Torque3D/Engine/source/lighting/common
Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development
Conflicts:
	Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
..
blobShadow.cpp Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 2014-04-13 17:57:40 +02:00
blobShadow.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightMapParams.cpp Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
lightMapParams.h Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
projectedShadow.cpp Projected Shadow fix 2014-12-22 17:52:02 -06:00
projectedShadow.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
sceneLighting.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
sceneLighting.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneLightingGlobals.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePersist.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePersist.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowVolumeBSP.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowVolumeBSP.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00