mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
31 lines
1.4 KiB
CMake
31 lines
1.4 KiB
CMake
# Bullet module
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option(TORQUE_SFX_OPENAL "Use OpenAL SFX" ON)
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if(TORQUE_SFX_OPENAL)
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message("Enabling OpenAL Module")
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file(GLOB TORQUE_OPENAL_SOURCES "${CMAKE_SOURCE_DIR}/Engine/source/sfx/openal/*.cpp")
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if (APPLE)
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file(GLOB TORQUE_OPENAL_MAC_SOURCES "${CMAKE_SOURCE_DIR}/Engine/source/sfx/openal/mac/*.cpp")
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set(TORQUE_OPENAL_SOURCES ${TORQUE_OPENAL_SOURCES} ${TORQUE_OPENAL_MAC_SOURCES})
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elseif (WIN32)
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file(GLOB TORQUE_OPENAL_WIN_SOURCES "${CMAKE_SOURCE_DIR}/Engine/source/sfx/openal/win32/*.cpp")
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set(TORQUE_OPENAL_SOURCES ${TORQUE_OPENAL_SOURCES} ${TORQUE_OPENAL_WIN_SOURCES})
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elseif (UNIX)
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file(GLOB TORQUE_OPENAL_LINUX_SOURCES "${CMAKE_SOURCE_DIR}/Engine/source/sfx/openal/linux/*.cpp")
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set(TORQUE_OPENAL_SOURCES ${TORQUE_OPENAL_SOURCES} ${TORQUE_OPENAL_LINUX_SOURCES})
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else()
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message(FATAL_ERROR "Unsupported OpenAL platform.")
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endif (APPLE)
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set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_OPENAL_SOURCES})
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set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} OpenAL)
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# Since OpenAL lives elsewhere we need to ensure it is known to Torque when providing a link to it
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set(ALSOFT_EXAMPLES OFF CACHE BOOL "OpenAL Examples" FORCE)
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set(ALSOFT_UPDATE_BUILD_VERSION OFF CACHE BOOL "Update build Version" UPDATE)
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add_subdirectory("${CMAKE_SOURCE_DIR}/Engine/lib/openal-soft" ${CMAKE_BINARY_DIR}/temp/openal-soft EXCLUDE_FROM_ALL)
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endif(TORQUE_SFX_OPENAL)
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