Torque3D/Engine/source/Verve/Extension/LightObject/VLightObjectToggleEvent.cpp
2019-03-07 16:23:41 -06:00

70 lines
2.7 KiB
C++

//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/LightObject/VLightObjectToggleEvent.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VLightObjectToggleEvent );
//-----------------------------------------------------------------------------
VLightObjectToggleEvent::VLightObjectToggleEvent( void ) :
mEventType( VSharedEnum::k_ActionTurnOn )
{
setLabel( "ToggleEvent" );
}
void VLightObjectToggleEvent::initPersistFields( void )
{
Parent::initPersistFields();
addField( "Action", TYPEID<VActionToggle>(), Offset( mEventType, VLightObjectToggleEvent ) );
}
//-----------------------------------------------------------------------------
//
// Callback Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VLightObjectToggleEvent::onTrigger( pTime, pDelta );
//
// Toggle the Light Object.
//
//-----------------------------------------------------------------------------
void VLightObjectToggleEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
VTorque::LightObjectType *lightObject;
if ( getSceneObject( lightObject ) )
{
// Turn On?
const bool turnOn = ( mEventType == VSharedEnum::k_ActionTurnOn );
// Toggle Light.
VTorque::setLightObjectOn( lightObject, turnOn );
}
}