Torque3D/Engine/source/core/stream
marauder2k7 888332a85c rest of the implementation
apparently templated classes need all functions to be inline, otherwise unresolved symbols
macro for switching between matrixf and templated
few functions that were missed
2024-07-28 14:35:34 +01:00
..
bitStream.cpp void floating point error clipping courtessy higuy and hutch 2021-07-31 17:05:29 -05:00
bitStream.h rest of the implementation 2024-07-28 14:35:34 +01:00
fileStream.cpp uninitialized variables-core-2 2020-05-11 15:13:29 -05:00
fileStream.h virtuals removed 2024-03-18 18:13:00 +00:00
fileStreamObject.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fileStreamObject.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
ioHelper.h Expanded signals and journaled signals to support up to 13 parameters 2013-01-22 15:54:03 -05:00
memStream.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
memStream.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
stream.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
stream.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
streamObject.cpp Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
streamObject.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
tStream.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00