Torque3D/Templates/BaseGame/game/tools/materialEditor/scripts
JeffR c894728644 - Fixes issue with resizing for the inspector panel of the updated MatEd where it would cut off
- Fixes refresh behavior where it'd refresh while you were doing a 'long action' like dragging a slider or range value
- Fixes issue where the scroll position would reset when modifying some fields
- Fixed issue where saving a composite texture could save it to the game root directory
- Fixed issue where opening the mat ed for the first time with an object selected could have the inspector not inspect the object
2025-08-06 01:34:59 -05:00
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bakeCompositeButtonFieldType.tscript Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
materialAnimationFieldTypes.tscript Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
materialEd_justAlphaMaterial.asset.taml Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
materialEd_previewMaterial.asset.taml Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
materialEditor.ed.tscript - Fixes issue with resizing for the inspector panel of the updated MatEd where it would cut off 2025-08-06 01:34:59 -05:00
materialEditorUndo.ed.tscript Clean up more evals that have local variables are not working correctly. 2021-09-12 15:09:33 -04:00
materialInstanceView.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
ORMSliderFieldType.tscript Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00