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Changes the saving of postfx from saving via the editor to instead save on level save Reorganizes the core postfx folder to subfolders for better organization, as well as moving the shaders to group with the respective postFX Changes the postfx editor so it only edits postFXs that are actively enabled in the scene, and only saves out similarly. Adjusts the level download logic to pass asset id for both data compactness compared to the full level filename, as well as easier lookup reference for associated files like the postFX preset file or decal files from the asset def. Updated the PostFXAsset template to provide an up-to-date starting point/template. |
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| .. | ||
| clientServer | ||
| console | ||
| gameObjects | ||
| gui | ||
| lighting | ||
| postFX | ||
| rendering | ||
| sfx | ||
| utility | ||
| Core.cs | ||
| Core.module | ||
| settings.xml | ||