Torque3D/Tools/CMake/torqueMacOSconfigs.cmake

23 lines
833 B
CMake

#detect Architecture
if (APPLE AND NOT IOS)
option(TORQUE_MACOS_UNIVERSAL_BINARY OFF)
# Detect architecture if not using universal
if (TORQUE_MACOS_UNIVERSAL_BINARY)
set(ARCHITECTURE_STRING_APPLE "x86_64;arm64")
set(DEPLOYMENT_TARGET_APPLE "10.13")
else()
if (CMAKE_SYSTEM_PROCESSOR MATCHES "arm64")
set(ARCHITECTURE_STRING_APPLE "arm64")
set(DEPLOYMENT_TARGET_APPLE "11.0")
else()
set(ARCHITECTURE_STRING_APPLE "x86_64")
set(DEPLOYMENT_TARGET_APPLE "10.13")
endif()
endif()
set(CMAKE_OSX_ARCHITECTURES ${ARCHITECTURE_STRING_APPLE} CACHE STRING "OSX Architecture" FORCE)
set(CMAKE_OSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET_APPLE} CACHE STRING "OSX Deployment target" FORCE)
mark_as_advanced(CMAKE_OSX_ARCHITECTURES)
mark_as_advanced(CMAKE_OSX_DEPLOYMENT_TARGET)
endif()