Torque3D/Engine/source/T3D/AI
AzaezelX b643aa41a2 take flight floor and ceiling into account for yaw too
ditch roll compensation as it was causing more problems than it was solving
2025-04-26 21:04:06 -05:00
..
AIAimTarget.cpp fix aim safeties to actually be safe, add an explicit clearAim script command 2025-04-16 17:58:30 -05:00
AIAimTarget.h aiinfo subclass inheritance cleanups, and default constructor removals for safeties 2025-04-17 14:38:27 -05:00
AIController.cpp take flight floor and ceiling into account for yaw too 2025-04-26 21:04:06 -05:00
AIController.h fix pack/unpack data for AIControllerData's (though we still send nothing, we do need to mark it clientside as false) 2025-04-25 18:50:16 -05:00
AICover.cpp completed list of roughly ported over scripthooks. 2025-04-17 01:27:08 -05:00
AICover.h aiinfo subclass inheritance cleanups, and default constructor removals for safeties 2025-04-17 14:38:27 -05:00
AIGoal.cpp generalized ai subsystem wipwork 2025-04-15 15:12:27 -05:00
AIGoal.h aicontroller: 2025-04-17 17:55:38 -05:00
AIInfo.cpp aiInfo getPosition now optionally takes a doCastray bool (off by default) 2025-04-21 19:13:31 -05:00
AIInfo.h aiInfo getPosition now optionally takes a doCastray bool (off by default) 2025-04-21 19:13:31 -05:00
AINavigation.cpp skip sidestepping off a cliff raycast if we're not sidestepping 2025-04-25 20:36:22 -05:00
AINavigation.h fix pack/unpack data for AIControllerData's (though we still send nothing, we do need to mark it clientside as false) 2025-04-25 18:50:16 -05:00