Torque3D/Templates/BaseGame/game/data
Areloch b4b0cce1c0 Changed findModule default version value to 1 to match default module version number
Added running of onCreateGameServer and onDestoyGameServer callOnModules for core modules as well to enable default datablock stuffs
Added default datablocks, materials and shaders for some base required objects such as spawn markers, ribbon particles and the like.
Includes ExampleModule to act as a template/documentation case for how modules should be set up
Includes GameUI module so there's a PlayGUI gui object by default.
2019-08-28 00:56:24 -05:00
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Kork Adds test shapes of Kork and SpaceOrc 2019-05-28 17:24:29 -05:00
pbr Changed findModule default version value to 1 to match default module version number 2019-08-28 00:56:24 -05:00
SpaceOrc Adds test shapes of Kork and SpaceOrc 2019-05-28 17:24:29 -05:00
StaticShapeTest Corrected probe init'ing so they don't fight for the cubemap idx order 2019-06-30 23:04:16 -05:00
TTR Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
ui Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 2019-08-07 01:27:39 -05:00
defaults.cs * Removes Direct3D9 functionality. 2017-07-07 03:13:43 -05:00
splash.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
torque.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00