Torque3D/Engine/lib/sdl
2020-08-12 13:28:31 -05:00
..
acinclude Update to SDL2.0.10 2019-08-19 23:30:35 -05:00
build-scripts Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
cmake Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
debian Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
include Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
src Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
test Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
Android.mk Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt from @rextimmy: appends vcruntime as a release dependency when using visual studio versions exceeding mark 1920, as failure to do so was leading to Error LNK2019 unresolved external symbol memset referenced in function SDL_vsnprintf_REAL 2020-08-12 13:28:31 -05:00
configure Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
configure.ac Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
configure.in
COPYING.txt Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
CREDITS.txt
INSTALL.txt
Makefile.in Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
Makefile.minimal Update to SDL2.0.10 2019-08-19 23:30:35 -05:00
Makefile.os2 Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
Makefile.pandora Update to SDL2.0.10 2019-08-19 23:30:35 -05:00
Makefile.psp Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
Makefile.wiz Update to SDL2.0.10 2019-08-19 23:30:35 -05:00
README-SDL.txt
README.txt
sdl2-config-version.cmake.in Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
sdl2-config.cmake.in Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
sdl2-config.in
sdl2.m4 Update to SDL2.0.10 2019-08-19 23:30:35 -05:00
sdl2.pc.in
SDL2.spec Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
SDL2.spec.in Update to SDL2.0.10 2019-08-19 23:30:35 -05:00
SDL2Config.cmake
TODO.txt
VisualC.html
WhatsNew.txt Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)