Torque3D/Engine/lib/bullet/test/GwenOpenGLTest/ImagePanel.cpp
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

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#include "UnitTest.h"
#include "Gwen/Controls/ImagePanel.h"
using namespace Gwen;
class ImagePanel : public GUnit
{
public:
GWEN_CONTROL_INLINE(ImagePanel, GUnit)
{
// Normal
{
Controls::ImagePanel* img = new Controls::ImagePanel(this);
img->SetImage(L"gwen.png");
img->SetBounds(10, 10, 100, 100);
}
// Missing
{
Controls::ImagePanel* img = new Controls::ImagePanel(this);
img->SetImage(L"missingimage.png");
img->SetBounds(120, 10, 100, 100);
}
}
};
DEFINE_UNIT_TEST(ImagePanel, L"ImagePanel");