mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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180 lines
5.3 KiB
C++
180 lines
5.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _LIGHTANIMDATA_H_
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#define _LIGHTANIMDATA_H_
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#ifndef _SIMDATABLOCK_H_
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#include "console/simDatablock.h"
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#endif
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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#ifndef _MMATRIX_H_
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#include "math/mMatrix.h"
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#endif
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#ifndef _MPOINT3_H_
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#include "math/mPoint3.h"
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#endif
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#ifndef _COLOR_H_
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#include "core/color.h"
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#endif
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class LightInfo;
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/// The light animation state required by LightAnimData.
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struct LightAnimState
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{
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/// Constructor.
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LightAnimState()
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: active( true ),
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animationPhase( 1.0f ),
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animationPeriod( 1.0f ),
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brightness( 1.0f ),
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transform( true ),
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color( 0, 0, 0, 0 )
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{
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}
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/// If true light animation should be performed.
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bool active;
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/// The phase used to offset the animation start
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/// time to vary the animation of nearby lights.
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F32 animationPhase;
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/// The length of time in seconds for a single playback
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/// of the light animation.
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F32 animationPeriod;
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/// The set light brightness before animation occurs.
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F32 brightness;
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/// The set light transform before animation occurs.
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MatrixF transform;
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/// The set light color before animation occurs.
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LinearColorF color;
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};
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/// A datablock which defines and performs light animation.
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/// @see LightBase, LightDescription
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class LightAnimData : public SimDataBlock
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{
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typedef SimDataBlock Parent;
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protected:
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/// Called internally to update the key data.
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void _updateKeys();
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public:
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LightAnimData();
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virtual ~LightAnimData();
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DECLARE_CONOBJECT( LightAnimData );
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// SimObject
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static void initPersistFields();
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virtual void inspectPostApply();
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// SimDataBlock
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virtual bool preload( bool server, String &errorStr );
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virtual void packData( BitStream *stream );
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virtual void unpackData( BitStream *stream );
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/// Animates parameters on the passed Light's LightInfo object.
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virtual void animate( LightInfo *light, LightAnimState *state );
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/// Helper class used to keyframe light parameters. It is templatized
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/// on the number of parameters to store.
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template<U32 COUNT>
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struct AnimValue
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{
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/// Constructor.
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AnimValue()
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{
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dMemset( value1, 0, sizeof( value1 ) );
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dMemset( value2, 0, sizeof( value2 ) );
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dMemset( period, 0, sizeof( period ) );
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dMemset( keys, 0, sizeof( keys ) );
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dMemset( smooth, 0, sizeof( smooth ) );
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dMemset( keyLen, 0, sizeof( keyLen ) );
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dMemset( timeScale, 0, sizeof( timeScale ) );
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}
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/// The first value associated with the A keyframe.
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F32 value1[COUNT];
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/// The second value associated with the Z keyframe.
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F32 value2[COUNT];
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/// The period of the full keyframe sequence.
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F32 period[COUNT];
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/// The keyframe keys as a string of letters A to Z.
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StringTableEntry keys[COUNT];
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/// If true the transition between keyframes will be smooth.
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bool smooth[COUNT];
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/// The calculated length of the keyframe string.
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/// @see updateKey
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U32 keyLen[COUNT];
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/// The scale used to convert time into a keyframe position.
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/// @see updateKey
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F32 timeScale[COUNT];
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/// Performs the animation returning the results in the output if
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/// the time scale is greater than zero.
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/// @return Returns true if the animation was performed.
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bool animate(F32 time, F32 *output, bool multiply = false);
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/// Called when the key string is changed to update the
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/// key length and time scale.
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void updateKey();
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/// Write the animation data to the bitstream.
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void write( BitStream *stream ) const;
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/// Read the animation data from the bitstream.
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void read( BitStream *stream );
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};
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/// The positional animation parameters for x, y, and z.
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AnimValue<3> mOffset;
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/// The rotational animation parameters for x, y, and z.
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AnimValue<3> mRot;
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/// The color animation parameters for r, g, and b.
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AnimValue<3> mColor;
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/// The brightness animation parameter.
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AnimValue<1> mBrightness;
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};
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#endif // _LIGHTANIMDATA_H_
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