mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
The behavior is different enough that these shouldn't be overloaded with the non-allocating verions. Also makes it more obvious what is going on to the caller.
131 lines
4.1 KiB
C++
131 lines
4.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "platformWin32/platformWin32.h"
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#include "platform/platformInput.h"
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#include "platform/nativeDialogs/msgBox.h"
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#include "console/console.h"
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#include "core/strings/unicode.h"
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#include "windowManager/platformWindowMgr.h"
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#include "windowManager/win32/win32Window.h"
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struct _FlagMap
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{
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S32 num;
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U32 flag;
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};
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static _FlagMap sgButtonMap[] =
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{
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{ MBOk, MB_OK },
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{ MBOkCancel, MB_OKCANCEL },
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{ MBRetryCancel, MB_RETRYCANCEL },
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{ MBSaveDontSave, MB_YESNO },
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{ MBSaveDontSaveCancel, MB_YESNOCANCEL },
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{ 0xffffffff, 0xffffffff }
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};
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static _FlagMap sgIconMap[] =
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{
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{ MIWarning, MB_ICONWARNING },
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{ MIInformation, MB_ICONINFORMATION },
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{ MIQuestion, MB_ICONQUESTION },
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{ MIStop, MB_ICONSTOP },
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{ 0xffffffff, 0xffffffff }
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};
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static _FlagMap sgMsgBoxRetMap[] =
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{
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{ IDCANCEL, MRCancel },
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{ IDNO, MRDontSave },
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{ IDOK, MROk},
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{ IDRETRY, MRRetry },
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{ IDYES, MROk },
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{ 0xffffffff, 0xffffffff }
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};
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//-----------------------------------------------------------------------------
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static U32 getMaskFromID(_FlagMap *map, S32 id)
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{
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for(S32 i = 0;map[i].num != 0xffffffff && map[i].flag != 0xffffffff;++i)
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{
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if(map[i].num == id)
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return map[i].flag;
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}
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return 0;
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}
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//-----------------------------------------------------------------------------
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#ifndef TORQUE_SDL
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S32 Platform::messageBox(const UTF8 *title, const UTF8 *message, MBButtons buttons, MBIcons icon)
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{
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PlatformWindow *pWindow = WindowManager->getFirstWindow();
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// Get us rendering while we're blocking.
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winState.renderThreadBlocked = true;
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// We don't keep a locked mouse or else we're going
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// to end up possibly locking our mouse out of the
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// message box area
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bool cursorLocked = pWindow && pWindow->isMouseLocked();
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if( cursorLocked )
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pWindow->setMouseLocked( false );
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// Need a visible cursor to click stuff accurately
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bool cursorVisible = !pWindow || pWindow->isCursorVisible();
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if( !cursorVisible )
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pWindow->setCursorVisible(true);
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#ifdef UNICODE
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const UTF16 *msg = createUTF16string(message);
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const UTF16 *t = createUTF16string(title);
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#else
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const UTF8 *msg = message;
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const UTF8 *t = title;
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#endif
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HWND parent = pWindow ? static_cast<Win32Window*>(pWindow)->getHWND() : NULL;
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S32 ret = ::MessageBox( parent, msg, t, getMaskFromID(sgButtonMap, buttons) | getMaskFromID(sgIconMap, icon));
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#ifdef UNICODE
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delete [] msg;
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delete [] t;
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#endif
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// Dialog is gone.
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winState.renderThreadBlocked = false;
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if( cursorVisible == false )
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pWindow->setCursorVisible( false );
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if( cursorLocked == true )
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pWindow->setMouseLocked( true );
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return getMaskFromID(sgMsgBoxRetMap, ret);
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}
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#endif
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