Torque3D/Engine/source/console/engineAPI.h
marauder2k7 f00d53f1d4 Revert "Update engineAPI.h"
This reverts commit a3742d26fb.
2024-03-19 22:32:25 +00:00

1301 lines
78 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _ENGINEAPI_H_
#define _ENGINEAPI_H_
#include <tuple>
#include <utility>
#ifndef _FIXEDTUPLE_H_
#include "fixedTuple.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _CONSOLE_H_
#include "console/console.h"
#endif
#ifndef _STRINGFUNCTIONS_H_
#include "core/strings/stringFunctions.h"
#endif
#ifndef _SIMOBJECT_H_
#include "console/simObject.h"
#endif
#ifndef _ENGINEFUNCTIONS_H_
#include "console/engineFunctions.h"
#endif
// Whatever types are used in API definitions, their DECLAREs must be visible to the
// macros. We include the basic primitive and struct types here.
#ifndef _ENGINEPRIMITIVES_H_
#include "console/enginePrimitives.h"
#endif
#ifndef _ENGINESTRUCTS_H_
#include "console/engineStructs.h"
#endif
// Needed for the executef macros. Blame GCC.
#ifndef _SIMEVENTS_H_
#include "console/simEvents.h"
#endif
/// @file
/// Definitions for exposing engine functionality to the control layer.
///
/// This file provides a convenience layer around the underlying engine interop system (which at
/// the moment still includes the legacy TorqueScript interop a.k.a. "console system"). The
/// macros exposed here will automatically take care of all marshalling, value type constraints,
/// reflection info instancing, etc. involved in defining engine API call-ins and call-outs.
///
/// @note At the moment, this file supplies both the legacy TorqueScript console system as well
/// as the new engine export system with the structures and information they need. In the
/// near future, the console-based parts will get purged. This will not result in visible
/// changes to users of the functionality here except for the string-based marshalling
/// functions currently exposed (which will also disappear).
//TODO: Disable warning for extern "C" functions returning UDTs for now; need to take a closer look at this
#pragma warning( disable : 4190 )
// Disable some VC warnings that are irrelevant to us.
#pragma warning( push )
#pragma warning( disable : 4510 ) // default constructor could not be generated; all the Args structures are never constructed by us
#pragma warning( disable : 4610 ) // can never be instantiated; again Args is never constructed by us
namespace engineAPI {
/// Flag for enabling legacy console behavior in the interop system while
/// we still have it around. Will disappear along with console.
extern bool gUseConsoleInterop;
/// Flag to allow engine functions to detect whether the engine had been
/// initialized or shut down.
extern bool gIsInitialized;
}
/// @name Marshalling
///
/// Functions for converting to/from string-based data representations.
///
/// @note This functionality is specific to the console interop.
/// @{
/// Marshal a single piece of data from native into client form.
template< typename T >
inline const char* EngineMarshallData( const T& value )
{
return castConsoleTypeToString( value );
}
inline const char* EngineMarshallData( bool value )
{
if( value )
return "1";
else
return "0";
}
inline const char* EngineMarshallData( const char* str )
{
// The API assumes that if you pass a plain "const char*" through it, then you are referring
// to string storage with non-local lifetime that can be safely passed to the control layer.
return str;
}
template< typename T >
inline const char* EngineMarshallData( T* object )
{
return ( object ? object->getIdString() : "0" );
}
template< typename T >
inline const char* EngineMarshallData( const T* object )
{
return ( object ? object->getIdString() : "0" );
}
inline const char* EngineMarshallData( U32 value )
{
return EngineMarshallData( S32( value ) );
}
/// Marshal data from native into client form stored directly in
/// client function invocation vector.
template< typename T >
inline void EngineMarshallData( const T& arg, S32& argc, ConsoleValue *argv )
{
const char* str = castConsoleTypeToString(arg);;
argv[ argc++ ].setString(str);
}
inline void EngineMarshallData( bool arg, S32& argc, ConsoleValue *argv )
{
argv[ argc++ ].setBool(arg);
}
inline void EngineMarshallData( S32 arg, S32& argc, ConsoleValue *argv )
{
argv[ argc++ ].setInt(arg);
}
inline void EngineMarshallData( U32 arg, S32& argc, ConsoleValue *argv )
{
EngineMarshallData( S32( arg ), argc, argv );
}
inline void EngineMarshallData( F32 arg, S32& argc, ConsoleValue *argv )
{
argv[ argc++ ].setFloat(arg);
}
inline void EngineMarshallData( const char* arg, S32& argc, ConsoleValue *argv )
{
argv[ argc++ ].setString(arg);
}
inline void EngineMarshallData( char* arg, S32& argc, ConsoleValue *argv )
{
argv[ argc++ ].setString(arg);
}
template< typename T >
inline void EngineMarshallData( T* object, S32& argc, ConsoleValue *argv )
{
argv[ argc++ ].setInt(object ? object->getId() : 0);
}
template< typename T >
inline void EngineMarshallData( const T* object, S32& argc, ConsoleValue *argv )
{
argv[ argc++ ].setInt(object ? object->getId() : 0);
}
/// Unmarshal data from client form to engine form.
///
/// This is wrapped in an a struct as partial specializations on function
/// templates are not allowed in C++.
template< typename T >
struct EngineUnmarshallData
{
T operator()( const char* str ) const
{
T value;
castConsoleTypeFromString( value, str );
return value;
}
};
template<>
struct EngineUnmarshallData< S32 >
{
S32 operator()( ConsoleValue &ref ) const
{
return (S32)ref.getInt();
}
S32 operator()( const char* str ) const
{
return dAtoi( str );
}
};
template<>
struct EngineUnmarshallData< U32 >
{
U32 operator()( ConsoleValue &ref ) const
{
return (U32)ref.getInt();
}
U32 operator()( const char* str ) const
{
return dAtoui( str );
}
};
template<>
struct EngineUnmarshallData< F32 >
{
F32 operator()( ConsoleValue &ref ) const
{
return (F32)ref.getFloat();
}
F32 operator()( const char* str ) const
{
return dAtof( str );
}
};
template<>
struct EngineUnmarshallData< U8 >
{
U8 operator()( ConsoleValue &ref ) const
{
return (U8)((S32)ref.getInt());
}
U8 operator()( const char* str ) const
{
return dAtoui( str );
}
};
template<>
struct EngineUnmarshallData< const char* >
{
const char* operator()( ConsoleValue &ref ) const
{
return ref.getString();
}
const char* operator()( const char* str ) const
{
return str;
}
};
template< typename T >
struct EngineUnmarshallData< T* >
{
T* operator()( ConsoleValue &ref ) const
{
return dynamic_cast< T* >( Sim::findObject( ref ) );
}
T* operator()( const char* str ) const
{
return dynamic_cast< T* >( Sim::findObject( str ) );
}
};
template<>
struct EngineUnmarshallData< void >
{
void operator()( ConsoleValue& ) const {}
void operator()( const char* ) const {}
};
template<>
struct EngineUnmarshallData< ConsoleValue >
{
ConsoleValue operator()( ConsoleValue ref ) const
{
return ref;
}
};
/// @}
/// @name C to C++ Trampolines
///
/// The trampolines serve two purposes:
///
/// For one, they ensure that no matter what argument types are specified by users of the engine API macros, the correct
/// argument value types are enforced on the functions exported by the engine. Let's say, for example, the user writes
/// a function that takes a "Point3F direction" argument, then the template machinery here will automatically expose an
/// API function that takes a "Point3F& direction" argument.
///
/// Secondly, the templates jump the incoming calls from extern "C" space into C++ space. This is mostly relevant for
/// methods only as they will need an implicit object type argument.
///
/// @{
// Helper type to factor out commonalities between function and method trampolines.
template<typename T> struct _EngineTrampoline {
struct Args {};
};
template< typename R, typename ...ArgTs >
struct _EngineTrampoline< R( ArgTs ... ) >
{
template<typename T> using AVT = typename EngineTypeTraits<T>::ArgumentValueType;
typedef fixed_tuple<AVT<ArgTs> ...> Args;
Args argT;
};
template< typename T >
struct _EngineFunctionTrampolineBase : public _EngineTrampoline< T >
{
typedef T FunctionType;
};
// Trampolines for any call-ins that aren't methods.
template< typename T >
struct _EngineFunctionTrampoline {};
template< typename R, typename ...ArgTs >
struct _EngineFunctionTrampoline< R(ArgTs...) > : public _EngineFunctionTrampolineBase< R(ArgTs...) >
{
private:
using Super = _EngineFunctionTrampolineBase< R(ArgTs...) >;
using SelfType = _EngineFunctionTrampoline< R(ArgTs...) >;
using ArgsType = typename _EngineFunctionTrampolineBase< R(ArgTs ...) >::Args;
template<size_t ...> struct Seq {};
template<size_t N, size_t ...S> struct Gens : Gens<N-1, N-1, S...> {};
template<size_t ...I> struct Gens<0, I...>{ typedef Seq<I...> type; };
template<size_t I>
static typename fixed_tuple_element<I, fixed_tuple<ArgTs...>>::type getAndToType(const ArgsType& args) {
return EngineTypeTraits<typename fixed_tuple_element<I, fixed_tuple<ArgTs...>>::type>::ArgumentToValue(fixed_tuple_accessor<I>::get(args));
}
template<size_t ...I>
static R dispatchHelper(typename Super::FunctionType fn, const ArgsType& args, Seq<I...>) {
return R( fn(SelfType::template getAndToType<I>(args) ...) );
}
using SeqType = typename Gens<sizeof...(ArgTs)>::type;
public:
static R jmp(typename Super::FunctionType fn, const ArgsType& args )
{
return dispatchHelper(fn, args, SeqType());
}
};
// Trampolines for engine methods
template< typename T >
struct _EngineMethodTrampolineBase : public _EngineTrampoline< T > {};
template< typename Frame, typename T >
struct _EngineMethodTrampoline {};
template< typename Frame, typename R, typename ...ArgTs >
struct _EngineMethodTrampoline< Frame, R(ArgTs ...) > : public _EngineMethodTrampolineBase< R(ArgTs ...) >
{
using FunctionType = R( typename Frame::ObjectType*, ArgTs ...);
private:
using Super = _EngineMethodTrampolineBase< R(ArgTs ...) >;
using SelfType = _EngineMethodTrampoline< Frame, R(ArgTs ...) >;
using ArgsType = typename _EngineMethodTrampolineBase< R(ArgTs ...) >::Args;
template<size_t ...> struct Seq {};
template<size_t N, size_t ...S> struct Gens : Gens<N-1, N-1, S...> {};
template<size_t ...I> struct Gens<0, I...>{ typedef Seq<I...> type; };
template<size_t I>
static typename fixed_tuple_element<I, fixed_tuple<ArgTs...>>::type getAndToType(const ArgsType& args) {
return EngineTypeTraits<typename fixed_tuple_element<I, fixed_tuple<ArgTs...>>::type>::ArgumentToValue(fixed_tuple_accessor<I>::get(args));
}
template<size_t ...I>
static R dispatchHelper(Frame f, const ArgsType& args, Seq<I...>) {
return R(f._exec(SelfType::template getAndToType<I>(args) ...));
}
using SeqType = typename Gens<sizeof...(ArgTs)>::type;
public:
static R jmp( typename Frame::ObjectType* object, const ArgsType& args )
{
Frame f;
f.object = object;
return dispatchHelper(f, args, SeqType());
}
};
/// @}
/// @name Thunking
///
/// Internal functionality for thunks placed between TorqueScript calls of engine functions and their native
/// implementations.
///
/// @note The functionality in this group is specific to the console interop system.
/// @{
// Helper function to return data from a thunk.
template< typename T >
inline const char* _EngineConsoleThunkReturnValue( const T& value )
{
return EngineMarshallData( value );
}
inline bool _EngineConsoleThunkReturnValue( bool value )
{
return value;
}
inline S32 _EngineConsoleThunkReturnValue( S32 value )
{
return value;
}
inline F32 _EngineConsoleThunkReturnValue( F32 value )
{
return value;
}
inline const char* _EngineConsoleThunkReturnValue( const String& str )
{
return Con::getReturnBuffer( str );
}
inline const char* _EngineConsoleThunkReturnValue( const char* value )
{
return EngineMarshallData( value );
}
template< typename T >
inline const char* _EngineConsoleThunkReturnValue( T* value )
{
return ( value ? value->getIdString() : "" );
}
template< typename T >
inline const char* _EngineConsoleThunkReturnValue( const T* value )
{
return ( value ? value->getIdString() : "" );
}
// Helper class to determine the type of callback registered with the console system.
template< typename R >
struct _EngineConsoleThunkType
{
typedef const char* ReturnType;
typedef StringCallback CallbackType;
};
template<>
struct _EngineConsoleThunkType< S32 >
{
typedef S32 ReturnType;
typedef IntCallback CallbackType;
};
template<>
struct _EngineConsoleThunkType< U32 >
{
typedef U32 ReturnType;
typedef IntCallback CallbackType;
};
template<>
struct _EngineConsoleThunkType< F32 >
{
typedef F32 ReturnType;
typedef FloatCallback CallbackType;
};
template<>
struct _EngineConsoleThunkType< bool >
{
typedef bool ReturnType;
typedef BoolCallback CallbackType;
};
template<>
struct _EngineConsoleThunkType< void >
{
typedef void ReturnType;
typedef VoidCallback CallbackType;
};
// Helper struct to count the number of parameters in a function list.
// The setup through operator () allows omitting the the argument list entirely.
struct _EngineConsoleThunkCountArgs
{
template<typename ...ArgTs> U32 operator()(ArgTs... args){
return sizeof...(ArgTs);
}
operator U32() const{ // FIXME: WHAT IS THIS?? I'm pretty sure it's incorrect, and it's the version that is invoked by all the macros
return 0;
}
};
// Encapsulation of a legacy console function invocation.
namespace engineAPI{
namespace detail{
template<S32 startArgc, typename R, typename ...ArgTs>
struct ThunkHelpers {
using SelfType = ThunkHelpers<startArgc, R, ArgTs...>;
using FunctionType = R(*)(ArgTs...);
template<typename Frame> using MethodType = R(Frame::*)(ArgTs ...) const;
template<size_t I> using IthArgType = typename std::tuple_element<I, std::tuple<ArgTs ...> >::type;
template<size_t ...> struct Seq {};
template<size_t N, size_t ...S> struct Gens : Gens<N-1, N-1, S...> {};
template<size_t ...I> struct Gens<0, I...>{ typedef Seq<I...> type; };
typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType;
static const S32 NUM_ARGS = sizeof...(ArgTs) + startArgc;
template<size_t index, size_t method_offset = 0, typename ...RealArgTs>
static IthArgType<index> getRealArgValue(S32 argc, ConsoleValue *argv, const _EngineFunctionDefaultArguments< void(RealArgTs...) >& defaultArgs)
{
if((startArgc + index) < argc)
{
return EngineUnmarshallData< IthArgType<index> >()( argv[ startArgc + index ] );
} else {
return fixed_tuple_accessor<index + method_offset>::get(defaultArgs.mArgs);
}
}
template<size_t ...I>
static R dispatchHelper(S32 argc, ConsoleValue *argv, FunctionType fn, const _EngineFunctionDefaultArguments< void(ArgTs...) >& defaultArgs, Seq<I...>){
return fn(SelfType::getRealArgValue<I>(argc, argv, defaultArgs) ...);
}
template<typename Frame, size_t ...I>
static R dispatchHelper(S32 argc, ConsoleValue *argv, MethodType<Frame> fn, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, ArgTs...) >& defaultArgs, Seq<I...>){
return (frame->*fn)(SelfType::getRealArgValue<I,1>(argc, argv, defaultArgs) ...);
}
using SeqType = typename Gens<sizeof...(ArgTs)>::type;
};
template<typename ArgVT> struct MarshallHelpers {
template<typename ...ArgTs> static void marshallEach(S32 &argc, ArgVT *argv, const ArgTs& ...args){}
template<typename H, typename ...Tail> static void marshallEach(S32 &argc, ArgVT *argv, const H& head, const Tail& ...tail){
argv[argc++] = EngineMarshallData(head);
marshallEach(argc, argv, tail...);
}
};
template<> struct MarshallHelpers<ConsoleValue> {
template<typename ...ArgTs> static void marshallEach(S32 &argc, ConsoleValue *argv, const ArgTs& ...args){}
template<typename H, typename ...Tail> static void marshallEach(S32 &argc, ConsoleValue *argv, const H& head, const Tail& ...tail){
EngineMarshallData(head, argc, argv);
marshallEach(argc, argv, tail...);
}
};
}
}
template< S32 startArgc, typename T >
struct _EngineConsoleThunk {};
template< S32 startArgc, typename R, typename ...ArgTs >
struct _EngineConsoleThunk< startArgc, R(ArgTs...) >
{
private:
using Helper = engineAPI::detail::ThunkHelpers<startArgc, R, ArgTs...>;
using SeqType = typename Helper::SeqType;
public:
typedef typename Helper::FunctionType FunctionType;
typedef typename Helper::ReturnType ReturnType;
template<typename Frame> using MethodType = typename Helper::template MethodType<Frame>;
static const S32 NUM_ARGS = Helper::NUM_ARGS;
static ReturnType thunk( S32 argc, ConsoleValue *argv, FunctionType fn, const _EngineFunctionDefaultArguments< void(ArgTs...) >& defaultArgs)
{
return _EngineConsoleThunkReturnValue( Helper::dispatchHelper(argc, argv, fn, defaultArgs, SeqType()));
}
template< typename Frame >
static ReturnType thunk( S32 argc, ConsoleValue *argv, MethodType<Frame> fn, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, ArgTs...) >& defaultArgs)
{
return _EngineConsoleThunkReturnValue( Helper::dispatchHelper(argc, argv, fn, frame, defaultArgs, SeqType()));
}
};
// Have to do a partial specialization for void-returning functions :(
template<S32 startArgc, typename ...ArgTs>
struct _EngineConsoleThunk<startArgc, void(ArgTs...)> {
private:
using Helper = engineAPI::detail::ThunkHelpers<startArgc, void, ArgTs...>;
using SeqType = typename Helper::SeqType;
public:
typedef typename Helper::FunctionType FunctionType;
typedef typename Helper::ReturnType ReturnType;
template<typename Frame> using MethodType = typename Helper::template MethodType<Frame>;
static const S32 NUM_ARGS = Helper::NUM_ARGS;
static void thunk( S32 argc, ConsoleValue *argv, FunctionType fn, const _EngineFunctionDefaultArguments< void(ArgTs...) >& defaultArgs)
{
Helper::dispatchHelper(argc, argv, fn, defaultArgs, SeqType());
}
template< typename Frame >
static void thunk( S32 argc, ConsoleValue *argv, MethodType<Frame> fn, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, ArgTs...) >& defaultArgs)
{
Helper::dispatchHelper(argc, argv, fn, frame, defaultArgs, SeqType());
}
};
/// @}
/// @name API Definition Macros
///
/// The macros in this group allow to create engine API functions that work both with the
/// legacy console system as well as with the new engine export system. As such, they only
/// support those function features that are available in both systems. This means that for
/// console-style variadic functions, the ConsoleXXX must be used and that for overloaded
/// and/or C-style variadic functions as well as for placing functions in export scopes,
/// DEFINE_CALLIN must be used directly.
///
/// When the console system is removed, the console thunking functionality will be removed
/// from these macros but otherwise they will remain unchanged and in place.
///
/// @{
// Helpers to implement initialization checks. Pulled out into separate macros so this can be deactivated easily.
// Especially important for the initialize() function itself.
#define _CHECK_ENGINE_INITIALIZED_IMPL( fnName, returnType ) \
if( !engineAPI::gIsInitialized ) \
{ \
Con::errorf( "EngineAPI: Engine not initialized when calling " #fnName ); \
return EngineTypeTraits< returnType >::ReturnValue( EngineTypeTraits< returnType >::ReturnValueType() ); \
}
#define _CHECK_ENGINE_INITIALIZED( fnName, returnType ) _CHECK_ENGINE_INITIALIZED_IMPL( fnName, returnType )
/// Define a call-in point for calling into the engine.
///
/// @param name The name of the function as it should be seen by the control layer.
/// @param returnType The value type returned to the control layer.
/// @param args The argument list as it would appear on the function definition
/// @param defaultArgs The list of default argument values.
/// @param usage The usage doc string for the engine API reference.
///
/// @code
/// DefineEngineFunction( myFunction, int, ( float f, const String& s ), ( "value for s" ), "This is my function." )
/// {
/// return int( f ) + dAtoi( s );
/// }
/// @endcode
#define DefineEngineFunction( name, returnType, args, defaultArgs, usage ) \
static inline returnType _fn ## name ## impl args; \
TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## name \
( _EngineFunctionTrampoline< returnType args >::Args a ) \
{ \
_CHECK_ENGINE_INITIALIZED( name, returnType ); \
return EngineTypeTraits< returnType >::ReturnValue( \
_EngineFunctionTrampoline< returnType args >::jmp( _fn ## name ## impl, a ) \
); \
} \
static _EngineFunctionDefaultArguments< void args > _fn ## name ## DefaultArgs defaultArgs; \
static EngineFunctionInfo _fn ## name ## FunctionInfo( \
#name, \
&_SCOPE<>()(), \
usage, \
#returnType " " #name #args, \
"fn" #name, \
TYPE< returnType args >(), \
&_fn ## name ## DefaultArgs, \
( void* ) &fn ## name, \
0 \
); \
static _EngineConsoleThunkType< returnType >::ReturnType _ ## name ## caster( SimObject*, S32 argc, ConsoleValue *argv ) \
{ \
return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 1, returnType args >::thunk( \
argc, argv, &_fn ## name ## impl, _fn ## name ## DefaultArgs \
) ); \
} \
static ConsoleFunctionHeader _ ## name ## header \
( #returnType, #args, #defaultArgs ); \
static ConsoleConstructor \
_ ## name ## obj( NULL, #name, _EngineConsoleThunkType< returnType >::CallbackType( _ ## name ## caster ), usage, \
_EngineConsoleThunk< 1, returnType args >::NUM_ARGS - _EngineConsoleThunkCountArgs() defaultArgs, \
_EngineConsoleThunk< 1, returnType args >::NUM_ARGS, \
false, &_ ## name ## header \
); \
static inline returnType _fn ## name ## impl args
// The next thing is a bit tricky. DefineEngineMethod allows to make the 'object' (=this) argument to the function
// implicit which presents quite an obstacle for the macro internals as the engine export system requires the
// name of a DLL symbol that represents an extern "C" function with an explicit first object pointer argument.
//
// Even if we ignored the fact that we don't have a guarantee how the various C++ compilers implement implicit 'this' arguments,
// we could still not just use a C++ method for this as then we would have to get past the C++ compiler's mangling to
// get to the function symbol name (let alone the fact that typing this method correctly would be tricky).
//
// So, the trick employed here is to package all but the implicit 'this' argument in a structure and then define an
// extern "C" function that takes the object pointer as a first argument and the struct type as the second argument.
// This will result in a function with an identical stack call frame layout to the function we want.
//
// Unfortunately, that still requires that function to chain on to the real user-defined function. To do this
// cleanly and portably, _EngineMethodTrampoline is used to unpack and jump the call from extern "C" into C++ space.
// In optimized builds, the compiler should be smart enough to pretty much optimize all our trickery here away.
#define _DefineMethodTrampoline( className, name, returnType, args ) \
TORQUE_API EngineTypeTraits< returnType >::ReturnValueType \
fn ## className ## _ ## name ( className* object, _EngineMethodTrampoline< _ ## className ## name ## frame, returnType args >::Args a )\
{ \
_CHECK_ENGINE_INITIALIZED( className::name, returnType ); \
return EngineTypeTraits< returnType >::ReturnValue( \
_EngineMethodTrampoline< _ ## className ## name ## frame, returnType args >::jmp( object, a ) \
); \
}
/// Define a call-in point for calling a method on an engine object.
///
/// @param name The name of the C++ class.
/// @param name The name of the method as it should be seen by the control layer.
/// @param returnType The value type returned to the control layer.
/// @param args The argument list as it would appear on the function definition
/// @param defaultArgs The list of default argument values.
/// @param usage The usage doc string for the engine API reference.
///
/// @code
/// DefineEngineMethod( MyClass, myMethod, int, ( float f, const String& s ), ( "value for s" ), "This is my method." )
/// {
/// return object->someMethod( f, s );
/// }
/// @endcode
#define DefineEngineMethod( className, name, returnType, args, defaultArgs, usage ) \
struct _ ## className ## name ## frame \
{ \
typedef className ObjectType; \
className* object; \
inline returnType _exec args const; \
}; \
_DefineMethodTrampoline( className, name, returnType, args ); \
static _EngineFunctionDefaultArguments< _EngineMethodTrampoline< _ ## className ## name ## frame, void args >::FunctionType > \
_fn ## className ## name ## DefaultArgs defaultArgs; \
static EngineFunctionInfo _fn ## className ## name ## FunctionInfo( \
#name, \
&_SCOPE< className >()(), \
usage, \
"virtual " #returnType " " #name #args, \
"fn" #className "_" #name, \
TYPE< _EngineMethodTrampoline< _ ## className ## name ## frame, returnType args >::FunctionType >(), \
&_fn ## className ## name ## DefaultArgs, \
( void* ) &fn ## className ## _ ## name, \
0 \
); \
static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject* object, S32 argc, ConsoleValue *argv ) \
{ \
_ ## className ## name ## frame frame; \
frame.object = static_cast< className* >( object ); \
return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 2, returnType args >::thunk( \
argc, argv, &_ ## className ## name ## frame::_exec, &frame, _fn ## className ## name ## DefaultArgs \
) ); \
} \
static ConsoleFunctionHeader _ ## className ## name ## header \
( #returnType, #args, #defaultArgs ); \
static ConsoleConstructor \
className ## name ## obj( #className, #name, \
_EngineConsoleThunkType< returnType >::CallbackType( _ ## className ## name ## caster ), usage, \
_EngineConsoleThunk< 2, returnType args >::NUM_ARGS - _EngineConsoleThunkCountArgs() defaultArgs, \
_EngineConsoleThunk< 2, returnType args >::NUM_ARGS, \
false, &_ ## className ## name ## header \
); \
returnType _ ## className ## name ## frame::_exec args const
/// Define a call-in point for calling into the engine. Unlike with DefineEngineFunction, the statically
/// callable function will be confined to the namespace of the given class.
///
/// @param classname The name of the C++ class (or a registered export scope).
/// @param name The name of the method as it should be seen by the control layer.
/// @param returnType The value type returned to the control layer.
/// @param args The argument list as it would appear on the function definition
/// @param defaultArgs The list of default argument values.
/// @param usage The usage doc string for the engine API reference.
///
/// @code
/// DefineEngineStaticMethod( MyClass, myMethod, int, ( float f, string s ), ( "value for s" ), "This is my method." )
/// {
/// }
/// @endcode
#define DefineEngineStaticMethod( className, name, returnType, args, defaultArgs, usage ) \
static inline returnType _fn ## className ## name ## impl args; \
TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## className ## _ ## name \
( _EngineFunctionTrampoline< returnType args >::Args a ) \
{ \
_CHECK_ENGINE_INITIALIZED( className::name, returnType ); \
return EngineTypeTraits< returnType >::ReturnValue( \
_EngineFunctionTrampoline< returnType args >::jmp( _fn ## className ## name ## impl, a ) \
); \
} \
static _EngineFunctionDefaultArguments< void args > _fn ## className ## name ## DefaultArgs defaultArgs; \
static EngineFunctionInfo _fn ## name ## FunctionInfo( \
#name, \
&_SCOPE< className >()(), \
usage, \
#returnType " " #name #args, \
"fn" #className "_" #name, \
TYPE< returnType args >(), \
&_fn ## className ## name ## DefaultArgs, \
( void* ) &fn ## className ## _ ## name, \
0 \
); \
static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject*, S32 argc, ConsoleValue *argv )\
{ \
return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 1, returnType args >::thunk( \
argc, argv, &_fn ## className ## name ## impl, _fn ## className ## name ## DefaultArgs \
) ); \
} \
static ConsoleFunctionHeader _ ## className ## name ## header \
( #returnType, #args, #defaultArgs, true ); \
static ConsoleConstructor \
_ ## className ## name ## obj( #className, #name, _EngineConsoleThunkType< returnType >::CallbackType( _ ## className ## name ## caster ), usage, \
_EngineConsoleThunk< 1, returnType args >::NUM_ARGS - _EngineConsoleThunkCountArgs() defaultArgs, \
_EngineConsoleThunk< 1, returnType args >::NUM_ARGS, \
false, &_ ## className ## name ## header \
); \
static inline returnType _fn ## className ## name ## impl args
# define DefineEngineStringlyVariadicFunction(name,returnType,minArgs,maxArgs,usage) \
static inline returnType _fn ## name ## impl (SimObject *, S32 argc, ConsoleValue *argv); \
TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## name \
(Vector<const char*>* vec) \
{ \
_CHECK_ENGINE_INITIALIZED( name, returnType ); \
StringArrayToConsoleValueWrapper args(vec->size(), vec->address()); \
return EngineTypeTraits< returnType >::ReturnValue( \
_fn ## name ## impl(NULL, args.count(), args) \
); \
} \
static _EngineFunctionDefaultArguments< void (Vector<const char*>* vec) > _fn ## name ## DefaultArgs; \
static EngineFunctionInfo _fn ## name ## FunctionInfo( \
#name, \
&_SCOPE<>()(), \
usage, \
#returnType " " #name "(Vector<String> args)", \
"fn" #name, \
TYPE< returnType (Vector<const char*>* vec) >(), \
&_fn ## name ## DefaultArgs, \
( void* ) &fn ## name, \
0 \
); \
ConsoleConstructor cc_##name##_obj(NULL,#name,_fn ## name ## impl,usage,minArgs,maxArgs); \
returnType _fn ## name ## impl(SimObject *, S32 argc, ConsoleValue *argv)
# define DefineEngineStringlyVariadicMethod(className, name,returnType,minArgs,maxArgs,usage) \
struct _ ## className ## name ## frame \
{ \
typedef className ObjectType; \
className* object; \
inline returnType _exec (S32 argc, ConsoleValue* argv) const; \
}; \
TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## className ## _ ## name \
(className* object, Vector<const char*>* vec) \
{ \
_CHECK_ENGINE_INITIALIZED( name, returnType ); \
StringArrayToConsoleValueWrapper args(vec->size(), vec->address()); \
_ ## className ## name ## frame frame {}; \
frame.object = static_cast< className* >( object ); \
return EngineTypeTraits< returnType >::ReturnValue( \
frame._exec(args.count(), args) \
); \
} \
static _EngineFunctionDefaultArguments< void (className* object, S32 argc, const char** argv) > \
_fn ## className ## name ## DefaultArgs; \
static EngineFunctionInfo _fn ## className ## name ## FunctionInfo( \
#name, \
&_SCOPE< className >()(), \
usage, \
"virtual " #returnType " " #name "(Vector<String> args)", \
"fn" #className "_" #name, \
TYPE< _EngineMethodTrampoline< _ ## className ## name ## frame, returnType (Vector<const char*> vec) >::FunctionType >(), \
&_fn ## className ## name ## DefaultArgs, \
( void* ) &fn ## className ## _ ## name, \
0 \
); \
returnType cm_##className##_##name##_caster(SimObject* object, S32 argc, ConsoleValue* argv) { \
AssertFatal( dynamic_cast<className*>( object ), "Object passed to " #name " is not a " #className "!" ); \
_ ## className ## name ## frame frame {}; \
frame.object = static_cast< className* >( object ); \
conmethod_return_##returnType ) frame._exec(argc,argv); \
}; \
ConsoleConstructor cc_##className##_##name##_obj(#className,#name,cm_##className##_##name##_caster,usage,minArgs,maxArgs); \
inline returnType _ ## className ## name ## frame::_exec(S32 argc, ConsoleValue *argv) const
// The following three macros are only temporary. They allow to define engineAPI functions using the framework
// here in this file while being visible only in the new API. When the console interop is removed, these macros
// can be removed and all their uses be replaced with their corresponding versions that now still include support
// for the console (e.g. DefineNewEngineFunction should become DefineEngineFunction).
#define DefineNewEngineFunction( name, returnType, args, defaultArgs, usage ) \
static inline returnType _fn ## name ## impl args; \
TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## name \
( _EngineFunctionTrampoline< returnType args >::Args a ) \
{ \
_CHECK_ENGINE_INITIALIZED( name, returnType ); \
return EngineTypeTraits< returnType >::ReturnValue( \
_EngineFunctionTrampoline< returnType args >::jmp( _fn ## name ## impl, a ) \
); \
} \
static _EngineFunctionDefaultArguments< void args > _fn ## name ## DefaultArgs defaultArgs; \
static EngineFunctionInfo _fn ## name ## FunctionInfo( \
#name, \
&_SCOPE<>()(), \
usage, \
#returnType " " #name #args, \
"fn" #name, \
TYPE< returnType args >(), \
&_fn ## name ## DefaultArgs, \
( void* ) &fn ## name, \
0 \
); \
static inline returnType _fn ## name ## impl args
#define DefineNewEngineMethod( className, name, returnType, args, defaultArgs, usage ) \
struct _ ## className ## name ## frame \
{ \
typedef className ObjectType; \
className* object; \
inline returnType _exec args const; \
}; \
_DefineMethodTrampoline( className, name, returnType, args ); \
static _EngineFunctionDefaultArguments< _EngineMethodTrampoline< _ ## className ## name ## frame, void args >::FunctionType > \
_fn ## className ## name ## DefaultArgs defaultArgs; \
static EngineFunctionInfo _fn ## className ## name ## FunctionInfo( \
#name, \
&_SCOPE< className >()(), \
usage, \
"virtual " #returnType " " #name #args, \
"fn" #className "_" #name, \
TYPE< _EngineMethodTrampoline< _ ## className ## name ## frame, returnType args >::FunctionType >(), \
&_fn ## className ## name ## DefaultArgs, \
( void* ) &fn ## className ## _ ## name, \
0 \
); \
returnType _ ## className ## name ## frame::_exec args const
#define DefineNewEngineStaticMethod( className, name, returnType, args, defaultArgs, usage ) \
static inline returnType _fn ## className ## name ## impl args; \
TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## className ## _ ## name \
( _EngineFunctionTrampoline< returnType args >::Args a ) \
{ \
_CHECK_ENGINE_INITIALIZED( className::name, returnType ); \
return EngineTypeTraits< returnType >::ReturnValue( \
_EngineFunctionTrampoline< returnType args >::jmp( _fn ## className ## name ## impl, a ) \
); \
} \
static _EngineFunctionDefaultArguments< void args > _fn ## className ## name ## DefaultArgs defaultArgs; \
static EngineFunctionInfo _fn ## name ## FunctionInfo( \
#name, \
&_SCOPE< className >()(), \
usage, \
#returnType " " #name #args, \
"fn" #className "_" #name, \
TYPE< returnType args >(), \
&_fn ## className ## name ## DefaultArgs, \
( void* ) &fn ## className ## _ ## name, \
0 \
); \
static inline returnType _fn ## className ## name ## impl args
/// @}
//=============================================================================
// Callbacks.
//=============================================================================
/// Matching implement for DECLARE_CALLBACK.
///
///
/// @warn With the new interop system, method-style callbacks <em>must not</em> be triggered on object
/// that are being created! This is because the control layer will likely not yet have a fully valid wrapper
/// object in place for the EngineObject under construction.
#define IMPLEMENT_CALLBACK( class, name, returnType, args, argNames, usageString ) \
struct _ ## class ## name ## frame { typedef class ObjectType; }; \
TORQUE_API _EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType* cb ## class ## _ ## name; \
TORQUE_API void set_cb ## class ## _ ## name( \
_EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType fn ) \
{ cb ## class ## _ ## name = fn; } \
_EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType* cb ## class ## _ ## name; \
namespace { \
::EngineFunctionInfo _cb ## class ## name( \
#name, \
&::_SCOPE< class >()(), \
usageString, \
"virtual " #returnType " " #name #args, \
"cb" #class "_" #name, \
::TYPE< _EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType >(), \
NULL, \
( void* ) &cb ## class ## _ ## name, \
EngineFunctionCallout \
); \
} \
returnType class::name ## _callback args \
{ \
if( cb ## class ## _ ## name ) { \
_EngineCallbackHelper cbh( this, reinterpret_cast< const void* >( cb ## class ## _ ## name ) ); \
return returnType( cbh.call< returnType > argNames ); \
} \
if( engineAPI::gUseConsoleInterop ) \
{ \
static StringTableEntry sName = StringTable->insert( #name ); \
_EngineConsoleCallbackHelper cbh( sName, this ); \
return returnType( cbh.call< returnType > argNames ); \
} \
return returnType(); \
} \
namespace { \
ConsoleFunctionHeader _ ## class ## name ## header( \
#returnType, #args, "" ); \
ConsoleConstructor _ ## class ## name ## obj( #class, #name, usageString, &_ ## class ## name ## header ); \
}
/// Used to define global callbacks not associated with
/// any particular class or namespace.
#define IMPLEMENT_GLOBAL_CALLBACK( name, returnType, args, argNames, usageString ) \
DEFINE_CALLOUT( cb ## name, name,, returnType, args, 0, usageString ); \
returnType name ## _callback args \
{ \
if( cb ## name ) \
return returnType( cb ## name argNames ); \
if( engineAPI::gUseConsoleInterop ) \
{ \
static StringTableEntry sName = StringTable->insert( #name ); \
_EngineConsoleCallbackHelper cbh( sName, NULL ); \
return returnType( cbh.call< returnType > argNames ); \
} \
return returnType(); \
} \
namespace { \
ConsoleFunctionHeader _ ## name ## header( \
#returnType, #args, "" ); \
ConsoleConstructor _ ## name ## obj( NULL, #name, usageString, &_ ## name ## header ); \
}
// Again, temporary macros to allow splicing the API while we still have the console interop around.
#define IMPLEMENT_CONSOLE_CALLBACK( class, name, returnType, args, argNames, usageString ) \
returnType class::name ## _callback args \
{ \
if( engineAPI::gUseConsoleInterop ) \
{ \
static StringTableEntry sName = StringTable->insert( #name ); \
_EngineConsoleCallbackHelper cbh( sName, this ); \
return returnType( cbh.call< returnType > argNames ); \
} \
return returnType(); \
} \
namespace { \
ConsoleFunctionHeader _ ## class ## name ## header( \
#returnType, #args, "" ); \
ConsoleConstructor _ ## class ## name ## obj( #class, #name, usageString, &_ ## class ## name ## header ); \
}
#define IMPLEMENT_NEW_CALLBACK( class, name, returnType, args, argNames, usageString ) \
struct _ ## class ## name ## frame { typedef class ObjectType; }; \
TORQUE_API _EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType* cb ## class ## _ ## name; \
TORQUE_API void set_cb ## class ## _ ## name( \
_EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType fn ) \
{ cb ## class ## _ ## name = fn; } \
_EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType* cb ## class ## _ ## name; \
namespace { \
::EngineFunctionInfo _cb ## class ## name( \
#name, \
&::_SCOPE< class >()(), \
usageString, \
"virtual " #returnType " " #name #args, \
"cb" #class "_" #name, \
::TYPE< _EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType >(), \
NULL, \
&cb ## class ## _ ## name, \
EngineFunctionCallout \
); \
} \
returnType class::name ## _callback args \
{ \
if( cb ## class ## _ ## name ) { \
_EngineCallbackHelper cbh( this, reinterpret_cast< const void* >( cb ## class ## _ ## name ) ); \
return returnType( cbh.call< returnType > argNames ); \
} \
return returnType(); \
}
// Internal helper class for doing call-outs in the new interop.
struct _EngineCallbackHelper
{
protected:
EngineObject* mThis;
const void* mFn;
public:
_EngineCallbackHelper( EngineObject* pThis, const void* fn )
: mThis( pThis ),
mFn( fn ) {}
template< typename R, typename ...ArgTs >
R call(ArgTs ...args) const
{
typedef R( FunctionType )( EngineObject*, ArgTs... );
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, args... ) );
}
};
#include "console/stringStack.h"
// Internal helper for callback support in legacy console system.
struct _BaseEngineConsoleCallbackHelper
{
public:
/// Matches up to storeArgs.
static const U32 MAX_ARGUMENTS = 11;
SimObject* mThis;
S32 mInitialArgc;
S32 mArgc;
StringTableEntry mCallbackName;
ConsoleValue mArgv[ MAX_ARGUMENTS + 2 ];
ConsoleValue _exec();
ConsoleValue _execLater(SimConsoleThreadExecEvent *evt);
_BaseEngineConsoleCallbackHelper(): mThis(NULL), mInitialArgc(0), mArgc(0), mCallbackName(StringTable->EmptyString()){;}
};
// Base helper for console callbacks
struct _EngineConsoleCallbackHelper : public _BaseEngineConsoleCallbackHelper
{
private:
using Helper = engineAPI::detail::MarshallHelpers<ConsoleValue>;
public:
_EngineConsoleCallbackHelper( StringTableEntry callbackName, SimObject* pThis )
{
mThis = pThis;
mArgc = mInitialArgc = pThis ? 2 : 1 ;
mCallbackName = callbackName;
}
template< typename R, typename ...ArgTs >
R call(ArgTs ...args)
{
if (Con::isMainThread())
{
ConsoleStackFrameSaver sav; sav.save();
mArgv[ 0 ].setStringTableEntry(mCallbackName);
Helper::marshallEach(mArgc, mArgv, args...);
return R( EngineUnmarshallData< R >()( _exec() ) );
}
else
{
SimConsoleThreadExecCallback cb;
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc + sizeof...(ArgTs), NULL, false, &cb);
evt->populateArgs(mArgv);
mArgv[ 0 ].setStringTableEntry(mCallbackName);
Helper::marshallEach(mArgc, mArgv, args...);
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
}
}
};
// Override for when first parameter is presumably a SimObject*, in which case A will be absorbed as the callback
template<typename P1> struct _EngineConsoleExecCallbackHelper : public _BaseEngineConsoleCallbackHelper
{
private:
using Helper = engineAPI::detail::MarshallHelpers<ConsoleValue>;
public:
_EngineConsoleExecCallbackHelper( SimObject* pThis )
{
mThis = pThis;
mArgc = mInitialArgc = 2;
mCallbackName = NULL;
}
template< typename R, typename SCB, typename ...ArgTs >
R call( SCB simCB , ArgTs ...args )
{
if (Con::isMainThread())
{
ConsoleStackFrameSaver sav; sav.save();
mArgv[ 0 ].setString(simCB);
Helper::marshallEach(mArgc, mArgv, args...);
return R( EngineUnmarshallData< R >()( _exec() ) );
}
else
{
SimConsoleThreadExecCallback cb;
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+sizeof...(ArgTs), NULL, true, &cb);
evt->populateArgs(mArgv);
mArgv[ 0 ].setString(simCB);
Helper::marshallEach(mArgc, mArgv, args...);
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
}
}
};
// Override for when first parameter is const char*
template<> struct _EngineConsoleExecCallbackHelper<const char*> : public _BaseEngineConsoleCallbackHelper
{
private:
using Helper = engineAPI::detail::MarshallHelpers<ConsoleValue>;
public:
_EngineConsoleExecCallbackHelper( const char *callbackName )
{
mThis = NULL;
mArgc = mInitialArgc = 1;
mCallbackName = StringTable->insert(callbackName);
}
template< typename R, typename ...ArgTs >
R call(ArgTs ...args)
{
if (Con::isMainThread())
{
ConsoleStackFrameSaver sav; sav.save();
mArgv[ 0 ].setStringTableEntry(mCallbackName);
Helper::marshallEach(mArgc, mArgv, args...);
return R( EngineUnmarshallData< R >()( _exec() ) );
}
else
{
SimConsoleThreadExecCallback cb;
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+sizeof...(ArgTs), NULL, false, &cb);
evt->populateArgs(mArgv);
mArgv[ 0 ].setStringTableEntry(mCallbackName);
Helper::marshallEach(mArgc, mArgv, args...);
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
}
}
};
// Re-enable some VC warnings we disabled for this file.
#pragma warning( pop ) // 4510 and 4610
#endif // !_ENGINEAPI_H_