Torque3D/Engine
AzaezelX 84c08e6ed9 work around collide not returning false with a nul object
fix a crash caused by having boundingBoxCollision on, while projecting the mouse so that there is nothing between it and a globalbounds object
it would seem we're somehow ending up in a state of WorldEditor::collide returning true it hit somethging, but NULL as far as *what*
until we properly fix this, doublecheck to make sure the hitObject isn't NULL before we start trying to reference membervars/methods
2024-05-07 00:24:49 -05:00
..
bin add missing exe files 2024-05-01 15:54:03 +01:00
lib Update CMakeLists.txt 2024-03-25 00:21:48 +00:00
modules/Verve
source work around collide not returning false with a nul object 2024-05-07 00:24:49 -05:00
CMakeLists.txt * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00