Torque3D/Engine/source/lighting/advanced
Areloch b19a4b22c8 Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
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glsl Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
hlsl Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
advancedLightBinManager.cpp Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
advancedLightBinManager.h Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
advancedLightBufferConditioner.cpp Add OpenGL support. 2014-11-08 20:21:50 +01:00
advancedLightBufferConditioner.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightingFeatures.cpp Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
advancedLightingFeatures.h Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
advancedLightManager.cpp Fixes linker errors when Basic Lighting is removed 2018-01-24 16:27:29 -05:00
advancedLightManager.h Fixes linker errors when Basic Lighting is removed 2018-01-24 16:27:29 -05:00