mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
211 lines
6.4 KiB
C++
211 lines
6.4 KiB
C++
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include <typeinfo>
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#include "afx/arcaneFX.h"
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#include "afx/forces/afxForce.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxF_DragData : public afxForceData
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{
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typedef afxForceData Parent;
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public:
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F32 drag_coefficient;
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F32 air_density;
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F32 cross_sectional_area;
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public:
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/*C*/ afxF_DragData();
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/*C*/ afxF_DragData(const afxF_DragData&, bool = false);
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virtual void packData(BitStream* stream);
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virtual void unpackData(BitStream* stream);
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virtual afxForceData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
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static void initPersistFields();
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DECLARE_CONOBJECT(afxF_DragData);
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DECLARE_CATEGORY("AFX");
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxF_Drag : public afxForce
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{
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typedef afxForce Parent;
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private:
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afxF_DragData* mDatablock;
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F32 air_friction_constant;
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public:
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/*C*/ afxF_Drag();
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virtual bool onNewDataBlock(afxForceData* dptr, bool reload);
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virtual void start();
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virtual Point3F evaluate(Point3F pos, Point3F v, F32 mass);
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxDragData
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IMPLEMENT_CO_DATABLOCK_V1(afxF_DragData);
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ConsoleDocClass( afxF_DragData,
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"@brief A datablock for specifiying AFX drag forces.\n\n"
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"@ingroup afxExperimental\n"
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"@ingroup AFX\n"
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"@ingroup Datablocks\n"
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);
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afxF_DragData::afxF_DragData()
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{
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air_density = 1.2250f;
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cross_sectional_area = 0.75f; // this variable isn't exposed to the user to keep things simple
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drag_coefficient = 1.0f;
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}
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afxF_DragData::afxF_DragData(const afxF_DragData& other, bool temp_clone) : afxForceData(other, temp_clone)
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{
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air_density = other.air_density;
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cross_sectional_area = other.cross_sectional_area;
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drag_coefficient = other.drag_coefficient;
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}
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#define myOffset(field) Offset(field, afxF_DragData)
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void afxF_DragData::initPersistFields()
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{
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addField("drag", TypeF32, myOffset(drag_coefficient),
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"...");
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addField("airDensity", TypeF32, myOffset(air_density),
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"...");
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addField("crossSectionalArea", TypeF32, myOffset(cross_sectional_area),
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"...");
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Parent::initPersistFields();
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}
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void afxF_DragData::packData(BitStream* stream)
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{
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Parent::packData(stream);
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stream->write(drag_coefficient);
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stream->write(air_density);
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stream->write(cross_sectional_area);
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}
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void afxF_DragData::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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stream->read(&drag_coefficient);
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stream->read(&air_density);
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stream->read(&cross_sectional_area);
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}
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afxForceData* afxF_DragData::cloneAndPerformSubstitutions(const SimObject* owner, S32 index)
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{
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afxF_DragData* drag_data = this;
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// only clone the datablock if there are substitutions
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if (this->getSubstitutionCount() > 0)
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{
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// clone the datablock and perform substitutions
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afxF_DragData* orig_db = this;
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drag_data = new afxF_DragData(*orig_db, true);
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orig_db->performSubstitutions(drag_data, owner, index);
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}
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return drag_data;
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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afxF_Drag::afxF_Drag() : afxForce()
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{
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mDatablock = NULL;
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air_friction_constant = 1.0f;
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}
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bool afxF_Drag::onNewDataBlock(afxForceData* dptr, bool reload)
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{
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mDatablock = dynamic_cast<afxF_DragData*>(dptr);
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if (!mDatablock || !Parent::onNewDataBlock(dptr, reload))
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return false;
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return true;
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}
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void afxF_Drag::start()
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{
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air_friction_constant = 0.5f * mDatablock->drag_coefficient
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* mDatablock->air_density
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* mDatablock->cross_sectional_area;
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//Con::printf("Air Friction: %f", air_friction_constant);
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}
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Point3F afxF_Drag::evaluate(Point3F pos, Point3F velocity, F32 mass)
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{
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// This implements the standard drag equation for object's at high speeds.
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// F-drag = 1/2pACv^2
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// p = medium (air) density
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// A = cross-sectional area of moving object (plane perpendicular to direction of motion)
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// C = coefficient of drag
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// -- Velocity here should actually be relative to the velocity of the fluid... (relative speed)
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// (is it already?)
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F32 drag = air_friction_constant*velocity.magnitudeSafe();
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// Here, velocity is normalized just to get a direction vector.
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// Drag is in the direction opposite velocity. Is this right?
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velocity.normalizeSafe();
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return (velocity*-drag*mass);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxF_DragDesc : public afxForceDesc
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{
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static afxF_DragDesc desc;
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public:
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virtual bool testForceType(const SimDataBlock*) const;
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virtual afxForce* create() const { return new afxF_Drag; }
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};
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afxF_DragDesc afxF_DragDesc::desc;
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bool afxF_DragDesc::testForceType(const SimDataBlock* db) const
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{
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return (typeid(afxF_DragData) == typeid(*db));
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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