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https://github.com/TorqueGameEngines/Torque3D.git
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fix a crash caused by having boundingBoxCollision on, while projecting the mouse so that there is nothing between it and a globalbounds object it would seem we're somehow ending up in a state of WorldEditor::collide returning true it hit somethging, but NULL as far as *what* until we properly fix this, doublecheck to make sure the hitObject isn't NULL before we start trying to reference membervars/methods |
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| CMakeLists.txt | ||