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assetTypes
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
2021-09-19 01:01:47 -05:00
templateFiles
Merge pull request #495 from JeffProgrammer/tsneo
2021-09-09 19:22:15 -05:00
addModuleWindow.tscript
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
2021-09-12 05:32:30 -05:00
addPackageWindow.tscript
Improve handling of non-default script filenames
2021-01-19 21:32:31 +01:00
assetBrowser.tscript
* [AssetBrowser] BugFix: Correct a case where creator categories may get shoved into the first module in the tree when entering asset select mode.
2021-10-17 18:21:29 -04:00
assetImport.tscript
Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process.
2021-11-05 17:49:48 -05:00
assetImportConfig.tscript
Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process.
2021-11-05 17:49:48 -05:00
assetImportConfigEditor.tscript
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
2021-10-28 23:52:58 -05:00
creator.tscript
* [AssetBrowser] BugFix: Correct the inability to spawn assorted objects.
2021-10-11 20:12:32 -04:00
directoryHandling.tscript
* [AssetBrowser] BugFix: Address an error where deleting directories may result in an infinite loop.
2021-10-25 17:58:24 -04:00
editAsset.tscript
Merge pull request #495 from JeffProgrammer/tsneo
2021-09-09 19:22:15 -05:00
editModule.tscript
Misc Quality of Life and Bug fixes
2021-08-28 18:51:27 -05:00
gameObjectCreator.tscript
Improve handling of non-default script filenames
2021-01-19 21:32:31 +01:00
looseFileAudit.tscript
Fixes some conversion mistakes in the scripts
2021-01-19 21:32:31 +01:00
newAsset.tscript
Misc Quality of Life and Bug fixes
2021-08-28 18:51:27 -05:00
popupMenus.tscript
Fixes some conversion mistakes in the scripts
2021-01-19 21:32:31 +01:00
profiles.tscript
Add getScriptPath console function to GUIAsset
2021-09-10 02:13:56 -05:00
selectModule.tscript
Misc Quality of Life and Bug fixes
2021-08-28 18:51:27 -05:00
selectPackage.tscript
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
selectPath.tscript
* [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories.
2021-10-09 22:16:55 -04:00
setAssetTarget.tscript
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
2021-09-12 05:32:30 -05:00