mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
94 lines
3 KiB
C++
94 lines
3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _T3DSCENECLIENT_H_
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#define _T3DSCENECLIENT_H_
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#include "component/simComponent.h"
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#include "T3DSceneComponent.h"
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class T3DSceneClient : public SimComponent
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{
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typedef SimComponent Parent;
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public:
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T3DSceneClient()
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{
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_nextClient = NULL;
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_sceneGroup = NULL;
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_sceneGroupName = NULL;
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_sceneClientName = NULL;
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}
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T3DSceneClient * getNextSceneClient() { return _nextClient; }
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// TODO: internal
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void setNextSceneClient(T3DSceneClient * client) { _nextClient = client; }
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T3DSceneComponent * getSceneGroup() { return _sceneGroup; }
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StringTableEntry getSceneGroupName() { return _sceneGroupName; }
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void setSceneGroupName(const char * name);
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StringTableEntry getSceneClientName() { return _sceneClientName; }
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void setSceneClientName(const char * name) { _sceneClientName = StringTable->insert(name); }
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protected:
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bool onComponentRegister(SimComponent * owner);
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void registerInterfaces(SimComponent * owner);
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T3DSceneClient * _nextClient;
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T3DSceneComponent * _sceneGroup;
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StringTableEntry _sceneGroupName;
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StringTableEntry _sceneClientName;
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};
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class T3DSolidSceneClient : public T3DSceneClient, public ISolid3D, public Transform3D::IDirtyListener
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{
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public:
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T3DSolidSceneClient()
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{
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_transform = NULL;
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_objectBox = new ValueWrapperInterface<Box3F>();
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}
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Box3F getObjectBox() { return _objectBox->get(); }
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void setObjectBox(const Box3F & box) { _objectBox->set(box); }
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Box3F getWorldBox();
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const MatrixF & getTransform();
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Transform3D * getTransform3D() { return _transform; }
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void OnTransformDirty();
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protected:
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// TODO: internal
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void setTransform3D(Transform3D * transform);
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Transform3D * _transform;
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ValueWrapperInterface<Box3F> * _objectBox;
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};
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#endif // #ifndef _T3DSCENECLIENT_H_
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