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typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag examples: Prefab displays prefab filename TSStatic displays the used shape asset name SFXEmitter displays the played sound asset GameBase derivatives display the datablock used |
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| .. | ||
| 3d | ||
| buttons | ||
| containers | ||
| controls | ||
| core | ||
| editor | ||
| game | ||
| shiny | ||
| theora | ||
| utility | ||
| worldEditor | ||