Torque3D/Engine/source/forest/ts
JeffR b44158cb89 Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
Removed the old SHAPE_ASSET macros
Implements AssetRef struct that acts as a universal wrapper for an templated AssetPtr and AssetId pair
Adds Type handling for AssetRef for ShapeAsset to unify handling in classes that utilize a shapeAsset, so assigning an assetPtr or an assetId will keep a record of the assignment in the event the assetPtr is invalid.
Update all classes that utilized the old SHAPE_ASSET macros to utilize the AssetRef struct and updated the class code to utilize it to provide much more clean and concise code that isn't blocked behind macro definitions
Added a new example class: shapeDatablockExample which allows render of a simple shape object utilizing a simple example datablock.
2026-05-31 01:19:26 -05:00
..
tsForestCellBatch.cpp added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
tsForestCellBatch.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
tsForestItemData.cpp Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking 2026-05-31 01:19:26 -05:00
tsForestItemData.h rest of virtuals removed 2024-03-18 18:40:22 +00:00