Torque3D/Engine/source/Verve/Extension/Motion/VMotionTrack.cpp

443 lines
14 KiB
C++

//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/VGroup.h"
#include "Verve/Extension/Motion/VMotionTrack.h"
#include "Verve/Extension/Motion/VMotionEvent.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VMotionTrack );
//-----------------------------------------------------------------------------
VMotionTrack::VMotionTrack( void ) :
mDataReference( String::EmptyString ),
mOrientationMode( "FREE" ),
mOrientationData( String::EmptyString ),
mRelative( false )
{
setLabel( "MotionTrack" );
}
void VMotionTrack::initPersistFields( void )
{
Parent::initPersistFields();
addField( "Reference", TypeRealString, Offset( mDataReference, VMotionTrack ), "The name of the data field referencing the object to be attached to the path." );
addProtectedField( "OrientationMode", TypeRealString, Offset( mOrientationMode, VMotionTrack ), &setOrientationMode, &defaultProtectedGetFn, "The orientation mode of the object attached to the path." );
addProtectedField( "OrientationData", TypeRealString, Offset( mOrientationData, VMotionTrack ), &setOrientationData, &defaultProtectedGetFn, "The name of the data field holding the orientation data (used for Orientation Modes, ToObject & ToPoint)." );
addField( "Relative", TypeBool, Offset( mRelative, VMotionTrack ), "Attach the object with an offset based on its initial position." );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VMotionTrack::onControllerEvent( pEvent );
//
// When the controller's state changes, this method is called. If the
// controller is paused, then the path object will cease to move. If the
// controller resumes play, the object will continue on its path.
//
// For a full list of possible events, see the 'eControllerEventType'
// declaration in VController.h.
//
//-----------------------------------------------------------------------------
bool VMotionTrack::onControllerEvent( VController::eControllerEventType pEvent )
{
if ( !Parent::onControllerEvent( pEvent ) )
{
// Skip.
return false;
}
// Enabled?
if ( !isEnabled() )
{
// Continue Processing Events.
return true;
}
// Fetch Path & Reference Object.
VTorque::PathObjectType *path = getPath();
VTorque::SceneObjectType *object = getSceneObject();
if ( !path || !object || !VTorque::isPathObjectAttached( path, object ) )
{
// Invalid.
return true;
}
switch ( pEvent )
{
case VController::k_EventPlay :
{
// Continue Advancing.
VTorque::setPathObjectActive( path, object, true );
} break;
case VController::k_EventPause :
{
// Stop Advancing.
VTorque::setPathObjectActive( path, object, false );
} break;
case VController::k_EventStop :
{
// Detach the Object.
detachObject();
} break;
}
return true;
}
//-----------------------------------------------------------------------------
//
// VMotionTrack::onControllerReset( pTime, pForward );
//
// Reposition the path object on the path appropriately. The position is
// interpolated between two nodes, the last node and the next node. These
// correspond to the last and current events.
//
//-----------------------------------------------------------------------------
void VMotionTrack::onControllerReset( const S32 &pTime, const bool &pForward )
{
// Parent Reset.
Parent::onControllerReset( pTime, pForward );
// Valid Track?
// Note: We must have at least 2 Events/Nodes to path.
if ( size() < 2 )
{
// Invalid.
return;
}
// Get Object References.
VController *controller = getController();
VTorque::PathObjectType *path = getPath();
VTorque::SceneObjectType *object = getSceneObject();
if ( !controller || !path || !object )
{
// Invalid Object(s).
return;
}
// Attached?
if ( !VTorque::isPathObjectAttached( path, object ) )
{
// No, Attach Now.
attachObject();
}
// Reset Object.
resetObject( pTime );
}
//-----------------------------------------------------------------------------
//
// Reference Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VMotionTrack::getPath();
//
// Returns the path that this track is referencing.
//
//-----------------------------------------------------------------------------
VTorque::PathObjectType *VMotionTrack::getPath( void )
{
// Fetch the Controller.
VController *controller = getController();
if ( !controller )
{
// Invalid Controller.
return NULL;
}
// Evalulate the Data Field.
String fieldValue;
if ( controller->getDataValue( mDataReference, fieldValue ) )
{
// Return Object.
return dynamic_cast<VTorque::PathObjectType*>( Sim::findObject( fieldValue ) );
}
// No Data!
return NULL;
}
//-----------------------------------------------------------------------------
//
// VMotionTrack::attachObject();
//
// Attach the underlying Scene Object to the target Path at the first Node.
// Default settings are applied and must be updated after the object is
// attached.
//
//-----------------------------------------------------------------------------
void VMotionTrack::attachObject( void )
{
// Get Object References.
VTorque::PathObjectType *path = getPath();
VTorque::SceneObjectType *object = getSceneObject();
if ( !path || !object )
{
// Invalid Object(s).
return;
}
// Object Attached?
if ( VTorque::isPathObjectAttached( path, object ) )
{
// Already Attached.
return;
}
// Fetch Forwards.
const bool &forward = isControllerPlayingForward();
// Select the Node.
const S32 node = ( forward ) ? 0 : ( size() - 1 );
// Fetch the value from the controller data table.
String orientationDataValue = String::EmptyString;
if ( mOrientationData != String::EmptyString
&& !getController()->getDataValue( mOrientationData, orientationDataValue ) )
{
// Sanity!
Con::warnf( "Unable to located the value for the given orientation data key, '%s'", mOrientationData.c_str() );
// Clear.
orientationDataValue = String::EmptyString;
}
// Attach Object.
VTorque::attachPathObject( path, object, forward, mRelative, node, -1, mOrientationMode, orientationDataValue );
}
//-----------------------------------------------------------------------------
//
// VMotionTrack::detachObject( void );
//
//
//
//-----------------------------------------------------------------------------
void VMotionTrack::detachObject( void )
{
// Get Object References.
VTorque::PathObjectType *path = getPath();
VTorque::SceneObjectType *object = getSceneObject();
if ( !path || !object )
{
// Invalid Object(s).
return;
}
// Object Attached?
if ( !VTorque::isPathObjectAttached( path, object ) )
{
// Not Attached.
return;
}
// Detach.
VTorque::detachPathObject( path, object );
}
//-----------------------------------------------------------------------------
//
// VMotionTrack::resetObject( pTime );
//
//
//
//-----------------------------------------------------------------------------
void VMotionTrack::resetObject( const S32 &pTime )
{
// Get Object References.
VTorque::PathObjectType *path = getPath();
VTorque::SceneObjectType *object = getSceneObject();
if ( !path || !object )
{
// Invalid Object(s).
return;
}
// Fetch Controller Info.
const bool &isPlaying = isControllerPlaying();
const bool &isPlayingForward = isControllerPlayingForward();
const bool &isLooping = isControllerLooping();
// Init Variables.
bool objectActive = false;
F32 objectInterp = 0.f;
F32 objectSpeed = 0.f;
S32 srcNodeIndex = 0;
S32 dstNodeIndex = 0;
VMotionEvent *event;
if ( !getNextEvent( event ) || event->getTriggerTime() == pTime )
{
// Note: This case deals with a target time that is greater than the
// trigger time of the Last Event on this track. It will clamp
// the position of the object to the corresponding node of the
// Last Event.
// Note: If pTime is exactly equal to the Next Event's trigger time,
// then it will set the Source Node to the Last Node and
// set its Interp to 0.f - which is incorrect!
if ( !event || event->getTriggerTime() != pTime )
{
// Fetch the Last Event.
getPreviousEvent( event );
}
// Set the Info.
objectInterp = 0.f;
objectSpeed = event->getObjectSpeed();
srcNodeIndex = event->getNodeIndex();
dstNodeIndex = srcNodeIndex;
}
else if ( !event->getPreviousEvent() )
{
// Note: This case deals with a target time that is less than the
// trigger time of the First Event on this track. It will clamp
// the position of the object to the corresponding node of the
// First Event.
// Set the Info.
objectInterp = 0.f;
objectSpeed = event->getObjectSpeed();
srcNodeIndex = event->getNodeIndex();
dstNodeIndex = srcNodeIndex;
}
else
{
// Note: This case deals with a target time that is between two Events
// on this track. It will position the object on the path,
// between the two nodes corresponding to the Events.
// Fetch the Last Event.
VMotionEvent *lastEvent;
getPreviousEvent( lastEvent );
// Set the Info.
objectActive = isPlaying;
objectInterp = calculateInterp( pTime );
objectSpeed = lastEvent->getObjectSpeed();
srcNodeIndex = event->getNodeIndex( ( isPlayingForward ) ? -1 : 1 );
dstNodeIndex = event->getNodeIndex();
}
// Set Active.
VTorque::setPathObjectActive( path, object, objectActive );
// Set Forward.
VTorque::setPathObjectForward( path, object, isPlayingForward );
// Set Speed.
VTorque::setPathObjectSpeed( path, object, objectSpeed );
// Set Current Node.
VTorque::setPathObjectNode( path, object, srcNodeIndex );
// Set End Node.
VTorque::setPathObjectEndNode( path, object, ( ( isLooping ) ? -1 : ( size() - 1 ) ) );
// Set Interp.
VTorque::setPathObjectInterp( path, object, objectInterp );
}
//-----------------------------------------------------------------------------
//
// Static Field Methods.
//
//-----------------------------------------------------------------------------
bool VMotionTrack::setOrientationMode( void *pObject, const char *pArray, const char *pData )
{
// Fetch Track.
VMotionTrack *track = static_cast<VMotionTrack*>( pObject );
// Store Data.
track->mOrientationMode = pData;
VTorque::PathObjectType *path = track->getPath();
VTorque::SceneObjectType *object = track->getSceneObject();
if ( VTorque::isPathObjectAttached( path, object ) )
{
// Set Orientation Mode.
VTorque::setPathObjectOrientation( path, object, track->mOrientationMode, track->mOrientationData );
}
return false;
}
bool VMotionTrack::setOrientationData( void *pObject, const char *pArray, const char *pData )
{
// Fetch Track.
VMotionTrack *track = static_cast<VMotionTrack*>( pObject );
// Store Data.
track->mOrientationData = pData;
VTorque::PathObjectType *path = track->getPath();
VTorque::SceneObjectType *object = track->getSceneObject();
if ( VTorque::isPathObjectAttached( path, object ) )
{
// Set Orientation Mode.
VTorque::setPathObjectOrientation( path, object, track->mOrientationMode, track->mOrientationData );
}
return false;
}
#ifdef VT_EDITOR
//-----------------------------------------------------------------------------
//
// Debug Methods.
//
//-----------------------------------------------------------------------------
DefineEngineMethod( VMotionTrack, getPath, S32, (),, "( void ) - Get the path object this track references.\n"
"@return Returns the SimObjectID for the object." )
{
// Fetch Path.
SimObject *pathReference = object->getPath();
// Return.
return ( pathReference ) ? pathReference->getId() : 0;
}
#endif