulP(start, &tStartPnt);
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activeTerrain->getTransform().mulP(end, &tEndPnt);
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RayInfo info;
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bool result = activeTerrain->castRay(tStartPnt, tEndPnt, &info);
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if(result)
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{
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info.point.interpolate(start, end, info.t);
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mIsoCamRotCenter = info.point;
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}
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else
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{
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mIsoCamRotCenter = start;
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}
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}
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else
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{
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F32 extx = getExtent().x * 0.5;
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F32 exty = getExtent().y * 0.5;
|
|
Point3F sp(extx, exty, 0.0f); // Near plane projection
|
|
unproject(sp, &mIsoCamRotCenter);
|
|
}
|
|
}
|
|
|
|
setFirstResponder();
|
|
}
|
|
}
|
|
|
|
void EditTSCtrl::onRightMouseUp(const GuiEvent & event)
|
|
{
|
|
mRightMouseDown = false;
|
|
make3DMouseEvent(mLastEvent, event);
|
|
on3DRightMouseUp(mLastEvent);
|
|
}
|
|
|
|
void EditTSCtrl::onRightMouseDragged(const GuiEvent & event)
|
|
{
|
|
make3DMouseEvent(mLastEvent, event);
|
|
on3DRightMouseDragged(mLastEvent);
|
|
|
|
// Handle zoom of orthographic views.
|
|
|
|
if( isOrthoDisplayType() )
|
|
{
|
|
orthoZoom( ( event.mousePoint.y - mLastMousePos.y ) * 0.5f );
|
|
mLastMousePos = event.mousePoint;
|
|
}
|
|
}
|
|
|
|
void EditTSCtrl::onMiddleMouseDown(const GuiEvent & event)
|
|
{
|
|
mMiddleMouseDown = true;
|
|
mMiddleMouseTriggered = false;
|
|
mLastBorderMoveTime = 0;
|
|
|
|
if(!mLeftMouseDown && !mRightMouseDown && mMiddleMousePassThru && mProfile->mCanKeyFocus)
|
|
{
|
|
GuiCanvas *pCanvas = getRoot();
|
|
if( !pCanvas )
|
|
return;
|
|
|
|
PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
|
|
if( !pWindow )
|
|
return;
|
|
|
|
PlatformCursorController *pController = pWindow->getCursorController();
|
|
if( !pController )
|
|
return;
|
|
|
|
// ok, gotta disable the mouse
|
|
// script functions are lockMouse(true); Canvas.cursorOff();
|
|
pWindow->setMouseLocked(true);
|
|
pCanvas->setCursorON( false );
|
|
|
|
// Trigger 2 is used by the camera
|
|
MoveManager::mTriggerCount[2]++;
|
|
mMiddleMouseTriggered = true;
|
|
|
|
setFirstResponder();
|
|
}
|
|
}
|
|
|
|
void EditTSCtrl::onMiddleMouseUp(const GuiEvent & event)
|
|
{
|
|
// Trigger 2 is used by the camera
|
|
if( mMiddleMouseTriggered )
|
|
{
|
|
MoveManager::mTriggerCount[2]++;
|
|
mMiddleMouseTriggered = false;
|
|
}
|
|
|
|
mMiddleMouseDown = false;
|
|
}
|
|
|
|
void EditTSCtrl::onMiddleMouseDragged(const GuiEvent & event)
|
|
{
|
|
// Handle translation of orthographic views.
|
|
|
|
if( isOrthoDisplayType() )
|
|
{
|
|
calcOrthoCamOffset((event.mousePoint.x - mLastMousePos.x), (event.mousePoint.y - mLastMousePos.y), event.modifier);
|
|
mLastMousePos = event.mousePoint;
|
|
}
|
|
}
|
|
|
|
bool EditTSCtrl::onMouseWheelUp( const GuiEvent &event )
|
|
{
|
|
// Looks like this should be zooming based on a factor of the GuiEvent.fval
|
|
if( isOrthoDisplayType() && !event.modifier )
|
|
{
|
|
orthoZoom( -2.f );
|
|
return true;
|
|
}
|
|
|
|
make3DMouseEvent(mLastEvent, event);
|
|
on3DMouseWheelUp(mLastEvent);
|
|
|
|
return false;
|
|
}
|
|
|
|
bool EditTSCtrl::onMouseWheelDown( const GuiEvent &event )
|
|
{
|
|
// Looks like this should be zooming based on a factor of the GuiEvent.fval
|
|
if(mDisplayType != DisplayTypePerspective && !event.modifier)
|
|
{
|
|
orthoZoom( 2.f );
|
|
return true;
|
|
}
|
|
|
|
make3DMouseEvent(mLastEvent, event);
|
|
on3DMouseWheelDown(mLastEvent);
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool EditTSCtrl::onInputEvent(const InputEventInfo & event)
|
|
{
|
|
|
|
if(mRightMousePassThru && event.deviceType == MouseDeviceType &&
|
|
event.objInst == KEY_BUTTON1 && event.action == SI_BREAK)
|
|
{
|
|
// if the right mouse pass thru is enabled,
|
|
// we want to reactivate mouse on a right mouse button up
|
|
GuiCanvas *pCanvas = getRoot();
|
|
if( !pCanvas )
|
|
return false;
|
|
|
|
PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
|
|
if( !pWindow )
|
|
return false;
|
|
|
|
PlatformCursorController *pController = pWindow->getCursorController();
|
|
if( !pController )
|
|
return false;
|
|
|
|
pWindow->setMouseLocked(false);
|
|
pCanvas->setCursorON( true );
|
|
|
|
if(mDisplayType != DisplayTypePerspective)
|
|
{
|
|
mouseUnlock();
|
|
pCanvas->setForceMouseToGUI(false);
|
|
pCanvas->setClampTorqueCursor(mLastMouseClamping);
|
|
}
|
|
}
|
|
|
|
if(mMiddleMousePassThru && event.deviceType == MouseDeviceType &&
|
|
event.objInst == KEY_BUTTON2 && event.action == SI_BREAK)
|
|
{
|
|
// if the middle mouse pass thru is enabled,
|
|
// we want to reactivate mouse on a middle mouse button up
|
|
GuiCanvas *pCanvas = getRoot();
|
|
if( !pCanvas )
|
|
return false;
|
|
|
|
PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
|
|
if( !pWindow )
|
|
return false;
|
|
|
|
PlatformCursorController *pController = pWindow->getCursorController();
|
|
if( !pController )
|
|
return false;
|
|
|
|
pWindow->setMouseLocked(false);
|
|
pCanvas->setCursorON( true );
|
|
}
|
|
|
|
// we return false so that the canvas can properly process the right mouse button up...
|
|
return false;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
void EditTSCtrl::orthoZoom( F32 steps )
|
|
{
|
|
//TODO: this really should be proportional
|
|
|
|
mOrthoFOV += steps;
|
|
|
|
if( mOrthoFOV < 1.0f )
|
|
mOrthoFOV = 1.0f;
|
|
}
|
|
|
|
void EditTSCtrl::calcOrthoCamOffset(F32 mousex, F32 mousey, U8 modifier)
|
|
{
|
|
F32 camScale = 0.01f;
|
|
|
|
switch(mDisplayType)
|
|
{
|
|
case DisplayTypeTop:
|
|
mOrthoCamTrans.x -= mousex * mOrthoFOV * camScale;
|
|
mOrthoCamTrans.y += mousey * mOrthoFOV * camScale;
|
|
break;
|
|
|
|
case DisplayTypeBottom:
|
|
mOrthoCamTrans.x -= mousex * mOrthoFOV * camScale;
|
|
mOrthoCamTrans.y -= mousey * mOrthoFOV * camScale;
|
|
break;
|
|
|
|
case DisplayTypeFront:
|
|
mOrthoCamTrans.x -= mousex * mOrthoFOV * camScale;
|
|
mOrthoCamTrans.z += mousey * mOrthoFOV * camScale;
|
|
break;
|
|
|
|
case DisplayTypeBack:
|
|
mOrthoCamTrans.x += mousex * mOrthoFOV * camScale;
|
|
mOrthoCamTrans.z += mousey * mOrthoFOV * camScale;
|
|
break;
|
|
|
|
case DisplayTypeLeft:
|
|
mOrthoCamTrans.y += mousex * mOrthoFOV * camScale;
|
|
mOrthoCamTrans.z += mousey * mOrthoFOV * camScale;
|
|
break;
|
|
|
|
case DisplayTypeRight:
|
|
mOrthoCamTrans.y -= mousex * mOrthoFOV * camScale;
|
|
mOrthoCamTrans.z += mousey * mOrthoFOV * camScale;
|
|
break;
|
|
|
|
case DisplayTypeIsometric:
|
|
if(modifier & SI_PRIMARY_CTRL)
|
|
{
|
|
// NOTE: Maybe move the center of rotation code to right mouse down to avoid compound errors?
|
|
F32 rot = mDegToRad(mousex);
|
|
|
|
Point3F campos = (mRawCamPos + mOrthoCamTrans) - mIsoCamRotCenter;
|
|
MatrixF mat(EulerF(0, 0, rot));
|
|
mat.mulP(campos);
|
|
mOrthoCamTrans = (campos + mIsoCamRotCenter) - mRawCamPos;
|
|
mIsoCamRot.z += rot;
|
|
|
|
}
|
|
else
|
|
{
|
|
mOrthoCamTrans.x -= mousex * mOrthoFOV * camScale * mCos(mIsoCamRot.z) - mousey * mOrthoFOV * camScale * mSin(mIsoCamRot.z);
|
|
mOrthoCamTrans.y += mousex * mOrthoFOV * camScale * mSin(mIsoCamRot.z) + mousey * mOrthoFOV * camScale * mCos(mIsoCamRot.z);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void EditTSCtrl::updateGizmo()
|
|
{
|
|
mGizmoProfile->restoreDefaultState();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
void EditTSCtrl::renderWorld(const RectI & updateRect)
|
|
{
|
|
// Make sure that whatever the editor does, it doesn't
|
|
// dirty the GFX transform state.
|
|
GFXTransformSaver saver;
|
|
|
|
updateGizmo();
|
|
|
|
gClientSceneGraph->setDisplayTargetResolution(getExtent());
|
|
|
|
// Use a render instance to do editor 3D scene
|
|
// rendering after HDR is processed and while the depth
|
|
// buffer is still intact.
|
|
RenderPassManager *rpm = gClientSceneGraph->getDefaultRenderPass();
|
|
ObjectRenderInst *inst = rpm->allocInst<ObjectRenderInst>();
|
|
inst->type = RenderPassManager::RIT_Editor;
|
|
inst->renderDelegate.bind(this, &EditTSCtrl::_renderScene);
|
|
rpm->addInst(inst);
|
|
|
|
if( mDisplayType == DisplayTypePerspective )
|
|
gClientSceneGraph->renderScene( SPT_Diffuse );
|
|
else
|
|
{
|
|
// If we are in an orthographic mode, do a special render
|
|
// with AL, fog, and PostFX disabled.
|
|
|
|
FogData savedFogData = gClientSceneGraph->getFogData();
|
|
gClientSceneGraph->setFogData( FogData() );
|
|
|
|
SceneRenderState renderState
|
|
(
|
|
gClientSceneGraph,
|
|
SPT_Diffuse
|
|
);
|
|
|
|
gClientSceneGraph->renderScene( &renderState );
|
|
gClientSceneGraph->setFogData( savedFogData );
|
|
}
|
|
}
|
|
|
|
void EditTSCtrl::_renderScene( ObjectRenderInst*, SceneRenderState *state, BaseMatInstance* )
|
|
{
|
|
GFXTransformSaver saver;
|
|
|
|
// render through console callbacks
|
|
Scene* scene = Scene::getRootScene();
|
|
if(scene)
|
|
{
|
|
mConsoleRendering = true;
|
|
|
|
// [ rene, 27-Jan-10 ] This calls onEditorRender on the server objects instead
|
|
// of on the client objects which seems a bit questionable to me.
|
|
|
|
for(SimSetIterator itr(scene); *itr; ++itr)
|
|
{
|
|
SceneObject* object = dynamic_cast< SceneObject* >( *itr );
|
|
if( object && object->isRenderEnabled() && !object->isHidden() )
|
|
{
|
|
char buf[2][16];
|
|
dSprintf(buf[0], 16, object->isSelected() ? "true" : "false");
|
|
dSprintf(buf[1], 16, object->isExpanded() ? "true" : "false");
|
|
|
|
Con::executef( object, "onEditorRender", getIdString(), buf[0], buf[1] );
|
|
}
|
|
}
|
|
|
|
mConsoleRendering = false;
|
|
}
|
|
|
|
// render the mission area...
|
|
renderMissionArea();
|
|
|
|
// Draw the grid
|
|
if ( mRenderGridPlane )
|
|
renderGrid();
|
|
|
|
// render the editor stuff
|
|
renderScene(mSaveViewport);
|
|
|
|
// Draw the camera axis
|
|
GFX->setClipRect(mSaveViewport);
|
|
GFX->setStateBlock(mDefaultGuiSB);
|
|
renderCameraAxis();
|
|
}
|
|
|
|
void EditTSCtrl::renderMissionArea()
|
|
{
|
|
MissionArea* obj = MissionArea::getServerObject();
|
|
if ( !obj )
|
|
return;
|
|
|
|
if ( !mRenderMissionArea && !obj->isSelected() )
|
|
return;
|
|
|
|
GFXDEBUGEVENT_SCOPE( Editor_renderMissionArea, ColorI::WHITE );
|
|
|
|
F32 minHeight = 0.0f;
|
|
F32 maxHeight = 0.0f;
|
|
|
|
TerrainBlock* terrain = getActiveTerrain();
|
|
if ( terrain )
|
|
{
|
|
terrain->getMinMaxHeight( &minHeight, &maxHeight );
|
|
Point3F pos = terrain->getPosition();
|
|
|
|
maxHeight += pos.z + mMissionAreaHeightAdjust;
|
|
minHeight += pos.z - mMissionAreaHeightAdjust;
|
|
}
|
|
|
|
const RectI& area = obj->getArea();
|
|
Box3F areaBox( area.point.x,
|
|
area.point.y,
|
|
minHeight,
|
|
area.point.x + area.extent.x,
|
|
area.point.y + area.extent.y,
|
|
maxHeight );
|
|
|
|
GFXDrawUtil* drawer = GFX->getDrawUtil();
|
|
|
|
GFXStateBlockDesc desc;
|
|
desc.setCullMode( GFXCullNone );
|
|
desc.setBlend( true );
|
|
desc.setZReadWrite( false, false );
|
|
|
|
desc.setFillModeSolid();
|
|
drawer->drawCube( desc, areaBox, mMissionAreaFillColor );
|
|
|
|
desc.setFillModeWireframe();
|
|
drawer->drawCube( desc, areaBox, mMissionAreaFrameColor );
|
|
}
|
|
|
|
void EditTSCtrl::renderCameraAxis()
|
|
{
|
|
GFXDEBUGEVENT_SCOPE( Editor_renderCameraAxis, ColorI::WHITE );
|
|
|
|
static MatrixF sRotMat(EulerF( (M_PI_F / -2.0f), 0.0f, 0.0f));
|
|
|
|
MatrixF camMat = mLastCameraQuery.cameraMatrix;
|
|
camMat.mul(sRotMat);
|
|
camMat.inverse();
|
|
|
|
MatrixF axis;
|
|
axis.setColumn(0, Point3F(1, 0, 0));
|
|
axis.setColumn(1, Point3F(0, 0, 1));
|
|
axis.setColumn(2, Point3F(0, -1, 0));
|
|
axis.mul(camMat);
|
|
|
|
Point3F forwardVec, upVec, rightVec;
|
|
axis.getColumn( 2, &forwardVec );
|
|
axis.getColumn( 1, &upVec );
|
|
axis.getColumn( 0, &rightVec );
|
|
|
|
Point2I pos = getPosition();
|
|
F32 offsetx = pos.x + 20.0;
|
|
F32 offsety = pos.y + getExtent().y - 42.0; // Take the status bar into account
|
|
F32 scale = 15.0;
|
|
|
|
// Generate correct drawing order
|
|
ColorI c1(255,0,0);
|
|
ColorI c2(0,255,0);
|
|
ColorI c3(0,0,255);
|
|
ColorI tc;
|
|
Point3F *p1, *p2, *p3, *tp;
|
|
p1 = &rightVec;
|
|
p2 = &upVec;
|
|
p3 = &forwardVec;
|
|
if(p3->y > p2->y)
|
|
{
|
|
tp = p2; tc = c2;
|
|
p2 = p3; c2 = c3;
|
|
p3 = tp; c3 = tc;
|
|
}
|
|
if(p2->y > p1->y)
|
|
{
|
|
tp = p1; tc = c1;
|
|
p1 = p2; c1 = c2;
|
|
p2 = tp; c2 = tc;
|
|
}
|
|
|
|
PrimBuild::begin( GFXLineList, 6 );
|
|
//*** Axis 1
|
|
PrimBuild::color(c1);
|
|
PrimBuild::vertex3f(offsetx, offsety, 0);
|
|
PrimBuild::vertex3f(offsetx+p1->x*scale, offsety-p1->z*scale, 0);
|
|
|
|
//*** Axis 2
|
|
PrimBuild::color(c2);
|
|
PrimBuild::vertex3f(offsetx, offsety, 0);
|
|
PrimBuild::vertex3f(offsetx+p2->x*scale, offsety-p2->z*scale, 0);
|
|
|
|
//*** Axis 3
|
|
PrimBuild::color(c3);
|
|
PrimBuild::vertex3f(offsetx, offsety, 0);
|
|
PrimBuild::vertex3f(offsetx+p3->x*scale, offsety-p3->z*scale, 0);
|
|
PrimBuild::end();
|
|
}
|
|
|
|
void EditTSCtrl::renderGrid()
|
|
{
|
|
if( !isOrthoDisplayType() )
|
|
return;
|
|
|
|
GFXDEBUGEVENT_SCOPE( Editor_renderGrid, ColorI::WHITE );
|
|
|
|
// Calculate the displayed grid size based on view
|
|
F32 drawnGridSize = mGridPlaneSize;
|
|
F32 gridPixelSize = projectRadius(1.0f, mGridPlaneSize);
|
|
if(gridPixelSize < mGridPlaneSizePixelBias)
|
|
{
|
|
U32 counter = 1;
|
|
while(gridPixelSize < mGridPlaneSizePixelBias)
|
|
{
|
|
drawnGridSize = mGridPlaneSize * counter * 10.0f;
|
|
gridPixelSize = projectRadius(1.0f, drawnGridSize);
|
|
|
|
++counter;
|
|
|
|
// No infinite loops here
|
|
if(counter > 1000)
|
|
break;
|
|
}
|
|
}
|
|
|
|
F32 minorTickSize = 0;
|
|
F32 gridSize = drawnGridSize;
|
|
U32 minorTickMax = mGridPlaneMinorTicks + 1;
|
|
if(minorTickMax > 0)
|
|
{
|
|
minorTickSize = drawnGridSize;
|
|
gridSize = drawnGridSize * minorTickMax;
|
|
}
|
|
|
|
// Build the view-based origin
|
|
VectorF dir;
|
|
smCamMatrix.getColumn( 1, &dir );
|
|
|
|
Point3F gridPlanePos = smCamPos + dir;
|
|
Point2F size(mOrthoWidth + 2 * gridSize, mOrthoHeight + 2 * gridSize);
|
|
|
|
GFXStateBlockDesc desc;
|
|
desc.setBlend( true );
|
|
desc.setZReadWrite( true, false );
|
|
|
|
GFXDrawUtil::Plane plane = GFXDrawUtil::PlaneXY;
|
|
switch( getDisplayType() )
|
|
{
|
|
case DisplayTypeTop:
|
|
case DisplayTypeBottom:
|
|
plane = GFXDrawUtil::PlaneXY;
|
|
break;
|
|
|
|
case DisplayTypeLeft:
|
|
case DisplayTypeRight:
|
|
plane = GFXDrawUtil::PlaneYZ;
|
|
break;
|
|
|
|
case DisplayTypeFront:
|
|
case DisplayTypeBack:
|
|
plane = GFXDrawUtil::PlaneXZ;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
GFX->getDrawUtil()->drawPlaneGrid( desc, gridPlanePos, size, Point2F( minorTickSize, minorTickSize ), mGridPlaneMinorTickColor, plane );
|
|
GFX->getDrawUtil()->drawPlaneGrid( desc, gridPlanePos, size, Point2F( gridSize, gridSize ), mGridPlaneColor, plane );
|
|
}
|
|
|
|
static void sceneBoundsCalcCallback(SceneObject* obj, void *key)
|
|
{
|
|
// Early out for those objects that slipped through the mask check
|
|
// because they belong to more than one type.
|
|
if((obj->getTypeMask() & EditTSCtrl::smSceneBoundsMask) != 0)
|
|
return;
|
|
|
|
if(obj->isGlobalBounds())
|
|
return;
|
|
|
|
Box3F* bounds = (Box3F*)key;
|
|
|
|
Point3F min = obj->getWorldBox().minExtents;
|
|
Point3F max = obj->getWorldBox().maxExtents;
|
|
|
|
#if 0 // Console messages in render loop lead to massive spam.
|
|
if (min.x <= -5000.0f || min.y <= -5000.0f || min.z <= -5000.0f ||
|
|
min.x >= 5000.0f || min.y >= 5000.0f || min.z >= 5000.0f)
|
|
Con::errorf("SceneObject %d (%s : %s) has a bounds that could cause problems with a non-perspective view", obj->getId(), obj->getClassName(), obj->getName());
|
|
#endif
|
|
|
|
bounds->minExtents.setMin(min);
|
|
bounds->minExtents.setMin(max);
|
|
bounds->maxExtents.setMax(min);
|
|
bounds->maxExtents.setMax(max);
|
|
}
|
|
|
|
bool EditTSCtrl::getCameraTransform(MatrixF* cameraMatrix)
|
|
{
|
|
GameConnection* connection = dynamic_cast<GameConnection *>(NetConnection::getConnectionToServer());
|
|
return (connection && connection->getControlCameraTransform(0.032f, cameraMatrix));
|
|
}
|
|
|
|
void EditTSCtrl::computeSceneBounds(Box3F& bounds)
|
|
{
|
|
bounds.minExtents.set(1e10, 1e10, 1e10);
|
|
bounds.maxExtents.set(-1e10, -1e10, -1e10);
|
|
|
|
// Calculate the scene bounds
|
|
gClientContainer.findObjects(~(smSceneBoundsMask), sceneBoundsCalcCallback, &bounds);
|
|
}
|
|
|
|
bool EditTSCtrl::processCameraQuery(CameraQuery * query)
|
|
{
|
|
if(mDisplayType == DisplayTypePerspective)
|
|
{
|
|
query->ortho = false;
|
|
}
|
|
else
|
|
{
|
|
query->ortho = true;
|
|
}
|
|
|
|
if (getCameraTransform(&query->cameraMatrix))
|
|
{
|
|
query->farPlane = gClientSceneGraph->getVisibleDistance() * smVisibleDistanceScale;
|
|
query->nearPlane = gClientSceneGraph->getNearClip();
|
|
query->fov = mDegToRad(smCamFOV);
|
|
|
|
if(query->ortho)
|
|
{
|
|
MatrixF camRot(true);
|
|
const F32 camBuffer = 1.0f;
|
|
Point3F camPos = query->cameraMatrix.getPosition();
|
|
|
|
F32 isocamplanedist = 0.0f;
|
|
if(mDisplayType == DisplayTypeIsometric)
|
|
{
|
|
const RectI& vp = GFX->getViewport();
|
|
isocamplanedist = 0.25 * vp.extent.y * mSin(mIsoCamAngle);
|
|
}
|
|
|
|
// Calculate the scene bounds
|
|
Box3F sceneBounds;
|
|
computeSceneBounds(sceneBounds);
|
|
|
|
if(!sceneBounds.isValidBox())
|
|
{
|
|
sceneBounds.maxExtents = camPos + smMinSceneBounds;
|
|
sceneBounds.minExtents = camPos - smMinSceneBounds;
|
|
}
|
|
else
|
|
{
|
|
query->farPlane = getMax(smMinSceneBounds.x * 2.0f, (sceneBounds.maxExtents - sceneBounds.minExtents).len() + camBuffer * 2.0f + isocamplanedist);
|
|
}
|
|
|
|
mRawCamPos = camPos;
|
|
camPos += mOrthoCamTrans;
|
|
|
|
switch(mDisplayType)
|
|
{
|
|
case DisplayTypeTop:
|
|
camRot.setColumn(0, Point3F(1.0, 0.0, 0.0));
|
|
camRot.setColumn(1, Point3F(0.0, 0.0, -1.0));
|
|
camRot.setColumn(2, Point3F(0.0, 1.0, 0.0));
|
|
camPos.z = getMax(camPos.z + smMinSceneBounds.z, sceneBounds.maxExtents.z + camBuffer);
|
|
break;
|
|
|
|
case DisplayTypeBottom:
|
|
camRot.setColumn(0, Point3F(1.0, 0.0, 0.0));
|
|
camRot.setColumn(1, Point3F(0.0, 0.0, 1.0));
|
|
camRot.setColumn(2, Point3F(0.0, -1.0, 0.0));
|
|
camPos.z = getMin(camPos.z - smMinSceneBounds.z, sceneBounds.minExtents.z - camBuffer);
|
|
break;
|
|
|
|
case DisplayTypeFront:
|
|
camRot.setColumn(0, Point3F(1.0, 0.0, 0.0));
|
|
camRot.setColumn(1, Point3F(0.0, 1.0, 0.0));
|
|
camRot.setColumn(2, Point3F(0.0, 0.0, 1.0));
|
|
camPos.y = getMin(camPos.y - smMinSceneBounds.y, sceneBounds.minExtents.y - camBuffer);
|
|
break;
|
|
|
|
case DisplayTypeBack:
|
|
camRot.setColumn(0, Point3F(-1.0, 0.0, 0.0));
|
|
camRot.setColumn(1, Point3F(0.0, -1.0, 0.0));
|
|
camRot.setColumn(2, Point3F(0.0, 0.0, 1.0));
|
|
camPos.y = getMax(camPos.y + smMinSceneBounds.y, sceneBounds.maxExtents.y + camBuffer);
|
|
break;
|
|
|
|
case DisplayTypeLeft:
|
|
camRot.setColumn(0, Point3F( 0.0, -1.0, 0.0));
|
|
camRot.setColumn(1, Point3F( 1.0, 0.0, 0.0));
|
|
camRot.setColumn(2, Point3F( 0.0, 0.0, 1.0));
|
|
camPos.x = getMin(camPos.x - smMinSceneBounds.x, sceneBounds.minExtents.x - camBuffer);
|
|
break;
|
|
|
|
case DisplayTypeRight:
|
|
camRot.setColumn(0, Point3F( 0.0, 1.0, 0.0));
|
|
camRot.setColumn(1, Point3F(-1.0, 0.0, 0.0));
|
|
camRot.setColumn(2, Point3F( 0.0, 0.0, 1.0));
|
|
camPos.x = getMax(camPos.x + smMinSceneBounds.x, sceneBounds.maxExtents.x + camBuffer);
|
|
break;
|
|
|
|
case DisplayTypeIsometric:
|
|
camPos.z = sceneBounds.maxExtents.z + camBuffer + isocamplanedist;
|
|
MatrixF angle(EulerF(mIsoCamAngle, 0, 0));
|
|
MatrixF rot(mIsoCamRot);
|
|
camRot.mul(rot, angle);
|
|
break;
|
|
}
|
|
|
|
query->cameraMatrix = camRot;
|
|
query->cameraMatrix.setPosition(camPos);
|
|
query->headMatrix = query->cameraMatrix;
|
|
query->fov = mOrthoFOV;
|
|
}
|
|
|
|
smCamMatrix = query->cameraMatrix;
|
|
smCamMatrix.getColumn(3,&smCamPos);
|
|
smCamOrtho = query->ortho;
|
|
smCamNearPlane = query->nearPlane;
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
DefineEngineMethod( EditTSCtrl, getDisplayType, S32, (),, "" )
|
|
{
|
|
return object->getDisplayType();
|
|
}
|
|
|
|
DefineEngineMethod( EditTSCtrl, setDisplayType, void, ( S32 displayType ),, "" )
|
|
{
|
|
object->setDisplayType( displayType );
|
|
}
|
|
|
|
DefineEngineMethod( EditTSCtrl, getOrthoFOV, F32, (),,
|
|
"Return the FOV for orthographic views." )
|
|
{
|
|
return object->getOrthoFOV();
|
|
}
|
|
|
|
DefineEngineMethod( EditTSCtrl, setOrthoFOV, void, ( F32 fov ),,
|
|
"Set the FOV for to use for orthographic views." )
|
|
{
|
|
object->setOrthoFOV( fov );
|
|
}
|
|
|
|
DefineEngineMethod( EditTSCtrl, renderBox, void, ( Point3F pos, Point3F size ),, "" )
|
|
{
|
|
if( !object->mConsoleRendering || !object->mConsoleFillColor.alpha )
|
|
return;
|
|
|
|
GFXStateBlockDesc desc;
|
|
desc.setBlend( true );
|
|
|
|
Box3F box;
|
|
box.set( size );
|
|
box.setCenter( pos );
|
|
|
|
MatrixF camera = GFX->getWorldMatrix();
|
|
camera.inverse();
|
|
|
|
if( box.isContained( camera.getPosition() ) )
|
|
desc.setCullMode( GFXCullNone );
|
|
|
|
GFX->getDrawUtil()->drawCube( desc, size, pos, object->mConsoleFillColor );
|
|
}
|
|
|
|
DefineEngineMethod(EditTSCtrl, renderSphere, void, ( Point3F pos, F32 radius, S32 sphereLevel ), ( 0 ), "" )
|
|
{
|
|
if ( !object->mConsoleRendering || !object->mConsoleFillColor.alpha )
|
|
return;
|
|
|
|
// TODO: We need to support subdivision levels in GFXDrawUtil!
|
|
if ( sphereLevel <= 0 )
|
|
sphereLevel = object->mConsoleSphereLevel;
|
|
|
|
GFXStateBlockDesc desc;
|
|
desc.setBlend( true );
|
|
|
|
MatrixF camera = GFX->getWorldMatrix();
|
|
camera.inverse();
|
|
|
|
SphereF sphere( pos, radius );
|
|
if( sphere.isContained( camera.getPosition() ) )
|
|
desc.setCullMode( GFXCullNone );
|
|
|
|
GFX->getDrawUtil()->drawSphere( desc, radius, pos, object->mConsoleFillColor );
|
|
}
|
|
|
|
DefineEngineMethod( EditTSCtrl, renderCircle, void, ( Point3F pos, Point3F normal, F32 radius, S32 segments ), ( 0 ), "" )
|
|
{
|
|
if(!object->mConsoleRendering)
|
|
return;
|
|
|
|
if(!object->mConsoleFrameColor.alpha && !object->mConsoleFillColor.alpha)
|
|
return;
|
|
|
|
if ( segments <= 0 )
|
|
segments = object->mConsoleCircleSegments;
|
|
|
|
normal.normalizeSafe();
|
|
|
|
AngAxisF aa;
|
|
|
|
F32 dotUp = mDot( normal, Point3F(0,0,1) );
|
|
if ( dotUp == 1.0f )
|
|
aa.set( Point3F(0,0,1), 0.0f ); // normal is 0,0,1
|
|
else if ( dotUp == -1.0f )
|
|
aa.set( Point3F(1,0,0), M_PI_F ); // normal is 0,0,-1
|
|
else
|
|
{
|
|
mCross( normal, Point3F(0,0,1), &aa.axis );
|
|
aa.axis.normalizeSafe();
|
|
aa.angle = mAcos( mClampF( dotUp, -1.f, 1.f ) );
|
|
}
|
|
|
|
MatrixF mat;
|
|
aa.setMatrix(&mat);
|
|
|
|
F32 step = M_2PI / segments;
|
|
F32 angle = 0.f;
|
|
|
|
Vector<Point3F> points(segments);
|
|
for(U32 i = 0; i < segments; i++)
|
|
{
|
|
Point3F pnt(mCos(angle), mSin(angle), 0.f);
|
|
|
|
mat.mulP(pnt);
|
|
pnt *= radius;
|
|
pnt += pos;
|
|
|
|
points.push_front(pnt);
|
|
angle += step;
|
|
}
|
|
|
|
GFX->setStateBlock(object->mBlendSB);
|
|
|
|
// framed
|
|
if(object->mConsoleFrameColor.alpha)
|
|
{
|
|
// TODO: Set GFX line width (when it exists) to the value of 'object->mConsoleLineWidth'
|
|
|
|
PrimBuild::color( object->mConsoleFrameColor );
|
|
|
|
PrimBuild::begin( GFXLineStrip, points.size() + 1 );
|
|
|
|
for( S32 i = 0; i < points.size(); i++ )
|
|
PrimBuild::vertex3fv( points[i] );
|
|
|
|
// GFX does not have a LineLoop primitive, so connect the last line
|
|
if( points.size() > 0 )
|
|
PrimBuild::vertex3fv( points[0] );
|
|
|
|
PrimBuild::end();
|
|
|
|
// TODO: Reset GFX line width here
|
|
}
|
|
|
|
// filled
|
|
if(object->mConsoleFillColor.alpha)
|
|
{
|
|
PrimBuild::color( object->mConsoleFillColor );
|
|
|
|
PrimBuild::begin( GFXTriangleStrip, points.size() + 2 );
|
|
|
|
// Center point
|
|
PrimBuild::vertex3fv( pos );
|
|
|
|
// Edge verts
|
|
for( S32 i = 0; i < points.size(); i++ )
|
|
PrimBuild::vertex3fv( points[i] );
|
|
|
|
PrimBuild::vertex3fv( points[0] );
|
|
|
|
PrimBuild::end();
|
|
}
|
|
}
|
|
|
|
DefineEngineMethod( EditTSCtrl, renderTriangle, void, ( Point3F a, Point3F b, Point3F c ),, "" )
|
|
{
|
|
if(!object->mConsoleRendering)
|
|
return;
|
|
|
|
if(!object->mConsoleFrameColor.alpha && !object->mConsoleFillColor.alpha)
|
|
return;
|
|
|
|
const Point3F* pnts[3] = { &a, &b, &c };
|
|
|
|
GFX->setStateBlock(object->mBlendSB);
|
|
|
|
// frame
|
|
if( object->mConsoleFrameColor.alpha )
|
|
{
|
|
PrimBuild::color( object->mConsoleFrameColor );
|
|
|
|
// TODO: Set GFX line width (when it exists) to the value of 'object->mConsoleLineWidth'
|
|
|
|
PrimBuild::begin( GFXLineStrip, 4 );
|
|
PrimBuild::vertex3fv( *pnts[0] );
|
|
PrimBuild::vertex3fv( *pnts[1] );
|
|
PrimBuild::vertex3fv( *pnts[2] );
|
|
PrimBuild::vertex3fv( *pnts[0] );
|
|
PrimBuild::end();
|
|
|
|
// TODO: Reset GFX line width here
|
|
}
|
|
|
|
// fill
|
|
if( object->mConsoleFillColor.alpha )
|
|
{
|
|
PrimBuild::color( object->mConsoleFillColor );
|
|
|
|
PrimBuild::begin( GFXTriangleList, 3 );
|
|
PrimBuild::vertex3fv( *pnts[0] );
|
|
PrimBuild::vertex3fv( *pnts[1] );
|
|
PrimBuild::vertex3fv( *pnts[2] );
|
|
PrimBuild::end();
|
|
}
|
|
}
|
|
|
|
DefineEngineMethod( EditTSCtrl, renderLine, void, ( Point3F start, Point3F end, F32 lineWidth ), ( 0 ), "" )
|
|
{
|
|
if ( !object->mConsoleRendering || !object->mConsoleFrameColor.alpha )
|
|
return;
|
|
|
|
// TODO: We don't support 3d lines with width... fix this!
|
|
if ( lineWidth <= 0 )
|
|
lineWidth = object->mConsoleLineWidth;
|
|
|
|
GFX->getDrawUtil()->drawLine( start, end, object->mConsoleFrameColor );
|
|
}
|
|
|
|
DefineEngineMethod( EditTSCtrl, getGizmo, S32, (),, "" )
|
|
{
|
|
return object->getGizmo()->getId();
|
|
}
|
|
|
|
DefineEngineMethod( EditTSCtrl, isMiddleMouseDown, bool, (),, "" )
|
|
{
|
|
return object->isMiddleMouseDown();
|
|
}
|