Torque3D/Engine/lib/bullet/test/GwenOpenGLTest/Label.cpp
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

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2.9 KiB
C++

#include "UnitTest.h"
#include "Gwen/Controls/Label.h"
using namespace Gwen;
class Label : public GUnit
{
public:
GWEN_CONTROL_INLINE(Label, GUnit)
{
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText("Garry's Normal Label");
label->SizeToContents();
label->SetPos(10, 10);
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Chinese: \u4E45\u6709\u5F52\u5929\u613F \u7EC8\u8FC7\u9B3C\u95E8\u5173");
label->SizeToContents();
label->SetPos(10, 30);
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Japanese: \u751F\u3080\u304E\u3000\u751F\u3054\u3081\u3000\u751F\u305F\u307E\u3054");
label->SizeToContents();
label->SetPos(10, 50);
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Korean: \uADF9\uC9C0\uD0D0\uD5D8\u3000\uD611\uD68C\uACB0\uC131\u3000\uCCB4\uACC4\uC801\u3000\uC5F0\uAD6C");
label->SizeToContents();
label->SetPos(10, 70);
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Hindi: \u092F\u0947 \u0905\u0928\u0941\u091A\u094D\u091B\u0947\u0926 \u0939\u093F\u0928\u094D\u0926\u0940 \u092E\u0947\u0902 \u0939\u0948\u0964");
label->SizeToContents();
label->SetPos(10, 90);
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Arabic: \u0627\u0644\u0622\u0646 \u0644\u062D\u0636\u0648\u0631 \u0627\u0644\u0645\u0624\u062A\u0645\u0631 \u0627\u0644\u062F\u0648\u0644\u064A");
label->SizeToContents();
label->SetPos(10, 110);
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Wow, Coloured Text");
label->SetTextColor(Gwen::Color(0, 0, 255, 255));
label->SizeToContents();
label->SetPos(10, 130);
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Coloured Text With Alpha");
label->SetTextColor(Gwen::Color(0, 0, 255, 100));
label->SizeToContents();
label->SetPos(10, 150);
}
{
//
// Note that when using a custom font, this font object has to stick around
// for the lifetime of the label. Rethink, or is that ideal?
//
m_Font.facename = L"Comic Sans MS";
m_Font.size = 25;
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Custom Font (Comic Sans 25)");
label->SetFont(&m_Font);
label->SizeToContents();
label->SetPos(10, 170);
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.\n\nLorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.");
label->SizeToContents();
label->SetBounds(300, 10, 150, 500);
}
}
Gwen::Font m_Font;
};
DEFINE_UNIT_TEST(Label, L"Label");