Torque3D/Engine/source/afx/ea/afxEA_AnimClip.cpp
Areloch da06fc1d96 * Fixes description for a few Scene methods
* Adds method to Scene to delete dynamic objects in the scene
* Add getNodeTransform to ShapeBase
* Add sanity check to AFX ea_update function to avoid divide by zero
* Adds ability to set color mul on GuiBitmapBorderCtrl like bitmapCtrl
* MatrixF utilty functions/operators
* Add ability to ignore an object in the containerBoxEmpty method call
* Adds some better initialization/sanity handling for resetWorldBox and resetRenderWorldBox for SceneObject
2024-02-03 23:42:26 -06:00

201 lines
6.2 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include <typeinfo>
#include "afx/arcaneFX.h"
#include "afx/afxEffectDefs.h"
#include "afx/afxEffectWrapper.h"
#include "afx/afxChoreographer.h"
#include "afx/ce/afxAnimClip.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxEA_AnimClip
class afxEA_AnimClip : public afxEffectWrapper
{
typedef afxEffectWrapper Parent;
afxAnimClipData* clip_data;
bool started;
F32 anim_lifetime;
U32 anim_tag;
U32 lock_tag;
void do_runtime_substitutions();
public:
/*C*/ afxEA_AnimClip();
/*C*/ ~afxEA_AnimClip();
virtual void ea_set_datablock(SimDataBlock*);
virtual bool ea_start();
virtual bool ea_update(F32 dt);
virtual void ea_finish(bool was_stopped);
};
//~~~~~~~~~~~~~~~~~~~~//
afxEA_AnimClip::afxEA_AnimClip()
{
clip_data = 0;
started = false;
anim_lifetime = 0;
anim_tag = 0;
lock_tag = 0;
}
afxEA_AnimClip::~afxEA_AnimClip()
{
if (clip_data && clip_data->isTempClone())
delete clip_data;
clip_data = 0;
}
void afxEA_AnimClip::ea_set_datablock(SimDataBlock* db)
{
clip_data = dynamic_cast<afxAnimClipData*>(db);
}
bool afxEA_AnimClip::ea_start()
{
if (!clip_data)
{
Con::errorf("afxEA_AnimClip::ea_start() -- missing or incompatible datablock.");
return false;
}
do_runtime_substitutions();
afxConstraint* pos_constraint = getPosConstraint();
if (mFull_lifetime == (F32)INFINITE_LIFETIME && pos_constraint != 0)
anim_lifetime = pos_constraint->getAnimClipDuration(clip_data->clip_name);
else
anim_lifetime = mFull_lifetime;
anim_tag = 0;
lock_tag = 0;
return true;
}
bool afxEA_AnimClip::ea_update(F32 dt)
{
afxConstraint* pos_constraint = getPosConstraint();
if (!started && pos_constraint != 0)
{
bool go_for_it = true;
if (pos_constraint->getDamageState() == ShapeBase::Enabled)
go_for_it = !clip_data->ignore_enabled;
else if (pos_constraint->getDamageState() == ShapeBase::Disabled)
go_for_it = !clip_data->ignore_disabled;
if (go_for_it && (clip_data->ignore_first_person || clip_data->ignore_third_person))
{
ShapeBase* shape = dynamic_cast<ShapeBase*>(pos_constraint->getSceneObject());
if (shape)
{
bool is_first_person = shape->isFirstPerson();
if (clip_data->ignore_first_person && is_first_person)
go_for_it = false;
if (clip_data->ignore_third_person && !is_first_person)
go_for_it = false;
}
}
if (go_for_it)
{
F32 rate = clip_data->rate/mProp_time_factor;
F32 pos = (anim_lifetime>0) ? mFmod(mLife_elapsed, anim_lifetime)/anim_lifetime : 0;
pos = mFmod(pos + clip_data->pos_offset, 1.0);
if (clip_data->rate < 0)
pos = 1.0f - pos;
anim_tag = pos_constraint->setAnimClip(clip_data->clip_name, pos, rate, clip_data->trans,
clip_data->is_death_anim);
if (clip_data->lock_anim)
lock_tag = pos_constraint->lockAnimation();
}
started = true;
}
return true;
}
void afxEA_AnimClip::ea_finish(bool was_stopped)
{
afxConstraint* pos_constraint = getPosConstraint();
if (pos_constraint && anim_tag != 0)
{
pos_constraint->resetAnimation(anim_tag);
}
if (pos_constraint && lock_tag != 0)
pos_constraint->unlockAnimation(lock_tag);
started = false;
}
void afxEA_AnimClip::do_runtime_substitutions()
{
// only clone the datablock if there are substitutions
if (clip_data->getSubstitutionCount() > 0)
{
// clone the datablock and perform substitutions
afxAnimClipData* orig_db = clip_data;
clip_data = new afxAnimClipData(*orig_db, true);
orig_db->performSubstitutions(clip_data, mChoreographer, mGroup_index);
}
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxEA_AnimClipDesc
class afxEA_AnimClipDesc : public afxEffectAdapterDesc, public afxEffectDefs
{
static afxEA_AnimClipDesc desc;
public:
virtual bool testEffectType(const SimDataBlock*) const;
virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; }
virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
virtual bool isPositional(const afxEffectWrapperData*) const { return false; }
virtual afxEffectWrapper* create() const { return new afxEA_AnimClip; }
};
afxEA_AnimClipDesc afxEA_AnimClipDesc::desc;
bool afxEA_AnimClipDesc::testEffectType(const SimDataBlock* db) const
{
return (typeid(afxAnimClipData) == typeid(*db));
}
bool afxEA_AnimClipDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
{
return (timing.lifetime < 0);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//