mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
61 lines
2.4 KiB
C++
61 lines
2.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// getD3DXVer.exe
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//
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// Checks for the existance of the correct D3DX library. Automatically
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// uses the D3DX library version this executable was compiled against.
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// (As contained in D3dx9core.h)
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//-----------------------------------------------------------------------------
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#include "stdafx.h"
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#include <D3dx9core.h>
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#include <windows.h>
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int _tmain(int argc, _TCHAR* argv[])
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{
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// Method documented at http://msdn.microsoft.com/en-us/library/bb172717(VS.85).aspx
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// NOTE: Went with a different check below as this one requires linking with
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// the correct D3DX library to begin with.
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//if ( !D3DXCheckVersion(D3D_SDK_VERSION, D3DX_SDK_VERSION) )
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//{
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// return 1;
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//}
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// Perform a simple LoadLibrary to check for the correct D3DX
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_TCHAR name[64];
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_stprintf(name, _T("d3dx9_%d.dll"), D3DX_SDK_VERSION);
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HINSTANCE hinstLib = LoadLibrary(name);
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if( !hinstLib )
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{
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//_tprintf(_T("'%s' lib NOT found"), name);
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return 1;
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}
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FreeLibrary(hinstLib);
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//_tprintf(_T("'%s' lib was found"), name);
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return 0;
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}
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